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ac892006

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  1. Will intel hd 3000 graphics be sufficient to run all the post-processing effects ?
  2. I think it is better to have A.I that cheats rather than an A.I which is unable to provide a challenge . I would also recommend the A.I be allowed to use cheat codes in-order to generate resources or troops when it is besieged this will make it even more challenging . This could be a stop gap measure till the 0ad team implements a stronger A.I .
  3. I play tested qbot on several maps . here are my findings . 1. The game slows down to a crawl on every map around the 35 minutes mark . If you weaken qbot by killing many of its soldiers the game jumps to double or triple speed and remains so for about 2 to 3 minutes . Then it slows down to normal speed . I guess qbot has something to do with it . 2. Qbot only attacks when you have very few units around your civilization center the moment you have 25 plus units qbot stops attacking . Qbot does however attack at least once every game . 3. Qbot does not defend building or even civilization centers from being attacked by catapults . I destroyed qbot's civilization center while nearly 50 of qbots citizen soldiers were just standing around their civilization center .
  4. I played Alpha 8 in oasis 2 alpha 8 for 50 minutes and the same issue propped up . Qbot was great for the first 35 minutes but the moment I constricted Qbot's territory Qbot fell apart . It ran out of resources and stopped producing units that could defend its position . As a result 6 war elephants was all that it took to destroy Qbot . Apart from that Qbot is a large improvement over Jubot from alpha 7 .
  5. I don't think you should change it from non uniform cost to uniform cost . The change will decrease time complexity but the path generated will be of poor quality . Instead of changing the algorithm why not just change the heuristic function . A* efficiency depends on the heuristic function . Optimize it and automatically efficiency will improve . Any change from non uniform cost to uniform cost would be a move backwards not forwards . I have an Idea why not implement it as a bidirectional A* with one half moving from goal state to some mid state and the other moving from initial state to the middle state . You could split the path into a number of small sections this way , with each processor core performing part of the task etc .
  6. While defense is impressive the defeat was largely due to a flawed strategy . You can defeat qbot with half the no of units Simpley don't attack structures directly instead just use siege weapons to take down one tower at a time systematically and eventually the main civ center . What you did was to throw a huge number of units at qbot's main civ center . You went deep into its territory without destroying most of the towers hence the defeat .
  7. Think of the attack army as reinforcements to protect your base . In fact this could be very useful to have some troops at your base while you concentrate on the economy . jubot could send some extra troops if it had any to spare .
  8. Ok can anyone verify this error . During the short period when a unit is being promoted with the unit promotion animation the unit is invulnerable to attack by any other unit . ie when arrow strikes it or a sword or even a direct hit from a catapult does not harm while the unit upgrade animation is being displayed .
  9. So can any one tell me which parts of the documentation is up to date as of today . posting links to it would be even better .
  10. Yes there are plans but as far as I can see in the timeline and road map that its is not planned for alpha 8 . There is a ticket on creating a built in multiplayer interface . So it will get implemented someday . Its only a matter of Time . But how much time is another question altogether ?
  11. Yes that's great new that some of the bipedal units will still be able to destroy buildings . So now that gives me two options capture or destroy . Two strategy's . That is wonderful .
  12. Well all I can say its very confusing ????????????. If I want can I destroy enemy building's apart from Special Buildings (theatron, tacara, etc.) ? Or I can only capture them . Destroying buildings is fun please please don't remove that PLEASE . PRETTY PLEASE WITH SUGAR ON TOP PLEASE . Please create options that with bipedal units you can both capture or destroy . like a button destroy building or capture . I like destroying buildings . Capturing is good but destruction is the best . Dont make capture the only option with bipedal units . Give an option capture or destroy please .
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