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Posts posted by feneur
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Help and feedback is ok as well, but I've moved the topic to the Bug reports forum
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The biggest trouble with GSoC is that it's hard to find someone who has got the time to be a mentor for the student/s. In principle it's certainly something we think is useful though, it's just not been possible in practice so far. Maybe someone will have more time this year though, I don't know
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10 minutes ago, WhiteTreePaladin said:
@feneur I don't see the two Carthaginian tracks in your link.
Found a later revision now, should have all of the pre-Omri tracks.
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Took a closer look, and there are some more here: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio/music?rev=8402 (though the win/loss tracks were not made by Boris Hansen, but by Allan Brown @dariusofwest iirc).
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Used to be might be a strong word as I believe only the Roman defeat one was ever created, but it seems to have been the idea indeed =) (Unless it was meant to be played after a lost battle, but that seems like it might have been too complicated, so I would assume it indeed means defeat as in a lost match
)
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4 minutes ago, stanislas69 said:
The full Lossless music can be found here → https://trac.wildfiregames.com/browser/audio
I don't see the old music there though. There is some here: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio/music?rev=7389 don't remember if there was any more than that made before Omri joined the team and created new music.
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15 minutes ago, MythyCool said:
should i re download the game in a different folder to see the files?
There should be no need to. If you didn't change anything when installing the game you should just be able to copy and paste %localappdata%\0 A.D. Alpha\binaries\data\mods\public\public.zip into the address field, then press enter, see the attached image.
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1 minute ago, MythyCool said:
thank you for your help i cant find the files for the units and civs im on windows.
im on windows.
4https://trac.wildfiregames.com/wiki/Modding_Guide is a good place to start, as well as https://trac.wildfiregames.com/wiki/Mod_Layout for where to find which files (you only need to include the folders/files you are modifying, no need to have it all if you are just editing parts of it, but it's probably a good idea to read through it all anyway so you know what is available). There isn't just one file which contains everything for one civilization though, so the best way to learn what you can do/need to edit to do what you want is probably to go through a few different files. A good start is probably the civ files in binaries\data\mods\public\public.zip\simulation\data\civs and the unit files in binaries\data\mods\public\public.zip\simulation\templates and more specifically in binaries\data\mods\public\public.zip\simulation\templates\units . The files inherit from other files, so something might be defined in one file, and then another file builds upon it - or changes something - so you don't need to add everything for every unit in every file, but it does mean that you might need to go "higher up in the chain" to see some specific data, if you only want to change for example the unit information but not the stats it's probably mostly going to be the most specific files you want to edit.
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Are you possibly using a non-QWERTY keyboard? Or a non-english keyboard? Have you edited the configuration for your keyboard in any way?
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If you provide some more information on what the channel is about it's probably more likely for people to actually check it out

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Have you deleted anything in the 0 A.D. folder? Have you tried installing some mods?
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3 hours ago, elexis said:
Seems unfortunate if we can't reward donors even with a simple "thank you" message or donors badge (hint) if we never know who donated.
We do get an email with information when someone donates via Click and Pledge, but apparently not when someone donates via PayPal. As for rewarding people who donate, sure, but should everyone be rewarded the same way (even if they just donate whatever is the lowest amount PayPal allows)? Should we put in the effort when we receive confirmation of a donation to check whether there is a forum account registered with that email address/send an email asking whether they have one?
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4 hours ago, Servo said:
The Carthage has 950 units at this time and can’t spam more due to pop cap. It’s teamate Persia has around 400 but since both are aggressive it keeps sending attacking forces by the 30’s per ship.
I think the AI needs to be programmed not to spam more units if their target attacking pop is not dispatched.
I tried to eliminate all those units stuck by attacking but they are too strong. I need to cheat to get it back to fluid game again.
I think there needs to be done on water maps too, by making water maps with wide beaches and passageways so units like ships won’t be crowded.
Well, maybe people shouldn't play with over 200 population limit on small/water maps? Because that seems like it will cause issues regardless of how optimized the game is or what the AI is adapted to
I guess there is a value in testing with insane numbers though as it might make it easier to find issues which are common in those cases but rarer with lower pop limits.
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Locked this topic as it's not adding to the actual discussion of the gameplay etc but is just an argument over who's better - which is quite pointless in an unfinished game, so it's probably worth spending your time on something more rewarding

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46 minutes ago, Sundiata said:
wut is Unit tests demo?
Choose Scenario as the Map Type, Demo Maps in the Map Filter, and then select the map called Units Demo
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1 hour ago, mysticjim said:
Cool, thanks for that - lets hope @feneur notices
And if so, please pretty please can I have a bye on the whole forum post / PM limit thing.
You've been noticed

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Click on your user name in the top right menu, then move your mouse cursor down a bit to the left and click on the image icon that appears over the ring that contains the W that is used instead of an image right now. That will give you a menu where you can choose different ways of adding a profile picture.
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I would actually suggest that individual developers set up semi-official Patreons themselves, that way it wouldn't complicate things for SPI, and it could probably help make it more apparent that the patreons would be helping an actual human being and not just a faceless organization =)
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I guess I'm convinced I've got to play it again =) I'll probably wait until it's on sale though, I have far too many games I'm not playing of the ones I've bought already
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Wow, that takes me back =) I played it a bit, I think, it might have been The Guild 2 the base game though, or perhaps both. Was a long time ago, maybe I should try it again. I bought it/them via the Gamestop app though and haven't been able to access them for years, so I'd probably have to buy it again
I remember spending some effort trying to become part of the city council, but if I remember correctly it was pretty difficult. At least to stay in power
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If you look at it from the other side: someone is playing, then leaves. How can then the other player know anything about why the first player leaves? From the limited information available it is as easy to believe that someone is cheating as that someone is having issues with their internet connection. You can, however, report it here in the forums and it can be looked into, it's a lot more likely that the moderators will be positive towards you if you don't call people weirdoes or assume that there is some bad intention without more information (that is kind of the same thing as you are accusing the moderator/community of after all).
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If there would be a lot of translation topics it should have a forum of its own but for now, the https://wildfiregames.com/forum/index.php?/forum/312-game-development-amp-technical-discussion/ forum is the best place I guess. I'll move this topic there
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That's most definitely spam, or yeah, as Vladislav says, not really professional enough to do a good enough job anyway.
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Ideas ?
in General Discussion
Posted
I haven't played much lately, and especially not in multiplayer, but does that "dancing" really have any effect on the game? In theory it sounds like you might spend a lot of time on one unit that could have been better spent on other things, but maybe I'm missing something