-
Posts
9.607 -
Joined
-
Last visited
-
Days Won
102
Posts posted by feneur
-
-
1 minute ago, MythyCool said:
thank you for your help i cant find the files for the units and civs im on windows.
im on windows.
4https://trac.wildfiregames.com/wiki/Modding_Guide is a good place to start, as well as https://trac.wildfiregames.com/wiki/Mod_Layout for where to find which files (you only need to include the folders/files you are modifying, no need to have it all if you are just editing parts of it, but it's probably a good idea to read through it all anyway so you know what is available). There isn't just one file which contains everything for one civilization though, so the best way to learn what you can do/need to edit to do what you want is probably to go through a few different files. A good start is probably the civ files in binaries\data\mods\public\public.zip\simulation\data\civs and the unit files in binaries\data\mods\public\public.zip\simulation\templates and more specifically in binaries\data\mods\public\public.zip\simulation\templates\units . The files inherit from other files, so something might be defined in one file, and then another file builds upon it - or changes something - so you don't need to add everything for every unit in every file, but it does mean that you might need to go "higher up in the chain" to see some specific data, if you only want to change for example the unit information but not the stats it's probably mostly going to be the most specific files you want to edit.
-
1
-
-
Are you possibly using a non-QWERTY keyboard? Or a non-english keyboard? Have you edited the configuration for your keyboard in any way?
-
If you provide some more information on what the channel is about it's probably more likely for people to actually check it out
-
1
-
-
Have you deleted anything in the 0 A.D. folder? Have you tried installing some mods?
-
3 hours ago, elexis said:
Seems unfortunate if we can't reward donors even with a simple "thank you" message or donors badge (hint) if we never know who donated.
We do get an email with information when someone donates via Click and Pledge, but apparently not when someone donates via PayPal. As for rewarding people who donate, sure, but should everyone be rewarded the same way (even if they just donate whatever is the lowest amount PayPal allows)? Should we put in the effort when we receive confirmation of a donation to check whether there is a forum account registered with that email address/send an email asking whether they have one?
-
1
-
-
4 hours ago, Servo said:
The Carthage has 950 units at this time and can’t spam more due to pop cap. It’s teamate Persia has around 400 but since both are aggressive it keeps sending attacking forces by the 30’s per ship.
I think the AI needs to be programmed not to spam more units if their target attacking pop is not dispatched.
I tried to eliminate all those units stuck by attacking but they are too strong. I need to cheat to get it back to fluid game again.
I think there needs to be done on water maps too, by making water maps with wide beaches and passageways so units like ships won’t be crowded.
Well, maybe people shouldn't play with over 200 population limit on small/water maps? Because that seems like it will cause issues regardless of how optimized the game is or what the AI is adapted to
I guess there is a value in testing with insane numbers though as it might make it easier to find issues which are common in those cases but rarer with lower pop limits.
-
1
-
-
Locked this topic as it's not adding to the actual discussion of the gameplay etc but is just an argument over who's better - which is quite pointless in an unfinished game, so it's probably worth spending your time on something more rewarding
-
4
-
4
-
-
46 minutes ago, Sundiata said:
wut is Unit tests demo?
Choose Scenario as the Map Type, Demo Maps in the Map Filter, and then select the map called Units Demo
-
1
-
-
-
1 hour ago, mysticjim said:
Cool, thanks for that - lets hope @feneur notices
And if so, please pretty please can I have a bye on the whole forum post / PM limit thing.
You've been noticed
-
1
-
-
Click on your user name in the top right menu, then move your mouse cursor down a bit to the left and click on the image icon that appears over the ring that contains the W that is used instead of an image right now. That will give you a menu where you can choose different ways of adding a profile picture.
-
I would actually suggest that individual developers set up semi-official Patreons themselves, that way it wouldn't complicate things for SPI, and it could probably help make it more apparent that the patreons would be helping an actual human being and not just a faceless organization =)
-
4
-
-
I guess I'm convinced I've got to play it again =) I'll probably wait until it's on sale though, I have far too many games I'm not playing of the ones I've bought already
-
Wow, that takes me back =) I played it a bit, I think, it might have been The Guild 2 the base game though, or perhaps both. Was a long time ago, maybe I should try it again. I bought it/them via the Gamestop app though and haven't been able to access them for years, so I'd probably have to buy it again
I remember spending some effort trying to become part of the city council, but if I remember correctly it was pretty difficult. At least to stay in power
-
If you look at it from the other side: someone is playing, then leaves. How can then the other player know anything about why the first player leaves? From the limited information available it is as easy to believe that someone is cheating as that someone is having issues with their internet connection. You can, however, report it here in the forums and it can be looked into, it's a lot more likely that the moderators will be positive towards you if you don't call people weirdoes or assume that there is some bad intention without more information (that is kind of the same thing as you are accusing the moderator/community of after all).
-
3
-
-
If there would be a lot of translation topics it should have a forum of its own but for now, the https://wildfiregames.com/forum/index.php?/forum/312-game-development-amp-technical-discussion/ forum is the best place I guess. I'll move this topic there
-
1
-
-
That's most definitely spam, or yeah, as Vladislav says, not really professional enough to do a good enough job anyway.
-
1
-
1
-
1
-
-
1 hour ago, Stockfish said:
The problem is that I have all the forum messaging full, anyway there is no need to create a new email account .
Try to send me a message in forum but i won't recieve it ...
Now you can
-
2
-
-
1 hour ago, Sturm said:
Another one that may be useful for 0 A.D. and its mods...
Indiana University Publishes 3-D Models of More Than 300 Renaissance Treasures From the Uffizi Gallery’s Collection Online
- https://news.artnet.com/art-world/indiana-university-uffizi-gallery-1332494
As references, sure, but they've not made them available under any license which allows reuse, so the actual models can't be used.
-
This is mentioned here:
But to answer your question: it's impossible to say (and to some extent to do as well, a game completely free from lag is probably not possible to achieve) as the issue is too complex. It's not just one little thing that can be improved and fix the problem, but rather a lot of smaller and bigger issues which together mean that the game doesn't run well enough under certain circumstances. To complicate it further plenty of the improvements needed to get the lag down to acceptable levels are among the most complicated areas of programming (perhaps especially pathfinding - how the units move around), so it's not just a matter of finding more people to work on it either as they not only need to be (or become) very skilled, they also need to be very familiar with the 0 A.D. code.
All in all, this means that while small improvements continue to be made it will take a lot of time and a lot of work before lag is reduced enough. And that is not necessarily easy to define either. If you only play on small maps, using a few units, with only one other player, no AIs, are on the same local network or have a good internet connection, etc it's probably running pretty well already. But if you want to play on bigger maps, with more units, etc it will take a while before it runs well. If you also want to have all the graphical features set to max/enabled or don't have a very fast computer, or have high requirements for the number of frames per second you need to be able to enjoy the game, then it will take even longer.
-
3
-
-
8 minutes ago, OPEJ said:
I found the reason ,Thx all
Please mention it to help others running into the same issue in the future
I think the root attach point is created/approximated automatically for all models.
-
1
-
-
Interesting read, thanks for looking into this (Y)
-
4
-
-
22 minutes ago, Sturm said:
Thank you for the very fast and direct answer. But allow me another one: how should I know that?
Well, it is mentioned in the manual
-
What Tool's/Programs do you need to mod?
in Game Modification
Posted
There should be no need to. If you didn't change anything when installing the game you should just be able to copy and paste %localappdata%\0 A.D. Alpha\binaries\data\mods\public\public.zip into the address field, then press enter, see the attached image.