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Everything posted by feneur
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We do intend to create campaigns, and no we're not intending to do something strange like in in AoE3, but rather something historically based.
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That totally depends on time/interest available. It's not part of the design right now, but we've been talking loosely about doing something along these lines if there is time. It's nowhere near prioritized though, so don't count on seeing it. It's something that would be nice to have in a mod though I guess, so feel free to start preparing it if you're really interested
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Well, for most of what you post I fail to see the relevance to 0 A.D. I mean it's a game not a simulation so the images of the tools or how they extract salt isn't relevant. When it comes to the things that might be more relevant I will have to let the history guys take a closer look as I don't know enough to be able to see what could use being changed. From a quick look, and my extremely limited knowledge of the Celts, it seems like a lot of your images confirm that what we're doing is correct (the wall they're building in one of the images [the one with the caption "Construction d'un mur gaulois"] looks very much like the one in 0 A.D. for example). There could be things that are easier to spot in the linked documents, but I don't speak French so that doesn't help me Nor do most of the team, we do have a programmer from France but I don't think he's got time to go through those documents, so if you'd state what you think is wrong/could be improved that would be appreciated.
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Ah, then I understand. We're very happy to receive all the help we can get, and I think I remember seeing some edits to the BuildInstructions document made by you already, thanks for that (I'm still a bit confused as to what you mean by "profile" in this case though )
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From the OS page, explains why there are a bunch of units you don't have access to at the moment.I think it was you I wrote to a couple of days back saying that selecting a map and checking the Screenshot mode checkbox are the only options which are implemented yet, but that's the case in any case. The reason you can only select those two maps are since those are the only ones we've deemed stable/relevant enough to include in the public repository. You can however create your own maps in Atlas if you want to be able to play as the Celts. The AI is very rudimentary so far and unless we get some new team member who's very skilled with AI programming we're going to prioritize getting multiplayer finished first. (You can play a multiplayer game already, though it might crash and since there isn't any win conditions implemented yet you can't win in the sense of getting a "You have won!" screen even if the game doesn't crash.) What do you mean by "non-developper profiles"? We do accept patches from people not on the team if that's what you mean, see http://trac.wildfiregames.com/wiki/SubmittingPatches for more info.
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It depends on what kind of questions you have Jan who posted above is the one to ask questions when it comes to the programming side of things, feel free to post in this thread if you've got general questions about the project as that way the entire team can answer. For Art related questions you can ask Michael (aka Mythos_Ruler).
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That sounds good And yeah, RaW is released, The Last Alliance is not however. It will be totally moddable (if you include programming in modding at least, I mean you can't change the most complex things by just changing an XML file or pushing some sliders in Atlas (the scenario editor)).
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Hello Stilgar, Welcome to the Wildfire Games forums, and thanks for the nice words Feel free to link to WFG, just be aware that 0 A.D. is not yet a finished game so I'm not sure how interesting it is to ordinary gamers yet. But it's up to you to decide whether or not you still want to mention it
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Where do you see something about us not making a releasable game? The only thing close to that as far as I know is the line "We are not releasing a playable game, but we want to show what we have achieved and make it easier for more people to get involved in bringing it closer to completion." While the "we are not releasing" part might sound like we're not going to release the game at all I'd think that the "bringing it closer to completion" part would make sure that's not what we mean. I'm sorry if our choice of words have confused you, but we were trying to make sure that people wouldn't get the impression that the code at the current state isn't what we call "ready for release". I cannot see the future so I cannot say whether the game will be released, but I know that we will do all we can to make it happen.
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It wasn't that quick actually, Ari had to nag a bit before I got around to it But yeah, now it's done in any case
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We've listened to you and here it is: http://www.wildfiregames.com/forum/index.php?showforum=351
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Please feel free to translate the various documents and pages (and finally the game) we provide, but be aware that things might change and thus your translation might be out-dated. And that's of course a good warning for everyone who's just reading these resources: While we try to keep the English texts up-to-date we cannot guarantee that the translated texts are. It's up to the community to make sure that any non-English texts stay updated. (Though that doesn't mean that team members who know a certain language won't update things if they are aware of it and want to, just that for us English is the main language of communication and that we'll prioritize it.) With that said: Feel free to use this forum for different kinds of localization/translation topics! (We thank the author of this post: http://www.wildfiregames.com/forum/index.php?showtopic=12510 for the idea of having a sub-forum for translations )
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At the moment it's not possible to choose what civilization you play by clicking on the shield. In fact I think it's only the dropdown list with maps and the checkbox for screenshot mode that works of the options. You can however change to another map that's got the Celts on them to be able to play as Celts. And yeah, we're aware of that bug, but thanks for telling us anyway, it could have been something we're not aware of
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Statistics on Participation in the Open Source OAD Project
feneur replied to greenm1981's topic in General Discussion
It's just a few weeks since we opened up the source, so I doubt any statistics we can give you right now would be all that relevant in a long-term sense. -
Installation and writable files
feneur replied to Ykkrosh's topic in Game Development & Technical Discussion
Was looking through the Trac Tickets and found something related: http://trac.wildfiregames.com/ticket/81 -
Hmm, that's strange. I can access it both over the web and when checking out the public repository. I've tried to make our SVN guy aware of this though, so while he doesn't have time at the moment he's going to take a look at it later.
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Is the 0 AD game released?
feneur replied to Blarneystone's topic in Introductions & Off-Topic Discussion
It's not released. The thing is that we have opened up the source code that's used to build the game so that other developers can download it and take a look at it and help develop the game etc. It's not yet in a state where it's of much value if you just want to play it though, so if you can't find out how to download and compile the game I doubt you'd want to. It's not that I want to be mean to you, it's just that it's not worth downloading for you at the moment as far as I can tell. -
Problem building FCollada
feneur replied to kodai's topic in Game Development & Technical Discussion
Unfortunately we had to disable PM for new users due to spam, but I've enabled it for you now (and anyone gets access to the PM system after having made 10 posts, if someone really feel like they need to be able to send a PM before that please send me an email or post about it on the forums). -
Someone might have deb packages, but I doubt that the game in its current state will be much fun to you if you don't know how to compile. It's not yet finished enough to be enjoyed by players so this "release" should be seen as something for programmers.
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Program assertion upon execution
feneur replied to a topic in Game Development & Technical Discussion
I'll let the programmers answer the more technical aspects, but I can say this much. When using the quickstart option the game doesn't use sound which explains why it doesn't look for the .dll in that case. -
Nope, it means it is good against two units, and that two units are good against it.
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It could also be since there are so many variations. Many of them new since this post was made
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Hello and welcome to the forums. I think what Bellabie means is that it can get crowded if everyone posts a new topic just to introduce themselves. I don't see it as a problem as we have this forum specifically for introductions and people not interested in reading/posting can just ignore posts in here. I don't see any reason why more than one person shouldn't be allowed to post in the same topic on the other hand, so feel free to do what you want
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It was a minor thing compared to mine though, so you're still more awake than me
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Yeah, you're right I have to blame that I just got up and isn't awake yet or something =) Thanks for being awake Philip
