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Everything posted by feneur
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Great to hear about your trip (and no, it wasn't too long ) I doubt that's the only reason Aviv, while it probably is part of the reason I think (though I don't know for sure) that it's more due to symbols being easier/faster to understand than pieces of text (once one knows what they mean of course ).
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Please go to the linked thread to read the full job description, but in short it's a web programmer we need, so (X)HTML, PHP, MySQL and more is needed.
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Here's a chance for someone who doesn't know anything about game development to contribute to 0 A.D. We're planning to redesign the 0 A.D. home page and to make that come true we need a web developer. To read more about exactly what skills we want you to have for this job (and other) please go to the Application thread in the forums, where you also can read the instructions for how to apply.
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Want to get ships moving? Want to make the bravest soldiers run and strongest trees to move? Then animating is for you, and if you have experience doing it in 3DS Max you might be the one we're looking for. To read more about what we're looking for and how to apply, please visit the Wildfire Games Application Form thread on the forums. And now something to give this news post some value even for those who don't have the skills to apply. This is the first look at the Roman Quinquereme, stay tuned to see it in all its glory:
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Failed on Snow Leopard...
feneur replied to caseeaero's topic in Game Development & Technical Discussion
Ah, true overall more people might be using Mac, but I was thinking about 0 A.D. developers -
Failed on Snow Leopard...
feneur replied to caseeaero's topic in Game Development & Technical Discussion
Hmm, I'm afraid I can't help you. But I suggest some patience After all is Snow Leopard even out yet? I mean some things can be missing due to that. And in any case you might have to wait for an answer as Mac is the OS that things are the least tested on so far due to Windows and Linux being used by more developers. -
No offence, and it can be easy to miss, but have you read the 0 A.D. front page or have you just looked for a download link? I'm just asking since at the top of the page it clearly says "0 A.D. is a game currently under development by Wildfire Games" and a little bit below that there's a news post about open sourcing where we clearly say that we haven't released a playable game yet. That said, it is possible to download the game in its current unfinished state, but it's really just recommended for developers at the moment as it's a bit more complicated than to just download it. For more info you can check out http://trac.wildfiregames.com/wiki/BuildInstructions to see if you think it's worth the amount of work it requires.
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http://en.wikipedia.org/wiki/Digital_watermarking In short it's an image (with some logo or similar) pasted over another image to show who created it or where it's from.
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For your new avatar? I don't think we want to officially endorse your avatar, so I'm afraid not. I mean the 0 A.D. logo symbolizes the game, and while it's one thing if people use it in links to the 0 A.D. website and similar things I don't think it would be a good idea if people started to use it in something as personal as an avatar. That would make it seem like Wildfire Games said - and agreed with, and promised - everything that person said. So no.
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No, you don't have to be a developer. You need to be prepared to checkout the source code via SVN and build the program yourself though. (The instructions can be found at: http://trac.wildfiregames.com/ )
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The game is not yet in what we'd call a playable state. It is possible to download and check it out, but for now it's really just intended for developers, not for players. There are a lot of things that still needs to be done before it's going to be fun to play.
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Rather, sense non-existing balancing so far Things will get balanced when we get to the playtesting phase.
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Are you sure the SVN checkout were ok? I mean there seems to be a lot of "No such file or directory" and similar. I'm no programmer though so perhaps there might be other reasons, but have you double-checked that the files are there and that you're in the right folder when trying to execute update-workspace.sh?
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Unfortunately we've had cases of PM spam, after which Erik/feneur set a minimum number of 10 posts before people can send PMs. I see you will have those soon, and if Erik sees this earlier, maybe he can give you that permission immediately Indeed I can (and I have )
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IA32? I thought I was x86_64?
feneur replied to eyecreate's topic in Game Development & Technical Discussion
We're wary of allowing uploading of files for natural reasons, but I've set the permissions for this forum to allow it so now you should be able to attach the files. -
What Americans can believe...
feneur replied to ZeZar's topic in Introductions & Off-Topic Discussion
Well, as far as I understand some Republicans in America are calling the public health system Obama is trying to make happen as a huge step towards communism, and that's not even close to what we have in Norway and Sweden, so I guess we're communists by that standard. -
Have you rebuilt the code since your last update?
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Some of these things it'll have yes, but not all
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Since Jan has mentioned it several times but you haven't said anything about it I'll explain a bit more in case you don't know where to find the crashlog.dmp. It depends on where you checked out (downloaded) 0 A.D., but it could be something like this: C:\0ad\binaries\logs
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It can get a bit funny at the moment yeah, but both limits when it comes to terrain and a max slope is planned. So yeah, what you are thinking about will be possible. If nothing else one can always use impassible/nondestructable objects (like the rocks in AoK). I'm not 100% sure if we've got any at the moment though, indestructible I think we have with the grass and stuff, but impassible I'm not as sure about.
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Ok, I guess I was a bit harsh now that I read it again, sorry for that. I'm sure we could get some new house models (I even think Michael has got that planned, it's just that the modelers are busy with other things at the moment). As for the weapons, I guess I'm not interested enough to tell different swords etc from each other, so I'll let the team members who are more interested in that kind of details reply in more detail about it. In general I guess that the small models in our game aren't detailed enough to show too small differences, but if you find any major things (like a certain unit type not being used in the time period etc) please tell us. As for which period, I don't know exactly, but in general we try and depict the civilizations at their top. I hope someone with more knowledge on the Celts can tell you more exactly what time period we mean, but it's somewhere between 500 BC and 0 A.D. I assume you know that already however, but thought I should mention it in case you weren't aware. (Another thing that I'm sure you know is that as this is a game we sometimes have to simplify things, but don't let that stop you from suggesting improvements. We might not be able to implement it the exact way you want us to, but it may still improve the game in another way. If nothing else we're educated and know more )
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http://www.wildfiregames.com/0ad/page.php?p=10066
