Hello,
Frustrating aspect: The feeling of being forced to play cavalry or mercenaries to stay competitive.
Gameplay experience: When playing randomly, getting Carthage can sometimes be frustrating, even though I recognize the civilization’s potential. For example, playing with archers is not very effective.
Current situation:
Carthaginian House:
Maritime and land trade bonus (not very useful in many games)
Reduced mercenary training time: This bonus can already be very interesting, as 6 civilizations have access to mercenaries.
Naval town center
Interesting heroes and competitive bonuses
Improvement proposals:
New team bonus:
Skirmisher cavalry +1 speed
Personal bonus:
Traders: +50% HP
Decreasing temple costs: 300 → 250 → 200 stone
Removal of rare resource bonus (low impact)
Replacing the market with a "Phoenician Trading Post" (200 wood, 100 stone, 1 building limit):
This build have feature, pick one
Option 1: Passively generates gold.
Option 2: Applies a tax on all market trades by team players. Need determine the amount of balance good
Option 3: Generates 1 metal per active merchant in the team every 60 seconds.
Skirmisher cavalry differentiation:
Nerf attack speed: 2 sec
Increased damage: 24
-4 -meter range
→ Boost hit-and-run tactics
New unit: Liby-Phoenician Lancer
+10% gathering speed but -20% HP
Various ideas:
Similar to Immortals, champion units could transform into monks (monks champions), either mounted or unmounted./Temple champion unit transformation into monks/Mounted champions reduce damage taken by 5% in a small area around them (simulating a morale system)