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Dakara

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Dakara last won the day on September 15 2025

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    Dakara

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  1. Sure, but in an alternative game type like other map or long game. They'll have a much larger population available for the army; I don't see how they could lose against a 200-population civilization in the late game. but it is not the topic, alright
  2. lets go delete this persian building. Why a storage produce food. why add eco feature to 220 pop civilization
  3. We should fix the bug of classication , they are champion
  4. I'd prefer tactical, diplomatic, or civilization-building bonuses. Economic bonuses are pretty annoying and make them after a wonder seems late. And military bonuses unbalance endgame battles and reduce the depth of strategies and troop movement. We can imagine a passif bonus for wonder and one different by civilisation. Passive : increase capture resistance of the player X2, give 40 house population (not a pop cap). Passive by civilisation : need fix it Civilization Passive Effect Details / RTS Notes Rome Pax Romana Forces a global ceasefire for 1 minute. Cooldown: 10 minutes. / Useful for repositioning armies or delaying an assault. Can trade on roman camp. Maurya Universal Knowledge All technologies become free for the player. Permanent bonus. / Encourages technological superiority. Sparta Double Hero & League Tax Can recruit a second hero simultaneously. “League Tax” bonus: receives 40 metal every 60 seconds per controlled ally (0 in duel, 120 in 4v4 team games). Athens Hero Memory Allows recruitment of heroes who have died. / Encourages high-risk play and strategic planning. Carthage Carthaginian Ingenuity Walls automatically regenerate. Metal mines deplete more slowly (+50% metal in each mine), Military production buildings construct 50% faster. Bretons Champion Monks Monks can switch into melee combat units (like Immortals) via a button. Strong attack, weak resistance./ Adds strategic versatility, new unit for a lot cost Iberians Vigilance & Engineering Building have line of sight increased by 100%.- Castles construct 50% faster. Enhances map control and rapid fortifications. Macedonians Macedonians strengh Allow the recruitment of 4 general, higher champ cav, with 500 HP in stables. / Adds strategic versatility, new unit for a lot cost Kush Camel expansion New unit in stable slower than horse but they have an aura -25% attack for ennemy horses. Gauls ? ? Ptol Pyramid All pyramid can produce all champ unit type and they heal like a temple
  5. Players are free to do what they want, only the host fix it. Sheep fix the meta but meta can evolve. But an option for random position for circle could be good It would even be cool to have random teams.
  6. don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. you already removed the possibility to replace a player in easy way.. the lobby should ne improve with some tab of various discussion and language btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.
  7. don't buff persians plus persians can cumulate theses 2 solutions btw corals
  8. Mercenaries are overpowered, especially when you have metal available. They have more experience so their stats are better. Especially the cavalry, because you spend less time doing nothing with them.
  9. امیدوارم به‌زودی دوباره توی بازی و لابی ببینمت، تا دوباره چرت‌وپرت بگیم
  10. Discord is good for chat , not for plan or open topic
  11. So useless, if a man is able to work, he is able to carry a weapon
  12. too much micro for low goal, the actual garnison already give strategy and advantage They cost 3 pop so it meaning they have someone managing them
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