Jump to content

Dakara

Community Members
  • Posts

    422
  • Joined

  • Last visited

  • Days Won

    2

Dakara last won the day on September 17 2023

Dakara had the most liked content!

4 Followers

Previous Fields

  • First Name
    Dakara

Profile Information

  • Gender
    Male
  • Location
    France

Contact Methods

  • Lobby Name
    Dakara

Recent Profile Visitors

3.289 profile views

Dakara's Achievements

Triplicarius

Triplicarius (5/14)

294

Reputation

  1. So: the host makes his own rules. If he's not fair, people will dodge him. There's also the option to mute with autociv. This solves 90% of problems.
  2. Ce n'est pas un drame je voulais juste que les gens utilisent la triche ressentent la honte, si nous ne réagissons pas, ils continuent simplement à l'utiliser. Le démarrage automatique n'est pas un gros triche, mais c'est le cas. It was second 10 , nothing bad
  3. I don't really know but generaly we use for guard a unit.. but is very rare, i don't know what the goal of this posture for a building? maybe defend it then repear if need? no idea
  4. because the player did not consider it useful to make troops adapted to destroy the buildings. There are plenty of troops with crush damage and even the cutting edge does the job
  5. What I'm curious about is why Gaia is attacking our territory. There's no reason. It's frustrating to lose these buildings to Gaia. Building resistance when garrisoned needs to be improved.
  6. You should lost a lot of pop just for kill an unit cost 3 pop. they are too tanky , about turtle is little wrong, it easy to capture now and spam ram still effect
  7. I think you're being negative. The worker counters are very good and necessary to play better. In fact, they're even present in Age of Empires 2. You can easily ignore them. In the future, the interface will be configurable and customizable. It's perfectly normal for women to build everything. And there's very little visual clutter. Regarding the fortresses, yes, breaking the AI is a shame. It doesn't seem intentional. I think you should make a separate post for the signalman. But this is a test. How can you know it'll break the game before trying it? Personally, I liked producing cavalry in the barracks, haha, and I found it got a little too close to Age of Empires. Even if it seems more realistic. I find it annoying to build a fort to produce champion units. Visual pleasure is important to many players; personally, I don't care because I've always found 0AD beautiful. There's plenty of criticism to be made; nothing is set in stone; everything is changeable. Be positive and constructive.
  8. Hi, do you think immortel op ? in melee they have only 120 hp, seems bad no? we already have a topic about melee champ cav ! About A27, for me capture is broken and umbalance. Let's try communuty mod but please don't use it a lot of month and don't divide the lobby i still think wall and bunker are not the solution. In the mod the wall are so cheap and easy to build. In my opinion they are good in vanilla. i use often and their cost seems already good, the building time no matter with ALT keybind.
  9. you can do a AOE mod if you want,so we can try. Actually i don't like at all your idea but why not test in AOE villagers are good in P1 for fight
  10. Believe me, we shouldn't make walls easy. Palisades are quite cheap. Walls are generally built fairly quickly and provide quite good protection.There have already been some interesting changes. Like doubling the garrison capacity on walls. Change bunker system it is not the solution
  11. Hello, Please don't insert more counter and don't up the counter statistic of spear infantery. Increasing the ability to build walls, etc., is not desirable. It's fine as it is, and it's not a way to balance things. Bunkering shouldn't become a game meta. The pace of the games is important. Spear infantry costs nothing compared to a cav champ spear. They are expensive and it normal they destroy a simple citizen troop. Their speed is normal and realistic. Champion Cavalry should be one of the best units in the game. It's normal, historical, and fun, but we need to give non-spammers of the unit a chance to compete. In full combat without escape they are not unkillable with armies including a few infantry champions. Here are the proposed changes to reduce the unit's strength. Nerf piercing armor -1 armor Delete tech 10% HP and tech persians/selucid 20% hp champ Reduce movement speed from 18 to 16.2. As heavy units, they shouldn't be faster than light cavalry Make units stack less during movement and combat. They should lose time repositioning when attacking to reflect more realistic spacing. Rethinking the capture : Increase the bonus point capture phase 3 for garnison unit. It too much frustrating currently. You loose easy easy building even with full garnison against not a big army. Range of champ cav persians et selucid is op too, 7 meters! Back to 4. They only cost 10 metal more and they have MORE RANGE and ARMOR, Isn't this a source of imbalance? I think it enough like that. ----- ---- ----
  12. random troll idea : make unable cav to capture , delete tech +10% hp cav and slighty decrease the resource efficient (at least same as champ infantery)
  13. This topic is important, but please don't delete too many maps. I like the lack of wood for some cards, but it could be mentioned in the card description. The new migration map is nice, but it clearly strays from the purpose of the migration; it's more of an island map. I understand that we don't want to have multiple versions of the same map because we have to make choices. But I prefer quantity over quality. Let's keep quality for the scenarios. It is possible to have a second version with gaia unit for some scenario? If a card is not of interest, put it in a separate category.
×
×
  • Create New...