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Everything posted by Hannibal_Barca
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Heavy Warships (assuming you mean the catapult ones, not medium warship triremes) can be garrsioned with up to 9 catapults to increase fire Such a ship fires 10 rocks and is very powerful - it can level shoreline structures Protect them from garrisoned triremes though, while they can take on 2 of those any more will risk losing the catapults and the ship
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Harassing someone early game shouldn't be about destroying the Civic Centre It's about attacking outlying gatherers and denying the enemy wood or extra berries The real reason there's no fighting in the first five minutes is that people are reluctant to sacrifice a strong start in economy and don't want to divide their attention.
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Make some buildings require women to schedule
Hannibal_Barca replied to amanita's topic in Help & Feedback
Iberian skull priestesses Anyway this topic is drifting a bit Are we seeking to make women even more insignificant by adding male servant/whatever counterparts, thus having them as either unique units or aberrant variations of one? Or make women the only ones to set X and Y buildings. Doing both will basically limit civic to civic and military to military (at least laying the foundations part? -
Make some buildings require women to schedule
Hannibal_Barca replied to amanita's topic in Help & Feedback
Military squads? Unless you intend them to soak up missiles which isn't nice, the 10% aura is only for gathering/building. Anyway, it wouldn't change much, same mechanic as building a fortress with women, just have to set it with the correct gender and all is well. So I'm fine with seeing it implemented -
Please reduce speed of battering ram
Hannibal_Barca replied to Thelegionare's topic in Gameplay Discussion
72m isn't far for someone trained with a bow -
Make some buildings require women to schedule
Hannibal_Barca replied to amanita's topic in Help & Feedback
Like Spartans currently in main game? But perhaps that would make it not-so special Peasant men get equipped with spears and swords The women get kitchen knives or something like that Anyway sure support units don't have to be all female, it's just easier to visually define who is who currently -
Something has to be done about battering rams
Hannibal_Barca replied to kianb's topic in Help & Feedback
Time to start training sword or even spear champs, sword cavalry, heroes and plain swordsmen 25 rams would cost 8750 wood and 5000 metal, are you sure of their number and if so then something went wrong Perhaps they were left to their own devices for too long or the starting resources were too high Not really, no. Not if the enemy is prepared. You drain yourself of resources for rams and find you can do nothing as your rams get hacked away. Although it would be nice to see rams capturable again Either garrison or lose them to even ranged units -
It's @user1 Also if you would like to restore your account "theExplorer", please contact @user1 Your report will be processed within 7 work days, at the end of which you will not be notified.
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Make some buildings require women to schedule
Hannibal_Barca replied to amanita's topic in Help & Feedback
She is a hero in this game and all heroes are purely military (can't build nor set foundations) We're basically talking about peasant women (no offence meant) who might not be really qualified to oversee the planning of a military structure - something which perhaps a member of the local militia might comprehend Therefore there is no reason to make some foundations only placeable by women, why should a militia soldier (however lowly and uncouth) be unable to set a grand civic centre when his wife/other can? Sexism is a frequently recurring term nowadays but I'm guessing it wasn't so back then. It's actually a decently accurate depiction. If you're looking for equality then there is evidence in the fact that mauryan Maiden Guard (both sword and archer variations) hold their own very well against their male counterparts. The developers of 0 A.D. did not decide to create a sexist game just because they can, they just thought that perhaps it's best to leave military matters to the soldiers (who were on average men). While it may be argued that soldiers don't build their own barracks or workshops, the citizen-soldier concept of 0 A.D. makes it so. Although as @(-_-) mentioned it is perhaps not the most thrilling to set foundations with a soldier then order the women to build it. -
This is indeed a feature, you thought something of this magnitude could go unnoticed? Instead of costing wood, several buildings (House, Storehouse, Farmstead, Corral) take extra long to build. In case you were wondering, this feature isn't OP.
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If you could, next time please tag us @user1 or @Hannibal_Barca Also, proof is required in the form of the game replay Please locate the relevant commands.txt file (see path when selecting the given game [Multiplayer/Replays]) and upload it
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Please reduce speed of battering ram
Hannibal_Barca replied to Thelegionare's topic in Gameplay Discussion
Although if we dispense with that then it should be renamed, hacking for spears is not appropriate This subject has drifted off-topic Rams could be slower but they should get a bonus something instead -
Please reduce speed of battering ram
Hannibal_Barca replied to Thelegionare's topic in Gameplay Discussion
Perhaps in crutches or lazy A siege doesnt involve really clearing the enemy army, which is holed up and defensive unless otherwise. Never forgetting, just not taking into account Invisible majority is just that. This is a weird term, anyone who got basic skill can have welcome insights And while siege might be realistically weaker, one must face the facts: Alpha 23 has seen rams seriously nerfed due to the appearance of the Teleportation feature, in which units materialize around the offending entity and terminate it before it scratches the plaster. Rams are weak, needing tons of care and effort to be kept 'alive'. Slingers, swords, spears and even other rams are all factors which drastically reduce the chance of success. Rams are theoratically best kept at the back with a steamroll army defeating all opposition and weathering missile fire while rams work feverishly to remove those obstacles (need to defend very carefully) Thus, even while we might be gratifying the lusts of the greater masses, we'd have christmas card greetings listing why rams are so abysmally weak. Sorry for the unfunny humour, it's a bonus -
Please reduce speed of battering ram
Hannibal_Barca replied to Thelegionare's topic in Gameplay Discussion
I agree that 100 matches is sadly insufficient to form any conclusion on gameplay strategy Also, players don't tend to record such games as they are laggy, stressful and perhaps not the most beneficial to anyone trying to learn something Umm.. no - its forbidden in most games Otherwise yes it looks awful and if backed by an able defensive force can take a decently long amount of time to get rid of (most hosts just end the game) And while I may not recall the identity of that player, I am sure he is still around Currently spearmen are so effective vs. cavalry due to the horsemen having low pierce armour and the multiplier boosting it all And what would be the main difference between spear and sword then? Sounds messy but I guess would solve many problems as possibilities multiply and soft-counters become easy to do -
Please reduce speed of battering ram
Hannibal_Barca replied to Thelegionare's topic in Gameplay Discussion
Not helped by the "no walls" rule established in alpha20 (due to some miscreant blatantly abusing wall turrets) Of course rams are faster than it would be historically plausible But so are all siege, and I agree with this unrealistic aspect. Just imagine playing with siege towers when their crawl is barely noticable, rams plodding along and getting nowhere compared to the distance needed to reach cities that don't have walls (rams vs houses yay!) Then an elephant comes along and wrecks everything in 2s, goes on to demolish everything in sight (great siege in this game) Change this and you'd need to change half a game to get things right And at the end someone is not going to be satisfied and suggest we fix this 80% chance that it'll take several releases to get something of this magnitude done, finally leaving us with more grumpy (sorry) people -
Please reduce speed of battering ram
Hannibal_Barca replied to Thelegionare's topic in Gameplay Discussion
Like total war units firing gates? -
Perhaps not, fortresses when captured can be used for construction of the same units that were available to the previous owner, provided that the current owner could train such a unit anyway Since mauryan rams are recently made available, they can be accessed from other fortresses Might be a deliberate bonus (like macedon training sword champs) As for archers hard-countering melee, that's ridiculous Given the fact that ranged just keep shooting even at point-blank range, it would mean melee losing even in so-called close combat, which is unacceptable And if the swordsman is heavily armoured, perhaps equipped with a shield, I don't see the point of the counter
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Hopefully the next release will see Kushites splitting away from ptolemaic-pattern gameplay As for limited siege, mauryans only have elephants (kush still has siege tower)
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Pacing in 0 A.D.
Hannibal_Barca replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
How about civilizations with small houses? -
Champions and civilisations balance mod for A23
Hannibal_Barca replied to Feldfeld's topic in Game Modification
BEST EVER!!! Thanks face for finally solving this issue. Heroes are just arrowfodder or cheap but strong raiders to be sacrificed. -
@user1 If you type @ and start typing nick then you can select right one
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The walls are not protecting my tribe,can it be a bug ?
Hannibal_Barca replied to Astrid's topic in Help & Feedback
Walls don't stop attacks Stone walls are thicker so most melee can't attack through but pikes can -
tournament 0 A.D. Champions Cup
Hannibal_Barca replied to PrincessChristmas's topic in General Discussion
Good players get eliminated too and pushed down Basically loser's bracket gives you 2 chances Go as far as you can on the winners', then try some more in the loser bracket But if you wish to squander your chances then sure -
tournament 0 A.D. Champions Cup
Hannibal_Barca replied to PrincessChristmas's topic in General Discussion
Congratulations on thinking this up and putting it into action. It gets people interested, perhaps some singleplayer users might see the fun side of competitive 0 A.D. gaming. In response to numerous pings (while I was afk sleeping) asking me to advertise this tournament on the Welcome/Lobby panel: Wildfiregames does not host/control this event, which was created by a user and his/her friends. So therefore while it may indeed happen in the future - with the consent of the moderators etc. - I must decline this request unless @elexis and/or @user1 chooses to support this venture. Perhaps something semi-official as a New Year special... Glad to see some other maps listed beside Mainland, especially African Plains. Good luck!