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kianb

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  1. It's the unrealism factor of it that's the biggest issue in my opinion. A person can develop their skill to create more rams than the other side and beat them at their own game, but what's the point of that? Realism is the strength of this game, and shouldn't be sacrificed so readily
  2. Another idea I had about rams, is make them have to be manned to be able to attack. And when they're manned they still shouldn't be able to attack units other than buildings. By making them slightly more inconvenient they should be made harder to kill. But just like in real life a battering ram would never be used against ordinary people, and if a unit is attacking the battering ram and there are not other units there to fight them off they would have to get out of the ram and do it themselves.
  3. Just finished a game, Rome and Macedonia simultaneously attacked me from both sides. Was ready for them, destroyed their army in about 5 minutes but Macedonia had about 25 battering rams, and rome had about 15 coming at me from two directions. In what part of history was this ever realistic? Battering rams should be useless if that field is already lost, they're not tanks and at this point it just makes the most sense to spam battering rams. One idea I had is to give them two modes, one for travelling which makes them move at their current speed but makes them rather weak and easy to kill and a battering version which makes them hard to kill but extremely slow. And there should be some time wasted to change modes like how catapults work Making them easier to capture by melee units makes more sense too if we're just looking at a quick fix. It's not a matter of "just getting better" I could easily make a bunch of battering rams to outdo my opponent but that ruins the game I mean I understand this is all for fun but but we should strive to go for realism whenever possible
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