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Everything posted by Alexandermb
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If someone have anglo-saxon walls pictures or sketches it will help to make one in blender. Atm i have found walls like the norse and one's less wider.
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Also, using the celt ram made this one similar but not the same, siege_ram for the norse faction, it have 6 mens and they are animated for: >Move >Attack
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Fixed the longphort using the prop max-min height, the problem is the build placement, and obstruction parameters. This is how it will look in the atlas. Longphort_files.blend
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Thanks, i din't know about that, i'm gonna fix it.
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i think the longphort is complete, about the floating tents is for match the terrain when you place at the shore it will fit
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Those are the exported dae's, and i have some blend files saved somewhere, the dock i posted it earlier in the frank faction topic, but skhorn recommended to publish pictures of the done projects in a separated topic. btw i do have the drekkar blend files "Idle/Move" i'll fix it.
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Here i will be uploading the meshes i've been doing for the mod. @Skhorn By now the done meshes are Norse: >Drekkar >Longhouse >Gate >Sentry tower >Tent's props >Longphort Carolingian: >Big Structure for School or Abbey proposal (Based on a real structure), >Sentry tower >Dock Anglo: >Storehouse Pictures of the buildings Drekkar animations showcase. (Note: The drakkar moving animation have the infantry of the picture with animations and the Viking leader on the front the oaring people have 4 idles animation and 1 for walk or run the viking leader have 2 idles, 1 walk/run animation and 1 for order attack.) >>>>>>>>>>> New meshes.7z <<<<<<<<<<<<<< MODELS HERE (UNZIP ON MILLENIUM AD FOLDER) (Fixed missing textures and drekkar sail)
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Habia pensado en eso, tal vez señalando con el arma en dirección hacia delante cada vez que avancen y ondear el hacha en un arco de 170 grados cuando ordene un ataque.
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The people inside the ship, are regular unit's, they are made with the same scale of the new body meshes.
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Yes, they have 3 idle animations, and walk animation (remando), the only static is the ship leader because he only breath.
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after hours of working on the prop points, i've finally made it, got the people for the viking ship and say bye to ghost ships @Skhorn
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What you think about use this models for the norse faction, they have skirt-like body instead of the rectangular pants? @Skhorn@niektb @Lion.Kanzen @stanislas69
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I have learn how to animate each oar, so finally fixed the animation, and also added a bob animation when idle
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I keep doing models for maybe release the carolingian faction the next alpha client. models done are >Dock >Sentry Tower >Lorsch Abbey (School proposal) >(Maybe walls)
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just prop for testing, it needs some bushes around.
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Video of Lorsch abbey
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I made a recolour of rome struct 2 and make the abbey look similar to the real one even in the gatehouse.
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The frontal building is the lorsch gatehouse, it needs to be fixed the uvs because it has spherical projection instead of cube, and the lateral building has too many images of it, so i din't know wich one is the real one. Also some information says its a rebuild of the historical carolingian structure. and the roof of the lateral building also have been lowered a bit because i didn't saw before it is less taller than i thought.
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This is what i found, and everytime i try to look references of carolingian architecture this ones shows up
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Finished this mesh i made for the caro faction wich is based on the "Lorsch Abbey", this may work for the caro school proposal.
