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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Structure finished, i leave in your hands the history and function of this.
  2. just prop for testing, it needs some bushes around.
  3. I made a recolour of rome struct 2 and make the abbey look similar to the real one even in the gatehouse.
  4. The frontal building is the lorsch gatehouse, it needs to be fixed the uvs because it has spherical projection instead of cube, and the lateral building has too many images of it, so i din't know wich one is the real one. Also some information says its a rebuild of the historical carolingian structure. and the roof of the lateral building also have been lowered a bit because i didn't saw before it is less taller than i thought.
  5. This is what i found, and everytime i try to look references of carolingian architecture this ones shows up
  6. Finished this mesh i made for the caro faction wich is based on the "Lorsch Abbey", this may work for the caro school proposal.
  7. This have been the last models i made. Norse longphort (Still in aprobation or waiting for ideas and Norse sentry tower) for let the followers of this topic be aware of the changes, also i have been looking to make the meshes for the caro faction wich stills need wall, defense tower, gate, and dock
  8. The middle head have around the same poly count of the actual head mesh, maybe it can replace the mesh.
  9. Head more vertices (388) / Head less vertices (144) / Original 0.A.D Dudehead.dae (107)
  10. I made the head like the one's i posted before from scratch using as reference the other head, but made it with less polygons also i adapted the uv's to match the actual head textures, but it stills need eyes textures. and the hair/beard could be made apart for make it look more realistic. @stanislas69 @wackyserious
  11. El modo ventana es por un error en mi windows o tal vez driver gráfico que debo verificar jajajaja pero gracias por el detalle.
  12. I have remade the Drekkar lower part for make it more symmetrical, and as someone suggested make it more consistent to the faction colours the sail and added the animated oars from the senkkja to the drakkar. Milleniumad.7z
  13. It seems that this release works perfectly with the visible garrison points on ships, they no longer spams error "DefenseManager.json" when attacking, but it does spam error with something called "DefenseArmy"
  14. Yes, i would like to support the projects with ideas or models. and actually i have an idea i used on my millenium version: as the nords where carpenters and they work hard on every single ship they had made, i did a template to make the infantry swordsman construct the drakkars on the shores like a dock, but i don't know if the IA will know how to work with that.
  15. Fixed the uv's of hay roof and also added an important detail on the cc i forgot
  16. in case someone want to see the longhouse mesh, here i upload the dae file. textures are the same Note: Final mesh of CC reuploaded with roof uv's fixed and structure with the hole in the upper roof. New longhouse.7z
  17. About the senkkja oars, first i deleted the snekkja model but only the ship, i left the oars with bones included, after that i moved the mesh of drakkar into the longboat armature, then i select first the mesh i will export inside the mesh with oars so it keeps the animation file, (in this case the drakkar) and the just adjust the size and place of the oars.
  18. This is the final model, but i think i should do that too, make the size of the roofs uv's the same. Note: i managed to add animated oars from the snekkja to the drakkar @stanislas69
  19. i think this is good enough, not so tall, not so short, and imposing inside a fortress, like a real Ivar the boneless great hall
  20. only need to fix the Uv's and done. but i'm thinking on lowering a bit the upper roof
  21. I'm looking what i can do with the actual model making it a bit tall so we keep the actual model but improved so its more like the center of the nordic village, the shelter of the Jarl's.
  22. Idk if its needed but i always thinked the nordics lack's the essence of architecture they have, about the longhouses as it is on the trelleborg fort, so if its needed i can try make it similar for a new Civic center of the faction.
  23. Model done, textures from CC + Snekkja
  24. Done the Drakkar, the textures (For test in the meantime) i used are from CC link @Lion.Kanzen posted
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