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Posts
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Everything posted by andy5995
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Hi @Dakara This mod is compatible with 0ad a26 You can download the latest version of the mod from https://github.com/0ad-matters/no-gather/releases The generic instructions for installing mods is at https://trac.wildfiregames.com/wiki/Modding_Guide#Howtoinstallmods
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How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
@hyperionI've opened a ticket -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
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First, I'm not very experienced with Blender. I'm using Blender 3.2.2 My goal is to enlarge the females (for the no-gather mod) by 1.25%. I have basic rescaling skill in Blender. I was successful when importing art/meshes/skeletal/new/f_dress.dae and rescaled it, and exported it. When I import art/meshes/props/new/head_female_c.dae, there are no visible objects. I also tried importing the _d and _e file. The same result. Can someone tell me why there are no objects? How many dae files would ultimately need to be altered so that the female support worker citizen from each civ is rescaled?
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ActorEditor works when I use use the -editor argument or select scenario editor from the main menu. As for the rest, I should be able to fix that soon. I don't think the xml is really used by the appimage but I'll correct that. Thanks. Thanks for the feedback. Can you extract the appimage and see what your fps is? You can use './Name_of_app_image --appimage-extract' and then cd to 'squashfs-root' and enter './AppRun' to execute pyrogenesis.
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Game crashes when it cannot find a terrain
andy5995 replied to wowgetoffyourcellphone's topic in Bug reports
@wowgetoffyourcellphone Here's the fix and a little history https://github.com/0ad-matters/community-maps-2/issues/47 -
I made a new mod called no-gather (available for a26) Resources accumulate over time, women are champions, and on random maps players start with about 50 infantry.
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Deactivated. Not needed.
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I know in theory a wiki is supposed to make it easier to maintain documentation, but I'm not sure if that's always the case. Has there been any discussion on using some website builder for docs? A few examples of other projects that do this: Community Health Toolkit Godot Meson Especially after 0ad has migrated to a {git/pull request}-based system so people can submit patches more efficiently, it seems that being able to review new documentation will help assure the docs are in better shape, and hopefully encourage more people to review, edit, and submit.
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Challenge to reach 100 pop in the shortest time
andy5995 replied to cl2488's topic in Gameplay Discussion
I've created a git repo for replays. It's called "0ad replays". -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
Yes, this works. I'll update the wiki shortly. Everyone who has a GitHub account and loves Atlas should star the linuxdeploy-plugin-gtk project. -
Why not moving to Git?
andy5995 replied to balduin's topic in Game Development & Technical Discussion
Reading and replying quickly, but I think understand. Caching is available in github actions, but I've found that sometimes errors happen due to the cache not getting updated correctly. Another way is to create docker image with everything and push it docker hub. Then pull that image and start a container in your CI workflow? But that has disadvantages too, obviously. -
Why not moving to Git?
andy5995 replied to balduin's topic in Game Development & Technical Discussion
I'm pretty sure I'd be available to help some with the migration process, when it's decided upon. I'm looking forward to 0ad switching primarily to git, as I never worked with svn much when it was more popular (because I didn't do much development at that time) and I'm much more comfortable with the "pull request" workflow. I guess arcanist is supposed to make it easier, but I kept getting certificate errors when I tried it, and it seemed to be a problem for a while, iirc. When the Devuan distro forked Debian, they used self-hosted GitLab, but eventually switched to self-hosted gitea. I don't know why. -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
For Atlas, I expect that the linuxdeploy-plugin-gtk will be the best (maybe only) option. (more info about linuxdeploy plugins in the linuxdeploy user guide ) When I run the appimage with the '-editor' option, this is the output -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I've gone through all the steps again and updated the script and docs accordingly. This should be easy-as-pie now. @Stan` -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
It's working now (except for Atlas)! Putting libAtlasUI.so and libCollada.so in AppRun/usr/lib did the trick. (I thought I tried that already, as I mentioned above, but saw libCollada.so wasn't there). I'll update the howto in a few minutes, but I'd say it's ready for someone who's familiar with your CI to start adding it. I think best to create the AppImage on systems with a slightly older version of libc than the bleeding edge. That assures it's more likely to run on newer, as well as older systems. But I'm a bit hazy about that yet. -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I increased and took a closer look at my scrollback. Right before the DLL conversion errors, near the top of the console output is a fairly good clue: I've looked at the code in DllLoader.cpp, but I don't see yet how I can have the complete path output to the console. The base filename is passed to dlopen(); doesn't really make sense to me yet.