Imarok
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Posts
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Posts posted by Imarok
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21 hours ago, sanderd17 said:
The problem with the ship is that it has one arrow as a unit (one default arrow), and the surplus arrows are added the same way as for structures. As the movement code is also part of the Unit AI, it will only move until the target is in reach for that one arrow, and not for the surplus arrows.
will be fixed by #4000
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On 1.9.2016 at 0:57 AM, av93 said:
In 0 a.d, ranged units have no minimum range, they don't change into melee mode when in contact with the enemy, there's no charge/trampling system, moral, etc.
Then maybe ranged units should get a minimum range
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Done
(Just need to change the name of the sound file and discuss/decide if the sound should be played too when starting a replay)
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No you don't
you need just to apply this patch and compile a 32 bit
(If you want to compile a 64 bit you have to figure it out by yourself I guess)
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this is the ticket we are talking about: #1619
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here is the ticket: #4146
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@Lion.Kanzen I think niektb was talking about this:
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You have to type /kick username or /ban username in the normal chat
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I think it's planned to disable their attack ability until phase 3
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I think the AI is not ready for this gametype
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I couldn't download chat_alert_04 too...
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On 11.7.2016 at 0:48 PM, sphyrth said:
My next question is, "Do I lose resources when Trading?"
No. You only have to pay resources to train traders. When you are trading you create resources out of nothing.
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like this?
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There was converting units by priests in 0ad some years ago
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19 hours ago, Argos said:
Not sure if these have been mentioned already or are already being worked on but here are a few of my suggestions.
-- Timelines for the post-game statistics. Everybody loves timelines (or maybe I'm just obsessed with them).
Examples: Overall Score, Economy Score, Population, Resources Gathered, Buildings Built, Trade Income, Etc.
(Third entry)
trac ticket: #3403
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7 hours ago, Badass Blue said:
It's essential that I know how to implement gates into walls.
Just click on one part of the wall and press on the button with the gate (left side of the gui at the bottom)
Edit: Here are some tips for beginners:
(the forum has a search functionality btw)
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I think formations are difficult to implement and there are other things more important and easier to implement atm. So they have to wait.
( There a some(maybe just one) people trying to improve formations atm )
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On 4.6.2016 at 1:37 PM, Mr.Monkey said:
Yodhas which experienced players DO build (in an army you should have around 20) they are the best to just run attack a building while the Maiden guards take on the people.
Why should anyone build Yoddhas as Maiden guards have the same stats and costs, but deal 4 more Hack and Pierce damage?
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Me too.
Why not make end of alert a bell with a red line crossing it out?
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9 minutes ago, LordGood said:
It seems that the blacksmith template might be broken? none of the blacksmiths are showing the garrison flags. I knew I put in a flag point, and it shows in the actor viewer when set to garrisoned, but doesn't update on garrisoning troops.
The seleucid one shows his flag
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12 minutes ago, Gruntis said:
I find that my traders die a lot because they take the shortest path (?) which often unfortunately happen to be through enemy territory. Is there any possibility for custom routes to be added for traders?
just use shift + click to add to "transit points"
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38 minutes ago, Lion.Kanzen said:
Yes, why not?
need the approval of Enrique first or other team artist.
Just because, nothing heard here since a month.
(Maybe I'm just too impatient to see this in the game )
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Sorry for asking, but will this be implemented in the main game?
how to capture animals
in Help & Feedback
Posted
Isn't that intended?
(It's kind of annoying me too)