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Kimball

WFG Retired
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Everything posted by Kimball

  1. Not to worry, Murdock. The AI will not be written in haste.
  2. I'm getting these errors as well with many of our decorative objects (i.e. fence_short/fence_long, the columns etc.). Perhaps checking the revision logs will reveal a change gone wrong on some of the actors?
  3. Ah, excuse my ignorance then, I will keep that in mind.
  4. If there was no binaries folder you wouldn't be able to run the game. Perhaps you can search your system for it?
  5. According to Philip, should be either: /usr/share/games/0ad or: /usr/share/0ad But it depends on the package from which it was installed.
  6. Feel free to catch me on MSN or IRC sometime if you're interested in working with us. kimball.r {at} me.com
  7. The separate forum allowed the team to operate privately in preparation for the release and have control over groups permissions. More importantly though, we were able to escape from use of IPB. I gotta be honest, I hate this forum software.
  8. True. You've got me there. It has no less to do than the simple fact that the team has disbanded.
  9. Locate your 0 A.D. folder first. The mod folder should go in: 0 A.D./binaries/mods/china Good luck! If you have any further questions feel free to ask!
  10. Not a weird question at all. I come from AoM modding myself, so I understand how frustrating that can be. 0 A.D eliminates the need to replace civilizations to add new ones entirely. The Chinese faction will be available in addition to the six factions already in the game. The mod is actually being developed by a separate entity from Wildfire Games. Scion Development is not technically affiliated with the official team, and the projects are being developed independently of one another. It's not like the WFG team got together and said, "Hey, let's make a Chinese mod but not include it in the game!" Good question though, thanks for asking.
  11. Because the factions in 0 A.D. are already very much set in stone. Plus, this gives us an opportunity to show the world just how moddable the game really is.
  12. Just wanted to let you guys know, the file has been approved on ModDB, and the zip is no longer available on our server. Enjoy!
  13. I'll be sure to make a note of that in case we decide to expand. It all depends on how quickly we accrue a contributor base and how well we work together. So tell your developer friends that we need all the help we can get (if, of course, they're not interested in developing with WFG for some reason). Edit: @Alexander thanks for the info. I think we may consider CC-BY-SA for our project then - seems like the only option for compatibility with 0 A.D.
  14. Ah, I see. Does that sort of license force us to release content constantly as 0 A.D. does with public SVN or can we still stick to occasional release packages? Since we have no real code changes here, there's no source to "close" per se.
  15. Well although we reference 0 A.D. models in our actors, none of the assets we ship with the mod include or derive from 0 A.D. models. For some reason my thought process was that if our project is a derivative, we can't have a license that enables further derivatives. I can see where that'd be essentially wrong though. Ah, I hadn't thought that it would be unavailable but it seems you're right. In the mean time, download the mod from here: http://sciondevelopment.com/rote/china.zip Feel free to check out the demo map, entitled "Rise of the East Demo." Enjoy! Edit: ModDB file approved!
  16. Fun fact: In mandarin, the character 中 means "of China." When combined with the 0 A.D. logo symbolizing 'earth' or 'atlas', we get 中 A.D. We use a slightly different license than 0 A.D., as our project already is a derivative work. See http://creativecommons.org/licenses/by-nc-nd/3.0/ for details. Also, feel free to troll around our forums if you have any questions, problems or requests: http://forum.sciondevelopment.com Introduce yourself. We're friendly.
  17. Nope, but there is a problem with dead projects. We were planning for Mauryan India, Han China and probably Yayoi Japan.
  18. Thanks for your feedback! Good to hear that China has been anticipated too.. Potentially. It depends on how large the team grows and how quickly we can collaborate on the project. Initially it was three factions, but we've cut it down to just China for the time being so we don't get lost in an over-ambitious project.
  19. Hey Ruben, welcome to WFG. Thanks a ton for the donation! We really appreciate it. Here are a couple links you might be interested in: Game Design Document: http://trac.wildfiregames.com/wiki/Design_Document Engine Documentation: http://trac.wildfiregames.com/wiki/EngineDocumentation
  20. Today, we are proud to announce the first design team dedicated to 0 A.D. Scion Development is a collection of ambitious developers and game enthusiasts who have come together to develop third-party content for Wildfire Games' real-time strategy title. Our group of talented, tight-knit designers donate their free time to development with a common goal in mind: to contribute to the 0 A.D. community and further the limits of the game. After extensive construction of the team's logistic aspects, we are thrilled to announce our debut project, The Rise of the East, introducing a brand new faction to the game: China. As a team, our mission is to deliver quality modifications and scenarios to the game community, all while adhering to a policy of high expectations and strong work ethics. Through our dedication to development, we hope to become an integral part the 0 A.D. community. The Team Rob Kimball is a texture artist from Solana Beach, CA. Mikhail Filimonov is a marketing representative and scenario designer from the Bay Area, CA. Robert Schultz is a 3D modeler from New Jersey. Matthijs de Rijk is a 3D modeler from the Netherlands. Joining the Team At the moment we are open to any person willing to contribute to the team, particularly those with artistic abilities or those who possess some form of experience with Atlas. Obviously, anyone wishing to join must have a genuine passion for mod development and must be able to actively contribute to the team on a regular basis. If you think if you have the mindset, and more importantly the skills to become a part of our team, fill out and post an application in our forums. The form and job descriptions may be found in this thread. Rise of the East The Rise of the East is a modification that strives to bring China as a civilization into the game, meticulously researched to be as historically accurate as possible. In addition to the civilization, we plan to implement a full campaign, featuring recreations of famous historical moments, new random maps, and more. As development progresses, we will periodically update the fans with the latest news, and release promotional media although it will take some time before the entire modification is finished. To commemorate our debut, we've released a small unit pack to give the fans a preview of what is to come, which can be downloaded below. Follow us on our official Twitter for the latest updates and news. Also, be sure to stop by our forum and introduce yourself to the community and the rest of the team. We'd love to hear from you! Downloads Below, you can find a small demo of our progress so far. We've included three infantry units from our Chinese faction in this demo release: Dāo Fú Shǒu (刀斧手, infantry swordsman), Cháng Máo Bīng (长矛兵, infantry spearman) and Nú Shǒu (弩手, infantry archer). We've also released the Bīng Yíng (兵营, military center) so you'll have a building from which to train your three new units. Download Rise of the East Demo Release : Infantry (0.1)
  21. Yes, this is a known bug and a currently missing feature. We plan for its inclusion in Alpha 4. See ticket #702 for details.
  22. Absolutely! Feel free to apply, or you can just contact me directly via MSN: kimball.r {a} me.com
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