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Everything posted by Phalanx
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Oh! Is it in the works already?
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Holy crap that's massive!!
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I play the Ptolemaics fairly well. Two third of my infantry is pikes, the other third is Thureos spears. Two third of my ranged are peltasts, the other third is archers. I use lots of melee cav, with some archer and sometimes jav cav backup. I use elephants. Now, the Seleucids have the exact same units, and for substantially cheaper.....but try as I might, I dont do as well as the Seleucids! Isjrhsksnfbfjsn! Why?
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More ideas: Like Rise and Fall, an embark/disembark function for ships. Basically, it just locks (or unlocks) a ship on the shore. So when units are told to board, the vessel doesnt move, and make boarding difficult. Idea two: Once necessary animations are done, perhaps we could have different rest and movement anims for different stances. Example: AoE 3 infantry. Once could tell if a unit was in defensive, standground, agressive, or patroling.
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Why do the Forums Get So Quiet Before a Release?
Phalanx replied to Palaiogos's topic in General Discussion
I've been purposely ignoring this thread..... Oh the irony! -
Possibly, could somebody make Seleucid specific textures for the thureos spears? It's kinda weird to see the Seleucids with scarabs and Ptolemaic eagles on them.
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Just a note, the same issue happens then a formationed unit gets in the path of an elephant.
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Special Formation Animations stop working when idle
Phalanx replied to wowgetoffyourcellphone's topic in Bug reports
I can. -
So, my buddy is trying to play and whenever he starts a match, it brings up this and the whole game crashes.
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Yeah, I did not update it, and I chose the replay immediately after the match. A series of errors appears stating exhange error, player has no markets, and my units sit idle, while the comp players move as normal. Occassionally , a toop movement I did order would happen, then nothing. Warning: ExchangeResources: player has no markets.
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Phalanx replied to Mythos_Ruler's topic in Official tasks
Possibly, could the level three pikes be given different helmets from the level two pikes? Since they both have white dominated torso textures, it's a bit hard to distinguish the difference between the two at a glance. Or perhaps, the level two pikes shouldn't have plumes, while the level three pikes do? -
Oh. I believe I tried to watch the replay immediately after the match, but I exited out to the main screen first. But maybe I didn't....
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So the xp may be more spread across the pikes... I didn't look for that, you're probably right I do like that idea! Because battle can become unbalanced rapidly, when one side with faster and more damage dealing attacks is against an enemy who just soaks damage. Or possibly, experience is gathered by the amount of time in combat i.e. the time spent running the combat animation. Therefore there is a guaranteed even distribution of xp amongst any unit type in combat, but not every unit gains xp, as not every unit can be on the front line.
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This is a prime example. These pikes and thureos spears were grouped, fought the same fights, and I even had to replace about two thirds of the spears throughout the match, while I replaced no pikes. After plowing through two medium Petra opponents, this is what they looked like. There are a large number of level 3 and level 2 thureos spears, while not a single pike has leveled up to even level two. They fought exactly the same enemies at the same time.
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So, this little pass (the south, north, and east) entrances into the middle of the forest battle map are impassable to siege equipment and elephants, making playing this map, a tad difficult, as the passes into the mountains are too small for them as well. Was this on purpose, or...? Is there a possible way to widen it a little? In the screenshot, the pictured lithobolos couldn't get through, even after the game and towers were destroyed.
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So, it saved two files of a match. One, was only part of the match, and that saved and runs fine, but when I run the replay of the full match, the comps run fine, but my civ does only some things I told it do to.
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The Spartans are now REALLY sword heavy on the SVN. Is it necessary to give them the Thorakites, but not give them to Athens? Shouldn't that be the other way around?
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Where is the actual headquarters of Wildfire games?
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Well, that I'm less worried about. But hey, Gallic phalanx man, that just exudes power!
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No, I'm going with my public "gamer" Name. And, ya can't really name yourself "SeleucidKing" and play anything other than the Seleucids now, can you? Which is nice, because I find I'm better with the Ptolemaics....
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Phalanx replied to Mythos_Ruler's topic in Official tasks
Touché. It isn't really. Just a tangent.