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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I think we should create a new faction if we want to see Eastern-looking Vikings in the game. The Varangians or Rus were a group of Norsemen who explored, raided, and later settled in some parts of Eastern Europe, mixing with the local populations. Some of their major town and cities became important trading centers in Eastern Europe. The Rus dominance in the area declined when the Mongols invaded the area. Culture: Rus / Varangians Parent culture: North-Germanic and Eastern-European mix. Political factions: Kievan Rus' and Republic of Novgorod Military units: A mix of Rus/Varangian and local Eastern-European troops Champion unit: Druzhina (https://en.wikipedia.org/wiki/Druzhina) Mostly, Varangians in early period, became a mix of Rus' and local nobles later on. Architecture: Eastern European
  2. Interesting topic to read https://en.wikipedia.org/wiki/North_Sea_Empire
  3. They look more Danish-Norwegian (right now) for me, and I think that it is heading on a good direction. We could make a new civ proposal for the eastern ones (Swedes/Rus) The naming of the two factions would be the problem. Say, Norwegians vs. Irish Danes vs. Anglo-Saxons (Which group attacked the Frankish territories, by the way?) These two groups operated mainly in the Western side of Europe and then, Swedes vs. eastern European factions (with the swedes using a mix of lamellar and chainmail armor and clothing styles which are slightly influenced by eastern European cultures.)
  4. *drools Norse structures.. Someone model them quick! (Please)
  5. Niek, maybe we could replace the role of the house with a new building. A winter camp or simply a Norse/Viking camp. It should act like the Seleucid military colony. We could also transfer the training of battering rams to that building, it can also be built anywhere on the map and units can be trained on that building.
  6. And.... another suggestion.. structure rotation button/hotkey on Atlas ( Like the " [ " and " ] " in-game button/hotkey )
  7. Nope, not on the interface, I'm pertaining to the hp indicator on the map/game/world itself, the one that appears when you hover the pointer on an object. (I know that it is already implemented in the UI but IMO, it is not very noticeable in-game.. specially if you are new to the game)
  8. A much better approach indeed. Interface enhancement suggestion: a tooltip below or above resource hp that displays the amount of workers in a resource (when hovering over a resource/object)
  9. Another minor suggestion.. Prop stone slabs and metal mines with pickaxes on the ground and a handcart with stone bricks / metal ingots when it gets mined for the first time (or lose hp point, i.e. props appear when hp is reduced and will remain there until the resource is depleted. + Unit health and speed: 25/100 health reduces speed (Introduce a wounded/crippled walking animation)
  10. New suggestions for the game Destroying (Destroy building command) a structure should give you back 75% of the resources spent on building it.Disable the destroy building command when enemies are near the building (So that scorched earth strategy cannot be abused and exploited by the players)Optional: I think I already suggested this one before? Command destroying a building takes time, drains 20% health per second instead of instantly destroying it. (Percentage might go lower, depending on the size of a building, ex. destroying a house vs. destroying a fortress or CC)Destruction can be negated 1.) If the owner decides to repair it using a unit 2.) If the enemy attempts to capture itI think these 4 things are crucial and can help in balancing the new capture system.
  11. Played singleplayer earlier, the AI who first spawns a battering ram easily crushes the other, defending AI tries to capture the ram instead of destroying it. Same with defense buildings, doesn't attack the rams, making defense buildings pretty usesless (Maybe switching the default action to "destroy" instead of "capture" is the right thing as someone mention before) Buildings should be able to put up a little fight againts rams.
  12. Unit proposal: Shieldmaiden Generic name: ShieldmaidenSpecific name: ???Class: Spear(women)men /or/ Swords(women)men /or/ ChampionCan be trained at houses but takes very long to train.
  13. Hi, fellow modder here, Are you planning to make a Saxon faction?
  14. How do I change the default colors associated with the teams? (Not changing a team color in Atlas but changing the default associated color, like how player 8 is black and player 7 is orange.) Can I change or associate a new color to it?
  15. I'm also experiencing the same issue, never experienced the lag with Alpha 18, only when I switched to SVN.
  16. Yes, the name semita sounds good for Alpha 19 Hi there Dezzi, the Council of Modders is working on a Norse (or Viking) faction for our Millenium AD mod. You can find the CoM here in the forums or track us via ModDB You can also download the experimental versions of the mod on Github https://github.com/0ADMods/millenniumad
  17. Also, how do I save a 512x512.png image/copy of the a UV map, like the Norse shield UV .png that you gave me?
  18. The "F" key connects the vertices, I want to create a vertical edge that is connected to the edge above. Like the red ones below, but I want the vertices to be a part or are connected to the edge and not independent vertices. Is there a way to do this? / \ | Wall | Door | Wall | <-- Structure wall ------------------------ | | | | <-- Extruded base
  19. Is there a way to join the vertex below, to the edge above it to create a straight/vertical edge in between them? Where the new vertex is connected or is a part of the edge above and not floating on its own?
  20. Thanks Stan, the key to honing the powers of a software really lies in its shortcut keys! Haha
  21. Thanks LordGood, It took a couple of re-reading but I kinda get the idea now. The technical terms confused me Haha It works Stan, thanks! So does that mean that It is okay if some of the faces doesn't have them, like in the rear part of the model above?
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