-
Posts
11.003 -
Joined
-
Last visited
-
Days Won
556
Everything posted by wowgetoffyourcellphone
-
[FIXED] new AI errors
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
thank you. very fast response time. -
===[COMMITTED]=== New Animation (Work in progress)
wowgetoffyourcellphone replied to Jos3BV's topic in Completed Art Tasks
The latest mining one is almost good. I don't think her upper body and head should follow the axe downward as much. Her arms and pickaxe should do most of the swinging. -
Wall and Fortress strength increase
wowgetoffyourcellphone replied to WhiteTreePaladin's topic in General Discussion
As long as they can be attacked by men while they are being built, I see no problem with your proposal. -
ERROR: JavaScript error: simulation/ai/petra/headquarters.js line 1591 ReferenceError: type is not defined m.HQ.prototype.restartBuild@simulation/ai/petra/headquarters.js:1591 m.TradeManager.prototype.checkEvents@simulation/ai/petra/tradeManager.js:341 m.TradeManager.prototype.update@simulation/ai/petra/tradeManager.js:555 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:1800 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:123 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:83
-
Wall and Fortress strength increase
wowgetoffyourcellphone replied to WhiteTreePaladin's topic in General Discussion
Reduce attack of soldiers would help. A basic sword cavalry starts off with 18.5 hack! I laugh at 0.5 increments too. lol -
===[COMMITTED]=== New Animation (Work in progress)
wowgetoffyourcellphone replied to Jos3BV's topic in Completed Art Tasks
I think pickaxe need come back farther still. -
Sounds to create
wowgetoffyourcellphone replied to LAVS's topic in Game Development & Technical Discussion
I like these are very cool to hear. You can hear the difference between celt and carthage. -
===[COMMITTED]=== New Animation (Work in progress)
wowgetoffyourcellphone replied to Jos3BV's topic in Completed Art Tasks
The mining anim in the game right now is good, you should try to emulate that. Only good one so far is seeding. Keep it up though. Keep getting better/. -
===[COMMITTED]=== New Animation (Work in progress)
wowgetoffyourcellphone replied to Jos3BV's topic in Completed Art Tasks
I recommend you look at videos of peoiple doing these things. -
How to let the AI build walls?
wowgetoffyourcellphone replied to Fluxkompensator's topic in Game Modification
Make walls buildable through trees. This can remove 75% of obstructions. my opinion. -
Game is not finished yet.
-
Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
I don't see a good reason for rams to attack soldiers at all. -
Age of empires I remake
wowgetoffyourcellphone replied to av93's topic in Introductions & Off-Topic Discussion
good for nostalgia, but really aoe1's interface and gameplay is quite primitive now. Very frustrating to go back and try to play. -
Animals aren't visible through Fog of War
wowgetoffyourcellphone replied to arielenter's topic in Help & Feedback
fog of war is just a gameplay mechanic anyway. letting animals be visible in FOW allows hunting to be a viable thing for player. -
Animals aren't visible through Fog of War
wowgetoffyourcellphone replied to arielenter's topic in Help & Feedback
As far as I can tell it is still bug in svn. I am testing with clean svn version and still do not see animals in fow. -
===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Major thing missing is the hay cart. All the other farmsteads I think have a hay cart -
I think it is very clear that I do not disagree with the rules. i am saying it is not at all clear what the punishments and more imprtantly the level of infraction necessary for various punishment from the tos and eula. "break rules = can'tplay here" is not very precise. It allowa ambiguus and arbitrary punishment for infraction.I am simply suggesting that you make the eula and tos more precise in this thing so that your base is covered. If I call someone a whitey is that as bad as the others? Who makes the determination and how many times can i say this? is limey as bad as some others? How many partial bans triggers a permaban? Are there guidelines for redress? None of that is in there, so you make it up as you go or what? Why are my suggestions controversial. They should not be. If you ever finish the game you may have thousands of players playing at once. Best to solve these things now instead of then.
-
===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
-
===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
This looks like a storehouse to me. -
Suggestions for the Gauls
wowgetoffyourcellphone replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I hope they keep the small houses (like the Britons and Iberians) and just get a bigger market like you suggest. i like the design of the current market so maybe it can be expanded bit? -
Suggestions for the Gauls
wowgetoffyourcellphone replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Actually I meant that the "small" 5 pop houses for "barbarians" give different gameplay than the "big" 10 pop houses for most of the "imperial" civs. I cannot believe that this was not deliberate, and changing it just because someone wants to have bigger house models seems odd. Thwe pop bonus for houses and other buildings is meta, not realistic anyway. -
I have been on the lobby. But I am just advising course of action to make things easier for you and more clear for people who may intentionally or unintentionally break the rules. Clear guideline for punishments are a good thing for both users and moderators. It is funny that you resist this.
-
Suggestions for the Gauls
wowgetoffyourcellphone replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I urge you to stick to a specific "look" for each culture and to not dilute. -
An Archer Animation Proposal
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
i think you should first get a nice looking stance with the armature/body. The firing animation should not have the unit moving from ready to attack. Should juyst be attack. Any transition between states should be handled in a different way not yet in the game. That's why i post video of the girl shooting bow. I like her confident strong stance (regardless if she is using a full draw or short draw). -
This is fine, but no clear list of punishments and arbitrations. That is what I am talking about. The EULA and TOS are incomplete and leave room for too much ambiguous.
