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niektb

WFG Retired
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Everything posted by niektb

  1. My bad, I didn't name the template properly. Should be fixed now. Approved. It is a real powerful building, (with it's training abilities, option to build outside territory, phase 1 fertility festival etc.), so I think 100 wood would be too cheap. (it does require some practicing in your build order to get used to the higher cost, I admit but I think it pays off in the end) -> though I'm curious to know how others think about it.
  2. Are there people around here that would be interested in testing the release candidates from our mods?
  3. @Palaiogos: No, we don't have any kind of gameplay idea, unit roster, etc. (you know, basically nothing) for them
  4. I've committed a bunch of new unit icons to better reflect the new unit textures that were added a while ago:
  5. I've committed a bunch of new units icons to reflect the new unit textures:
  6. Hmm, I would guess that something that points to his unification of England and securing the borders would be nice.
  7. Does anyone has suggestions for the aura of Alfred the Great?
  8. elexis already made a changelog for balance changes prior to the release of A20: http://trac.wildfiregames.com/wiki/Alpha20_Timosthenes?version=3#GameplayBalancing
  9. Sounds good, I've committed it
  10. Alright, I would keep Erik the Red (since we already have art for it) Any ideas for his aura?
  11. Too bad I found the sheet I was talking about but it doesn't include its 3rd chapter (about the Battle of Salamis) yet:
  12. Hmm, I have an extensive trigger sheet for this scenario: Let me dig it up for you!
  13. But which hero should leave the field then?
  14. A fourth hero? Wouldn't that be a bit much?
  15. @scythetwirler Sorry for taking so long to take a look into this map (as you asked). I did some detailing on the cyan player base and the nearest cliff. If you like the direction I'll continue my improvements (and if not I hope you'll be able give some suggestions). I must say the map did improve quite a bit from v1 to v2 map_Dueling_Cliffs.zip
  16. Look, if you don't want my feedback (which seems to be the case), say it directly. Then I'll stop giving feedback unless specifically asked.
  17. How comes? Did I do anything different than confirming your words? This topic has some showcase videos:
  18. @roofridder Should be quite easy to make by hand, there's no need to mess around with heightmaps on such a small map
  19. I didn't say that you should exactly copy the Sporades Island settings (I said that you could use it as a good starting point), nor did I say that every Greek Island should be foggy and with a sunset. But the environmental settings are currently one the weaker spots in the aesthetics of the map IMHO and there are a lot of maps that do it better. You also might want to increase the murkiness of the water a bit to hide the texture repetition on the deep corrals (or something that results in the same fix). Geography looks nice, the terrain itself is a bit busy to the eye (because you use quite a lot of shrub textures) (but that's not necessarily a dealbreaker)
  20. You really need to do something with the environmental settings (copy Sporades Islands if you want a good starting point for nice looking Mediterranean islands).Also, if you need some texture painting inspiration make sure to check out Athens Triumphants
  21. Same issue here, but I had it since much longer ago...
  22. @wackyserious: I already made a Battle of Gergovia map (I even have already some kind of storyline on paper) (although I never finished it):
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