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Everything posted by niektb
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My bad, I didn't name the template properly. Should be fixed now. Approved. It is a real powerful building, (with it's training abilities, option to build outside territory, phase 1 fertility festival etc.), so I think 100 wood would be too cheap. (it does require some practicing in your build order to get used to the higher cost, I admit but I think it pays off in the end) -> though I'm curious to know how others think about it.
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Are there people around here that would be interested in testing the release candidates from our mods?
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@Palaiogos: No, we don't have any kind of gameplay idea, unit roster, etc. (you know, basically nothing) for them
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I've committed a bunch of new unit icons to better reflect the new unit textures that were added a while ago:
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- millenium a.d.
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Hmm, I would guess that something that points to his unification of England and securing the borders would be nice.
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Does anyone has suggestions for the aura of Alfred the Great?
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elexis already made a changelog for balance changes prior to the release of A20: http://trac.wildfiregames.com/wiki/Alpha20_Timosthenes?version=3#GameplayBalancing
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Congrats everyone!
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@jarnomodderkolk: No
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Sounds good, I've committed it
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Alright, I would keep Erik the Red (since we already have art for it) Any ideas for his aura?
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Scenario - the Battle of Salamis
niektb replied to AtlasMapper's topic in Scenario Design/Map making
Too bad I found the sheet I was talking about but it doesn't include its 3rd chapter (about the Battle of Salamis) yet: -
Scenario - the Battle of Salamis
niektb replied to AtlasMapper's topic in Scenario Design/Map making
Hmm, I have an extensive trigger sheet for this scenario: Let me dig it up for you! -
But which hero should leave the field then?
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A fourth hero? Wouldn't that be a bit much?
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If all goes well +- 2 days.
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[Skirmish] Dueling Cliffs (3v3)
niektb replied to scythetwirler's topic in Scenario Design/Map making
@scythetwirler Sorry for taking so long to take a look into this map (as you asked). I did some detailing on the cyan player base and the nearest cliff. If you like the direction I'll continue my improvements (and if not I hope you'll be able give some suggestions). I must say the map did improve quite a bit from v1 to v2 map_Dueling_Cliffs.zip -
Skirmish map (4pl) - Kefalonia & Ithaka
niektb replied to AtlasMapper's topic in Scenario Design/Map making
Look, if you don't want my feedback (which seems to be the case), say it directly. Then I'll stop giving feedback unless specifically asked. -
How comes? Did I do anything different than confirming your words? This topic has some showcase videos:
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@roofridder Should be quite easy to make by hand, there's no need to mess around with heightmaps on such a small map
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Skirmish map (4pl) - Kefalonia & Ithaka
niektb replied to AtlasMapper's topic in Scenario Design/Map making
I didn't say that you should exactly copy the Sporades Island settings (I said that you could use it as a good starting point), nor did I say that every Greek Island should be foggy and with a sunset. But the environmental settings are currently one the weaker spots in the aesthetics of the map IMHO and there are a lot of maps that do it better. You also might want to increase the murkiness of the water a bit to hide the texture repetition on the deep corrals (or something that results in the same fix). Geography looks nice, the terrain itself is a bit busy to the eye (because you use quite a lot of shrub textures) (but that's not necessarily a dealbreaker) -
Skirmish map (4pl) - Kefalonia & Ithaka
niektb replied to AtlasMapper's topic in Scenario Design/Map making
You really need to do something with the environmental settings (copy Sporades Islands if you want a good starting point for nice looking Mediterranean islands).Also, if you need some texture painting inspiration make sure to check out Athens Triumphants -
Same issue here, but I had it since much longer ago...
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@wackyserious: I already made a Battle of Gergovia map (I even have already some kind of storyline on paper) (although I never finished it):