WhiteTreePaladin
WFG Retired-
Posts
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Everything posted by WhiteTreePaladin
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Bronze Age Hebrews would probably have a tabernacle. If we are closer to Iron Age, then maybe the temple. Synagogues would be more in 0 A.D.'s time period.
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Working on stuff for Alpha 14.
WhiteTreePaladin replied to Mythos_Ruler's topic in Game Development & Technical Discussion
I wouldn't do this unless we weren't going to do farmlands at all (Not sure if I would do it even then.) If it's a matter of implementation, I would wait for farmlands. Also, not being able to drop off certain types of a resource sounds confusing. We have resource sites for the major type of resourses, but nothing this fine grained. -
I was just about to say I want that trebuchet, but someone already beat me to it. I didn't realize Pureon made all those things. They are some of my favorite.
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Elephants are overpowered compared to Carthaginian siege weapons. Carthage with standard siege are not nearly was effective as Carthage with elephants as far as buildings are concerned. You also don't need as many elephants to be effective against buildings, yet the elephants have a pop of one vs three for the more powerful siege. The only change Michael made as far as I can tell is to lower the elephants speed. Are Carthaginian archers the same or weaker than other civs archers? They didn't seem effective against elephants at all.
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Note about balance: The large Carthage siege weapons are very underpowered against structures compared to elephants. I had 35 of them and 10 of the weaker siege weapons also and 20 elephants were tearing down fortresses faster. The slow reload rate for siege means that the elephants actually do more damage in the same amount of time. Also, elephants move fast, don't waste time packing, can fight all types of units, and are not all that expensive. I don't know when we changed all cavalry to 1 pop point, but elephants should definitely cost 3 pop points like siege weapons.
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Entities slow the game down because they are part of the simulation. Entities reference the actors which represent the graphical portion of the unit. Actors are just rendered, and are fairly cheap as far as performance goes. Animations can be more costly in terms of performance. However, the sinking into the ground is just a translation of the actor's position downward; it is not an actual animation and is pretty efficient. If you'll notice on the random maps with lots of unreachable trees, the unreachable trees are often just actors, and not actual entities. You can't click on them and they have no real impact on the simulation performance. Right now, there are some CPU related issues that need optimizing. The game runs OK on an average graphics card, but even with a high end processor, it can struggle on a small map with two players if the map design makes pathfinding difficult.
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Does it really work that well on an S3? What kind of frame rates are you getting? What graphics options work?
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Ah, sounds like that could be it. Good catch.
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I'm getting a fractional population. Also, I set the pop cap to 100, and it went over. [edit] My population never went above 110.00 though. Attached sim log and screenshot. commands.txt
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New Sound Manager svn patch
WhiteTreePaladin replied to stwf's topic in Game Development & Technical Discussion
I got this error a couple of times while playing. Revision 13086. ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154) I have attached the log files. interestinglog.html mainlog.html system_info.txt commands.txt -
[FYI] New Java vulnerability
WhiteTreePaladin replied to Pedro Falcão's topic in Introductions & Off-Topic Discussion
Only affected the java applet inside a browser, not java programs. -
It would be nice if the water had rolling waves applied to the entire surface.
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Yeah, we've had the nudity discussion many times in the past and had agreed up to this point not to have official nudity. (I think there may have been some exceptions with statues but I'm not sure.) It was more often we talked about the Celtic warriors than the Greeks though. I know it's low resolution, but it's still going to set off certain flags just because. I don't feel we really lose anything by not having it, but I do feel it could be negative if we do include it, for what it's worth. [Edit] Yes, Fabio, we have discussed using modding for the very purpose of allowing players to have whatever features / graphics they desired. There has also been talk in the past of an "ultra realism mod" that would have such features. That would allow those who really cared about such things (nudity, gore, etc.) to have it without including it in the official release.
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Nudity is a big issue in many places. I very strongly don't believe it's worth it for whatever perceived "realism" it adds.
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All the water effects don't work on Intel integrated graphics (sandy bridge HD 2500) anymore. Not even the reflections. I guess that was supported by the fixed renderer? Oh well. Wouldn't have had a good framerate anyway.
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SoundManager TNG
WhiteTreePaladin replied to stwf's topic in Game Development & Technical Discussion
I didn't realize you were in an area affected by hurricane Sandy. Glad to hear you're OK. -
SoundManager TNG
WhiteTreePaladin replied to stwf's topic in Game Development & Technical Discussion
Great to hear you're back. -
2 problems with citezens soldier consept of the game
WhiteTreePaladin replied to bill2505's topic in General Discussion
Sort of like town bell for military? -
I honestly didn't know if you had attended or not. Most people don't. I would argue that we are trying to be more scholarly considering our history articles and other goals. In other words, if someone wanted to know about the historical accuracy of some game element, I would think we should be able to readily say. Maybe we don't really care as much.
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No offense, but I really thought you had attended a university. It is stressed very strongly in all the university student policy handbooks I've come across. I don't mind providing a source though: http://owl.english.purdue.edu/owl/resource/563/02/ Again, we can fix it when it's convenient, so there's no hurry needed.
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Paraphrasing still requires citation. It just doesn't need the quotation marks. All academic institutions I've attended consider paraphrasing without citation as full plagiarism. It is a very serious issue. I do agree that in our case it is more of an ethical issue than a legal one, but I do feel we should hold ourselves to that standard. As has been mentioned before, I do think the corrections can wait until alpha 12. The nature of our project doesn't make it super urgent. [Edit] The design document should have had sources also, but considering it is really for internal use and not distribution, it isn't as big of an issue.
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rally in a persian city
WhiteTreePaladin replied to ribez's topic in Introductions & Off-Topic Discussion
Yeah, that looks like the kind of reuse we'd like to promote. -
New Sound Manager svn patch
WhiteTreePaladin replied to stwf's topic in Game Development & Technical Discussion
Sounds good! Does "next version upgrade" perhaps mean battle music?