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Everything posted by LordGood
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different building models and effects based on phase
LordGood replied to System Error Message's topic in Art Development
I would go for promoting individual buildings for more aesthetic control, but I'm sure there is an artist's bias here. The casual gamer might not want to bother. We can get to that after we get the models done, if we have the labor and time. @Gen.Kenobi I have learned to navigate and build SketchUp fairly quickly over the years, Though messy at first I can clean them on export. I figure this is much more efficient than starting the learning curve on a much more complex program all over again. Blender is quite an oddball as far as the user interface goes, I've stumbled through it enough to figure that out. -
different building models and effects based on phase
LordGood replied to System Error Message's topic in Art Development
what about being able to research additions and upgrades to existing structures in the later phases? Maybe upgrading a house would raise it's health and population bonus, as well as look more upper class. This way we can have more realistic looking poor and rich districts and add to the city building capabilities of the game. I'm all for making temples and civ centers look grander. -
He means the international ignorance of the difference between the nazi swastika and the south asian one, not Germany's ignorance.
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This shouldn't desensitize the Nazi svastika, but taking it out would reinforce the idea that all svastikas are bad, which isn't what we want. This is clearly an Indian symbol. Historically accurate game almost two thousand years before the rise of the Nazi party, and its negative connotation. Anyone saying otherwise is just looking for an argument. Im sure Germany is pretty anal about violent video games, but banning a game for its historical accuracy would just be silly. Also, boobies three, four polygons apiece? Nothing worth banning, really. Any kid who doesnt already know what a bare chested woman looks like won't recognize. The unit models are quite small.
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LEGAL WAIVER: Please read this before contributing
LordGood replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. -
perhaps you guys should open up a swastika/nude thread. Not sure they quite fit in here xp That's a great job on the UVs Enrique, Though I'm not sure about the amount of stone you put into the balcony and roof, though it does provide necessary contrast, it seems a tad unstable and historically wonky. I've also found out that stretched textures in SU export as different files, so there isn't much I can do in that respect. I'll do my best to clean up the models and leave them in their respective threads in .obj and .dae once they're largely accepted by the community.
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That does look nice! eight sides should be enough to represent a cylinder though (it all depends on scale of course), and the reference photo has engaged squarish columns from the looks of it. That would probably save even more polys
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It's going to be a little while, the semester is winding down and I don't have much free time to work. The shackles will be off in a few weeks though, then I'll be able to get back up to speed~
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I'll see what I can do
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I barely know how to navigate in blender
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ehehe eeh whoops sorry about that 3D has the mtl now and defensive tower has the skp 3D Media.zip Mauryan defensive tower.zip
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aaah alrighty, I cant promise that the textures will come out looking peachy My blender is outdated too 3D Media.zip
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If you import in blender, select everything, then proceed to move the whole thing. everything will go back to where it should be. don't complete the move command but escape out of it, and everything should go back to their original coordinates and scale
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That happens to me too Just give it a little shake and everything goes back to where it should be Ctrl A move, then escape I do have blender, and that always happens with my dae files Making it one mesh will greatly increase the polygon count
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awesome, thanks this is the tower Mauryan Defensive Tower.zip roof is still seamed
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How do I attach a file to a message? I've been rolling the images off of my Deviantart
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Macedonian Siege Workshop and Celtic/Iberian Blacksmith
LordGood replied to Mythos_Ruler's topic in Art Development
we'd need a square one for the Gauls still though, and a round one for the Britons -
===[COMMITTED]=== Mauryan Elephant Stables
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
Thanks -
===[COMMITTED]=== Mauryan Elephant Stables
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
bahaha, too much stone? I figure elephant stables would be predominantly stonecus elephants knock things down and stuff -
===[COMMITTED]=== Mauryan Elephant Stables
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
okay after I saw your post i had to ahaha :3 just ignore the floating macaroni, those are supports I can use instead of the columns if you want -
===[COMMITTED]=== Mauryan Farmstead, Mill, and Corral
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
Fat muffin silos! I could probably put an opening somewhere haha -
ooh wow, I'm learning all kinds of new things that's awesome, thanks man
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===[COMMITTED]=== Mauryan Farmstead, Mill, and Corral
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
eh, im just about completely lost on this one haha