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Everything posted by LordGood
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===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
thickening up the thing and opening the thingy and stuff, might do away with the flare on the pier columns to save polys -
===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
Alright, I understand what you mean -
===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
alrighty then, more utilitarian! -
===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
aha, that's good thanks! -
So are we doing the upper scale houses or the huts? I feel like the upper scale houses would fit better with the rest of the building set, but the lower scale houses will suggest cultural heirarchy, therefore might be more realistic looking in that regard
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===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
More fixin up -
thanks Ludo I think I'm going to wait for a bit more feedback before I start texturing, Mythos might want me to change it to the standard Barracks model, or something like it and texturing is painful
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===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
Dock update, kinda derailed a bit a lot ahaha I'd better go back to square one aw shoot I forgot to put the windows back right, pretend the windows in front are still there -
Alright, ramp seems to balance it out a little better
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fixed the arch and took out a few sheilds Alrighty then, I'll have to make that side work without it then xpmaybe with another ramp who knows thanks for the input!
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Straightened out the substructure
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Aaah the standard barracks model.that dreaded building layout harks back to AoM and AOE 2 and 3 i do not like it at all, I find it poorly balanced and easy to spot due to its repeatative nature. The bulk of the one side and the lightness of the other really tears the model apart :/ it also limits its aesthetic when it's braced against other buildings at it's front that's just my opinion though I took away the substructure and find it kind of plain, which is why I added it in the first place added some detailed balconies and sheilds still have to take some detail out of the entry gateway and reconfigure a few things, too many sheilds and such tell me what you think, I'll reconfigure to the norm if you really want me to
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It would be painstaking to rebuild lower poly models yes, but given the current lag situation it might be necessary to do so. I know the lag is caused by pathing but cleaning up models couldnt hurt either.
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===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
No problem Any way we could add a feature or two that would make it distinctly Mauryan? perhaps a figurehead on the prow? I'm not too well versed in ancient Indian culture myself :/ -
===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
Yes! that looks much better You are working in sketchup yes? If so, you can actually cut the boat in half, turn it into a component and copy it and flip it over the width of the boat, that way you work on both halves at the same time and work much more quickly -
===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
You dont sound angry mate I dont think Ludo is speaking about the shallowness of the hull rather than how steeply it pitches inward, it seems like the angle at the bottom of the hull is very extreme coming from the sides maybe instead of a V make it more of a U, and i think the shallowness is accurate -
===[COMMITTED]=== Mauryan Docks and Ships
LordGood replied to Mythos_Ruler's topic in Completed Art Tasks
you could extrude that top face and flatten the whole hull with the scale tool, the poly count might be a little dense, but it could be a little more realistic, and you might not have to completely start over Just a thought, but I'd lighten the polygon count as much as possible -
How about the shallow reliefs above the gates to the great stupas? I'm not sure what colors would be used in Buddhist painting though
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Any good texture builders wanna grab this one? I'm awful at making textures