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Posts posted by LordGood
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Knew something would slip through lol, it should be all good now
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i broke like
ONE thing
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These towers are fully integrated, I'm curious how they'll hold up in higher level play. Feedback would be welcome
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little more testing
in its current iteration, a standard ungarrisoned artillery tower can edge out 25 basic bunched slingers at once, in comparison to the defense tower's 10 I'm a bit lukewarm about this performance
standard artillery tower can also take on a single catapult and win
Cost effective engagements, but only just, defensive towers should heavily counter ranged units that aren't siege
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On 10/22/2019 at 9:22 PM, Anaxandridas ho Skandiates said:
It is not preferable to cut it down to wall height, and put a catapult thingy on top instead of that extra storey?
we'll save that for wall turrets, and for when that's actually mechanically possible within the engine
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Introducing fixed artillery towers! Small caliber torsion engines mounted inside provide a perfect counter for grouped archers and provides limited counter-siege capabilities
Because I missed ballista towers
Pros-
- 11 DPS ungarrisoned in comparison to the defense tower's 6
- Crush damage gives limited effectiveness against ranged siege that comes too close, and aggressive fortification
- Splash damage to help combat unit spam and dance, especially from ranged units
- Slightly longer range
- 40% more health than a defense tower.
- Looks cool
- britons dont get any
Cons-
- 22 DPS fully garrisoned in comparison to the defense tower's 36
- Slow projectiles are easy to dodge with mindful micro
- extended minimum range makes them helpless against most melee units if they're not adequately protected, or without murder holes, minimum range envelops rams
- Twice as expensive as a defense tower
- Cannot be built until City phase
- Exclusive to Successors, Athens, Macedon, Rome, and Carthage. (tier 3 tower suggestions welcome for Mauryas, Kushites, and Persians)
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2 hours ago, Sundiata said:
Also what are those towers? They look gorgeous...
The answer to slinger spam, my friend
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eyyy!
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oh dont you do this to me I'm a sucker for bronze age architecture
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1 hour ago, Anaxandridas ho Skandiates said:
How much stuff from this "Delenda est" mod can you just "import" directly into the next alpha? And if "Delenda Est" looks so much better as screenshots recently attested, why are those tweaks not simply incorporated into the next alpha as standard, so all can enjoy it?
The only assets he's using here that aren't in the vanilla distribution are his cult statues?
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I would start by getting familiar with Blender's user interface and edit with some simple shapes. I've included my Zapotec workspace from the video here if you wanted to mess around with it. It's a big file though, hope that's not too much of an issue.
A true tutorial will probably be better for you to follow than my speed-modelling video, though I'm glad it's inspired you!
Good luck! Feel free to come back with any questions or updates
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oh yeah lol
This is very... fantasized
but i suppose it IS the Illiad.
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I had a thought, should there be a series of helmeted head actors with face textures in shadow? The face being fully lit/ without any kind of simulated AO throws me off a bit
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1 hour ago, plumo said:
Reminds me so much of the original Age Of Empires campaign with the siege of Syracuse. Mirror tower, anyone?
good thats what i staged my screenshot on haha
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randomizes gait, keeps the synchronization of marching from being unnaturally perfect in formation
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I got it dont worry
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7 hours ago, wowgetoffyourcellphone said:
Well, it used to work like that, in a bygone era of epic productivity when the game added complete civ sets of artwork every 3-4-month alpha release.
noooo it never worked like that stop it stop that
the seleucids took over 2 years to finish come on now
dont you like my TREES
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ugly things
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doesnt the tower soldier attack reach at that range? or does he not poke anymore?
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Tiling is necessary because it handles resizing of the window/ odd monitor resolutions too. any layer that interacts with both edges of the composition, left and right, need to blend into one another. I had mentioned that to pedro several times.
also make note that textures in this engine need to be a power of two to load properly
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Artillery Towers
in Official tasks
Posted
the props disappear when the building sinks into the ground if they're not included in the death variant, which leads to missing roofs and such.
'kart' is still standard in that folder, for some odd reason, so I was keeping consistent local convention to keep files together.
AO is for personal file separation, deleting it is a time sink, and theres no real harm leaving it...
yet?
also, seeing as only a few civs do get these artillery towers, how would a blanket {civ} in a parent template not break the ones that do not get them?