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LordGood

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Posts posted by LordGood

  1. @Gudo : Congratulations for your search ! That is very helpful and well sourced. I appreciate a lot the details of your comment.

    @LordGood : The last version is very good. I would open the windows, and I would try to make columns with varying levels shape like on this ref photo.

    So more like this?mauryan_temple_by_lordgood-d5k569t.jpg

    It really hikes up the polygon count, but it was pretty light beforehand anyway, this should be alright

  2. This very large image of what remains at the site has some period pillars in the middle. They're square, not round. Assuming Mytho's picture is an acurite map, I beleive that those pillars belong to the structure you modled, due to the shape of the foundation and the proximity to the Great Stupa.

    Most images I've seen of the site have square pillars. Here's another of the same pillars. Here is the remains of one of the smaller structures in Mythos' picture. Note the shadow of pillars across the foreground. There is some ornamental carving, but the top and bottoms of the pillars are still square.

    [EDIT]The images I've been linking to are images of ASI Monument Number N-MP-220, Temple 18. Here is yet another shot of those pillars. They don't have the double pillars on the front of the structure, but neither does the structure in Mytho's image.

    Hmm.... According to this link says that Temple 18 was built on the foundations of an earlier Mauryan temple. But this one says that Temple 18 dates to the second century BCE. So it's the right place, it just might not be the right pillars. >_> I still believe the pillars should be square though.[/EDIT]

    Thanks a lot for the sources, square pillars also help the poly count

    How's this?88c7555917acc4fc5696a926f3d7a1a5-d5k569t.jpg

  3. Hey LordGood, very nice models!

    Those walls are looking very nice!

    Are you able to import .DAE game files into your 3D program?

    It's the fastest way to make the wall segments in their correct length and size (they should extend "below ground plane").

    You can also find the mauryan texture from the game and map the walls.

    If you work in blender, I can post you the blend file for the tower/mauryan modules I made. Otherwise, I'll find some time to export all I got into .daes or another format you could use.

    The main problem with the mauryans are the detailed "arches" wich can raise the triangle count a lot, that's why I tried to make some modules to keep them low poly and have the same style but with color variety.

    Thank you! I work in SketchUp, which can import Collada files. All these models currently extend a fair bit below the 'ground plane'

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