-
Posts
2.762 -
Joined
-
Last visited
-
Days Won
207
Posts posted by LordGood
-
-
-
Still use the Atlas tools lol, trick is to use it before you start messing around with entities. Still lags, but that just means you have to go slow. I'll have to make a mapmaking tutorial one of these days
- 1
- 2
- 1
-
-
-
43 minutes ago, coworotel said:
@crazy_Baboon I added it to the Community Maps mod, is that okay?
Also, when I tried to play there was a problem with some tree templates (not generating). For example:
flora_tree_banyan
flora_tree_mangrove
date_palm_fruit
flora_tree_bamboo
flora_tree_bamboo_single
If someone knows if those have been replaced by new template names, let me know so I can just replace in the XML file
A24 flora
- 1
-
Counter point?
- 2
-
-
arent sassanids a part 2 civ? Seems like a mod issue
-
Ey Brutus you sure those mushrooms were edible?
- 6
-
-
-
Wait til I get home lemme see what I can do with current assets
- 2
-
Ew vice article
- 1
- 1
-
Bolt_tower is exclusive to the bolt tower atm
-
That one is bolt.xml
- 1
-
-
-
I mean animated masons and carpenters
- 1
-
There is no way currently to build walls with a clear facing side other than building them in a clockwise fashion, given the fast paced nature of most games this will most likely not be considered and end up making common visuals worse.
- 2
- 1
-
23 minutes ago, Stan` said:
Any idea on what could be done for other buildings? Blacksmith was the easiest (hence the example) but the other I have no idea :/
Trainees in the courtyard with training animations, stone and woodworking prop actors at the storehouses and workshops, all manner of things to make the building look used
- 1
-
I say go for it, Empires DMW had something similar, except it was all buildings, and it included unit training
at a quick glance it would be helpful for the host player himself to know whether or not a building is idle, as well as enemy scouting. that would add an interesting facet to the gameplayScouting with this mechanic would be even more interesting with split functionality barracks.
- 1
-
-
-
Your 0 A.D. Screenshots
in General Discussion
Posted
if you run out of wood on this map you've got some serious problems