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Posts
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Posts posted by LordGood
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@#$%wood and shortwalls
Sad!
pussiwood
there we go
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I would recommend having a subversion on hand if you want to quickly get the up-to-date uncompressed files
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no need for an us vs them mentality, its looking good so far
also @Sundiata , those are feudal age buildings, they didn't change from HD
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5 hours ago, Sundiata said:
Vertical cliffs are really an RTS staple, and in combination with the more natural look that 0AD is going for, these cliffs look fantastic! Thank you @LordGood! Nice to see them being put to good use.
Aha, I do believe those are Bigtiger's cliffs too
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9 hours ago, wackyserious said:
!!! Thanks, this will be very useful for future Southeast Asian faction mod, together with the mangrove
well stay tuned you might have some more compatible flora coming your way
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Banyan trees are ficuses, council trees/ strangler figs could be a taller variant.
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lol what are the odds we'd be making the same tree at the same time
Thinner foliage in the texture does make it easier to avoid visual issues with leaf planes intersecting all ugly-like, or forming impenetrable domes and such, but the trade off is well... thinner foliage lol. I am becoming increasingly convinced there is no right way to do this, everything's a balancing act between performance and visual quality
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10 minutes ago, wowgetoffyourcellphone said:
Well, let's see 'em dog.
got one more to polish and then an entity template to make
screenie showing just what I mean, new oaks on the left, holly oaks on the right, and easily double the number of the old oaks on top
perhaps wood counts should reflect the poly weight?
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12 hours ago, Rolf Dew said:
they seem a lot more higher poly than the existing trees
You'd be surprised, the old 'new oaks' (1542-2054) are much higher poly than these holly oaks (472-676). These have a fair few on the carob trees (122-154), and old oak trees (128-258), but I do believe this jump is much less of a poly issue, since mapmakers tend to heavily clump the old trees to make them look nicer.
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Just take your pick from the steam workshop, there's quite a few good ones
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meh, I like my modded age2 graphics better
Great to see the vanilla byzantines aren't sharing the middle eastern set anymore
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1 hour ago, Sundiata said:
I think @LordGood was actually interested in the windtowers
gotta love that ancient HVAC
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Maybe the backside of the building isn’t quite as engaging as the front?
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Now that’s some grade a helpful critique lol
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On 6/8/2019 at 7:00 PM, StopKillingMe said:
My job here is easy enough in that I just have to make things look pretty. I have my own vision for this game, but I'd rather see things centralized and strong than contribute to this 'warring states' period we're going through now."
Posted 9/26/17 by LordGood
Lol woops
games pretty though innit?
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Spartan theatron needs to be redone, dont worry too much about that
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could you toss me the file? I do love me some gambeson, might try the blender approach to see how much a mess it makes
===[TASK]=== Trees
in Official tasks
Posted
I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol
Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?