zoot
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Everything posted by zoot
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In all honesty, the way unit animations are controlled is a bit counter-intuitive. Every time UnitAI changes states, you'll want to consider if you may need to switch animations, because other components (like UnitMotion) won't necessarily deal with it. I recently tracked down #1759 to this type of omission, and I suspect this issue is something similar.
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Yes, I've seen it with infantry too.
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Anyone else experienced this: The units move, but their legs don't (the walking animation doesn't play). Post any ideas you might have for what triggers it.
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I think it would be most robust to agree to the convention that all maps should be able to support 0 to 8 players. I can't imagine that it would be outright impossible to fix Canyon (and others?) to support less than 2 players. It can just be a lower priority thing, if Spahbod doesn't have time right now.
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===[COMMITTED]=== Mauryan War Elephant (and hero elephant)
zoot replied to Mythos_Ruler's topic in Completed Art Tasks
I suspect that elephant is just a placeholder. -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Yeah, I understand it is lower priority, but it seems really simple. It's basically just using a special MIME type (text/event-stream). -
Someone should begin a civ profile
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WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Any chance something like server-sent events could be implemented? Then the notification could be pushed to the browser (or whatever is accessing the debugger). -
The resource icons are available in higher res here: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/resources
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Someone was talking about making walls snap to cliffs. If you are doing a mod, maybe that logic could be repurposed for snapping other buildings to cliffs.
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[RESOLVED] Question? Is the Alpha 12 have more lag than 11
zoot replied to nejhay361's topic in General Discussion
I found this for Windows: http://developer.dow...ingPolicies.pdf Also, for our Linux users, I found some expert advice on the matter -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
It works This will be very useful. And JSON is clearly the right output format. Maybe you want to add some status outputs on those commands that don't have it yet, e.g. "{status: true}" when a breakpoint is set and "{status: false}" when it is unset (or something along those lines). -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Now I get this: Any hope of persuading you to push your changes to a GitHub branch? This would make it less likely that I screw up the patching process. -
[RESOLVED] Question? Is the Alpha 12 have more lag than 11
zoot replied to nejhay361's topic in General Discussion
Can you name one (or more) games that detect the presence of the NVIDIA card? That should make easier to track down how they do it. -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Yves, I get this when trying to do a debug build: Am I missing something? -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Geek, do you have any experience with AJAX or something similar? I think that is what we would want for a live UI here. -
Ticket 1774 discussion and feedback
zoot replied to kingadami's topic in Game Development & Technical Discussion
On that note, do any games require a hotkey to be pressed to show garrison bars/indicators? -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Yves, I have applied your patch thusly: https://github.com/zootzoot/0ad/commit/4d01ee88ca6dbcac9a2706f3a9d40a5444aea75d How do you enable the debugging server? Should I make a debug build? -
WIP: Javascript debugging - Web developer wanted
zoot replied to Yves's topic in Game Development & Technical Discussion
Sounds really handy. Maybe I can work with Geek377 on the UI. I don't really have experience with all that AJAX/HTML5 fanciness, but I'd be happy to work on the engine-facing stuff. -
I don't know if this has already been reported, but Gaulic houses are missing rubble:
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I read it as a comment on the image: have the cages been prepared for someone about to be captured or were they left open by someone who just escaped?
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Ticket 1774 discussion and feedback
zoot replied to kingadami's topic in Game Development & Technical Discussion
I don't see the great utility in hiding the garrison bar unless Ctrl is pressed? It's not like the screen will be full of these bars, they are only drawn when the entity is selected etc.