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zoot

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Everything posted by zoot

  1. All of them - but that is just my inclination
  2. I personally prefer a slightly more 'conventional' perspective, like that of the fishing boat, than one straight on from the side. The latter seems kind of 'modern' (like from a CCTV cam or something ).
  3. Open a thread or something if you need any assistance preparing the presentation.
  4. If you're scared of the tools that developers use, you will find that development will be very difficult for you. Catering to "normal users" seems counterproductive when you have no product to offer them.
  5. Having two different SCMs for the same project is counterproductive. And having it intentionally is just dumb You ought to pick one or the other. 0 A.D. only uses both for historical reasons - Git had not even been released when they set up their first repository 8 years ago. But technology has developed, and now many new projects choose Git from the beginning. (Google interest over time.)
  6. That's not what I hear when I google around, though: http://news.softpedia.com/news/Windows-8-Compatible-with-Windows-7-Hardware-and-Software-211576.shtml
  7. I agree. I haven't tried Windows 8, but I'm sure there is a sufficient level of backwards compatibility for 'direct download' installations.
  8. Windows RT is not the same thing as WinRT, though. WinRT is what powers Windows 8 etc.
  9. If I'm not mistaken, this is our standard font: http://dejavu.sf.net.../DejaVuSans.pdf (PDF) It supposedly supports "Greek" script, which I assume is identical to Ancient Greek?
  10. I don't think we'd want a separate image for each name/phrase, that would be very complex - especially with our very static GUI where the size of everything is fixed. But it shouldn't be a problem to use the standard text renderer if you can find an adequately licensed font.
  11. I'm impressed by the amount of effort you must have put into this, but to be honest I find it highly unlikely that anyone will be able to fund ongoing maintenance of a completely disparate codebase. The approach is simply too cumbersome, though I recognize that Windows 8 is supposedly a very different beast. It must be possible to emulate the old Win32 API in some fashion, at least for 0 A.D. part 1. If we want to support WinRT natively for part 2, we'll likely rethink the whole engine from scratch, rather than undertaking this Herculean task of having to port each and every single little change back and forth between each platform.
  12. Maybe LordGood or JustinOperable could draw a badass conference-themed 0 A.D. t-shirt artwork It would be a total luxury, though. Most presenters probably just give their talk.
  13. Hi Erobert. Some links: http://trac.wildfiregames.com/wiki/GettingStarted http://trac.wildfiregames.com/wiki/Modding_Guide If you want to contribute to the mainline of development, you will either modify the engine (otherwise known as Pyrogenesis) or the so-called "public" mod (the default mod shipping with releases, otherwise known as 0 A.D.). If you want to make changes to pathfinding, you have to modify the engine: https://github.com/0ad/0ad/blob/master/source/simulation2/components/CCmpPathfinder.cpp Making changes to this file does require a recompile, since it's done in C++. However, the pathfinder is subject to change in the future, so don't rely on it being stable. If you are making an actual mod, as opposed to contributing to the mainline development, you can't really change the pathfinder, since its a core engine feature.
  14. JustinOperable seemed to obtain a very sharp look with his paintover. I would suggest that for each your drawings if I had any idea how he did it xD
  15. Not really, sorry. Maybe Freegamedev: http://forum.freegamedev.net But I would wait until Git is fully set up, so prospective contributors are not dissuaded by not being able to get right into it.
  16. I see you have a Git repository http://sourceforge.net/p/aristeia/code/ci/c84fe73b488eb797936470b26ac99baa605931e3/tree/ So far so good. You should learn to use one of Git's most important features, branching: http://git-scm.com/book/en/Git-Branching Once you have set your project up as a branch of 0 A.D., it will be much easier for people to switch back and forth between your project and 0 A.D. and to keep your project in sync with 0 A.D. That will also make it more attractive for programmers to contribute, because it becomes less of a hassle to work on both projects side by side.
  17. What features do you have in mind?
  18. I guess part of the problem is that the cliff faces can take all sorts of angles. The curved 'outcrop' looks decent for most cliff faces, while a more flat one might look great for some cliff faces but suck for others.
  19. Not sure why this is in the suggestions thread But better AI and construction 'animation' (rising buildings) too.
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