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kosmo

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Everything posted by kosmo

  1. Some points: * These are alpha versions. These are meant to be feature-centered not optimization-centered, as is common in the gaming industry afaik * Balancing issues will be worked on mainly in the beta releases, as is common in the gaming industry afaik * Performance issues are to a large extent to the pathfinder, that is currently rewritten
  2. Afaik LaTeX is at least sometimes used to typeset Hieroglyphs, so it should be possible to do within the manual, but it would require some work. I have no experience with HieroTeX [1] but I guess it would work. Regarding other writing systems I see one problem: What if they are written from right-to-the-left? I don't think LaTeX can actually properly handle this, maybe XeTeX or LuaTeX, but I don't know enough about these to be sure. E: the hieroglf-package looks like an alternative. Example with other ancient wirting systems [2] [1] Installation instruction: http://www.gierds.de...XnicCenter.html [2] ftp://ftp.rrzn.uni-hannover.de/pub/mirror/tex-archive/fonts/archaic/asamples.pdf
  3. His sword arm seems a bit too large, at least to me
  4. I also prefer the unit icons of the ships.
  5. Actually making a real good font is quite a lot of work, as there are a lot of typographical things that have to be considered. Beside that, I don't really see the benefit. How would I e.g. be able to remind the differences of the arabic name of two units?
  6. There are already free patches that allow the game to run in 1920x1080 (it uses the whole screen) and to get rid of the graphical glitches. They are not even hard to install... ^^
  7. Just Download the forgotten Empires Mod, that Seems to be at least at par.
  8. My vote is for exponential armour. I don't think it's that complicated, maybe just post a link to wolframalpha to the manual somewhere, so users can test new values quite easily
  9. I thought only persians would be able to transport cavalry (or elephants)? E: seems i was wrong: Name: Naval Craftsmanship History: Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders. Effect: Phoenician Triremes gain the ability to train cavalry units.
  10. If you cannot delete them, because you can't select them: Then you can delete them with the delete-key
  11. The Palladium, which was said to be made out of the bones of pelops. It's said to be about 1m tall and showed Pallas. Odysseus and Diomedes stole the Palladium out of Troy (since Troy wouldn't have fallen otherwise iirc), the Romans claimed to have it in the temple of Vesta later on.
  12. Even if this is the case, I'd rather keep that, as it adds a lot of realism and ranged units get better with increasing numbers, since less shots won't hit. Wouldn't it be an option to give melee units the possibility to perform the attack while slowly moving towards the target (if the target is fleeing), so the target may move away, but not fast enough to get out of range for the initial hit to be delivered?
  13. Well, tbh i don't really like that as a reference (although i like aoe 1 alot), since the font is a sans-serif-font which decreases readability, there seem to be problems with hyphenation (or it is intentionally ragged margin, which is normally not that good, as the grey value is not really uniform). I'll add an example of how to include images the next days, would that be okay Lion?
  14. http://trac.wildfiregames.com/ticket/1840
  15. I think a simple .txt file would suffice for this, pdf could be problematic (i guess) to export from if some special unicode-characters are used. The layout for the manual will be done by LaTeX automatically
  16. Yes, I have resetted it, because I don't remember my original password
  17. Polybios and Thukydides are at least relatively reliable afaik, the other ones I don't know. Trac still doesn't work for me
  18. Hm, good question, I'd say use something along: @book{polybios, author={Polybios}, editor={Lenelotte Möller} sortname={Polybios}, title={Der Aufstieg Roms -- Historien}, publisher={marixverlag}, year={2010}, location={Wiesbaden}, edition={1.} } This works for me, I used the edition of Polybios I have here. In the reference section it appears as: [6] Polybios. Der Aufstieg Roms – Historien. Hrsg. von Lenelotte Möller. 1. Aufl. Wiesbaden: marixverlag, 2010 Sorry for the non-english text, but it works^^
  19. That's pretty nice! You can see what types of units/structures lack history articles in the manual (see below, the emphasized part is the history article). I'm unsure if the history article is finally used somewhere ingame? If not, you could add sources by using latex syntax, so e.g. "Bla bla bla \cite{freidberg}" and add a textfile, that contains something like @book{freidberg, author={Freidberg, Jeffrey P.}, sortname={Freidberg, Jeffrey P.}, title={Plasma physics and fusion energy}, publisher={Cambridge University Press}, year={2007}, location={Cambridge}, edition={1.} } Then the source would be listed in the easy-to-manage reference section of the manual. Btw: Can someone look into trac? I can't login, so I can't upload the manual-script/-texfiles... :/ Manual.pdf
  20. Hm, I'm not sure if I understand you correctly, as I said, sketches are good, if they are higher than wide (I think they should approximately have twice the width for the height)
  21. Some units/structures, that have errors in their xml's in alpha 12 are not included. Beside that, most works. I'll implement the technology-part hopefully next week. @Lion.Kanzen: Actually, it is a bit too early to implement background-graphics, as the basic structure of the .tex-files should not change (or they will be replaced and manual adjustments will be lost). Nevertheless, I'd prefer to have not really background-graphics as this will decrease readability, unless you mean something along "make the background look as if it was old paper". What could be done is making sketches or comparable pictures to that of the extraordinarius in the first .pdf i uploaded (see page 1 of this thread). As you can see, they should be quite higher than wide, so i don't know if this is easily possible for all units/structures. Edit: Ideally, the sketches et.c should be available as vectorgraphics (svg or pdf). Thanks for your help! Another point thats quite visible in the .pdf is the short or missing history for many units/structures. I don't know if the <History> is used somewhere ingame (or if it's planned), but I guess there are some that could need some extension/rewrite -- this could be a task for someone that is willing to help, but not really skilled with graphical programms or programming Manual.pdf
  22. It would be possible to add Sketches to the Manual i guess, Even though this would definitely need adjustment by hand.
  23. Sure. The TeX-files also? Rename .zip to .py aua_test - Kopie.zip
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