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Aldandil

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  1. THE LIST (but see above for more details posted by suggestors) Buildings *Realistic ruins (some overgrown, some covered by sand) of buildings that are actually in the game *Realistic ruins of buildings that were actually in the setting, but not in the game *Abandoned looking (not totally destroyed) buildings for some (if not all) buildings in the game *Slightly damaged and more-damaged (no flames, it just doesn't look realistic) versions of each building in the game *Non-rescueable Gaia versions of every building in the game *Bath House *Hippodrome *Circus *Roman Forum *Theatre (done?) *Amphitheater *Pyramids (done? I don’t know if they are available in all the real-world sizes) *House of rich people (one for each civ) *Peasant/farmer house (one for each civ) *Egyptian-style peasant/farmer house *Etruscan-style peasant/farmer house (if they were significantly different from Roman ones) *Brothel *Grungy plebian bar (if possible, a separate style for each civ that would have them: i.e. Greek, Roman, Persian, Carthaginian) *Granary *Etruscan-style temple (to no specific god) *Egyptian-style temple (to no specific god) *Ziggurat (of no specific god) *Jewish temple/synogogue *Mycenaean tomb/tholos ruin (not destructible) *Underwater Ruins *Tree bunker building (enterable by 1 unit) Other Man-Made Objects *Sunken and/or ruined ships *Statues (including some huge ones) -- it was suggested that each unit in the game can be turned into a statue using a suitable texture plus a plinth *Columns *Pillars *Archway *Stone Arch *Market stalls w/ people attending them *Rickety rope bridges with swinging animation (units can go over or under) *Wooden bridges (units can go over or under) *Stone bridges (units can go over or under) *Broken wooden bridge (nonfunctional) *Broken stone bridge (nonfunctional) *Gates *Fences (many different kinds) *Fence Post *Tall palisade *small Carthaginian-style shrine/altar (to no specified god) *small Celtic-style shrine or small sacred tree (unless it is redundant with the large sacred tree below) *small Greek-style shrine/altar (to no specified god) *small Iberian-style altar (to no specific god) *small Persian-style fire-altar *small Roman-style shrine/altar (to no specific god) *small Greek-style hero shrine (did only Greeks have these?) *Huge sacred tree with ribbons, garlands, offerings, and so on hanging from it (no specific civ) *Collapsed carts, siege machines and the like *Fountain1 (simple fountain with base pool and water spouting up in a vertical centre spume then falling back to pool, eye candy, animated) *Fountain2 (2-tiered fountain having ornate base pool and 2 catch basins on centre column above with water falling back to pool below from each, eye candy, animated) *Gravestones and monuments *Trilithon entrance for a tumulus/tomb (mound can be created with elevation tool) *Stone Benches *Stone Table *Stone Table With Blood over It *Campfire *Wheat Bundle *Wagon Wheel *Tents *Wood Pile *Hedge *Archery Target *Grave Stones *Sacks of Grain *Attackable training dummy *Weapon piles *Spare weapons and knives *Barrels (done?) *Crates (done?) *Pots (done?) *Baskets (large and small) *Rugs and mats *Lanterns *Treasure chest *Sign Post *Rope *Cages (enterable by 1 unit) *Loom *Spinning wheel *Potter’s wheel *Kiln *Aqueduct *Lighthouse *Windmill (?) *Sun Dial *Mine-shaft entrances *Flags or banners *SPQR banner *Raider "Flag". It'd be a spear with a small flag on it (possibly another version that has someone on the spear for variety) *Triumphal Arch *Giant corpse cremators - a firey burning one, a smouldering one, and a ruined abandoned one *Hangman tree with corpse *Crucifix (with and without corpse) *Gallows *other torture instruments *Head impaled on a stick or a spear *Trophy pillar with armor and/or ship prows *Egyptian obelisk (done?) *Celtic carved stone/stele *Norse carved runestone/stele *4-way Janus arch *Pavillions and tourney equipment (if this is the right time-period) *Naval construction sites *Ship-burning mirror-thing invented by Archimedies *Torch-tower thing like the tower on the Norse Dock in AOM *Nilometer *Construction (?) *dig piles like AOM (?) Movable Vehicles *Carts full of one of four resources with horses pulling it (moving and taskable): stone, food, wood, gold *Something that looks like the Osirus cart in AOM. (Except for more plain-looking, and pulled by horses.) *Wooden fishing boat *Round hide fishing boat *Raft *Dugout canoe *Egyptian reed boat Named/Unique Buildings/Objects *Great Temple of Jerusalem *Mausoleum of Mausolos in Halikarnassos, present day Bodrum(?),Turkey. *Pharos lighthouse in Alexandria *Temple of Artemis in Ephesos(?), present day Turkey *Hanging Gardens of Babylon *Temple of Zeus in Olympia, Greece *Pantheon, Rome *Parthenon, Athens *Great Library of Alexandria *Temple of Karnak in Egypt *Villa of Hadrianus in Tivoli, Italy *Kolossos of Rhodos, Rhodos *Hadrianus' Wall, Great Britain *Great Sphinx, Giza, Egypt *Stonehenge, Salisbury Plain, England (full size, fully reconstructed with all the extra stone and earthen bits it used to have) refs: http://abyss.uoregon.edu/~js/glossary/stonehenge.html and http://stonehenge.zorger.com/ and http://www.aboutstonehenge.info/index.php?pg=stonehenge-map *Woodhenge, England(?) Flat Terrain Textures *Different kinds of roads (paved, dirt, etc.) and paths (same pathfinder traits as roads) *Plaza tiles (same pathfinder traits as roads) *Scorched ground (e.g. burnt grass) *Gravels *Shoreline sands *Leaf Litter *Puddles *Blood puddle *Blood stain (soaked into the ground) *Mud/dirt patch *Moss patch *Mushrooms *Karst topography: limestone pavement *Lava flow terrain *Animal Trails/Tracks Natural & Geological *Smoke rising from the ground (animated) *Fire with smoke (animated) *Cracks *Craters (different sizes, some with snow, some with sand, etc.) *Rocks *Interesting Rock Formations *Rock arches (placed on water) *wind- and water-eroded rocks *Pillar of Stone *various icy shapes *Icy/rock spikes from ground *Snow Drift *Cave entrance (enterable?) *Stalagmites and stalagtites *Crystals or rough gems visible on the surface *Den hole (enterable by animals) *Hole in the ground *Karst topography elements: cliff face, sinkhole with cliff rim, limestone tower *Gaseous vent or steam geyser (animated?) *Hot water springs (animated?) *Streams entering and exiting underground (animated like regular water) *Ponds (animated like regular water) *Blow Hole (animated) *Water Falls (animated) *Iceberg (animated/AI) *Frozen water *Beaver dam *Coral *Lava Cracks *Bubbling Lava (animated bubbling lava surface that can be used to make lava pools and stuff) *Lava waterfalls (with grey rocks instead of orange) *African termite mound Flora *Food/Orchard Trees (can be harvested): Almond, Apple (done?), Arbutus/Strawberry Tree, Cherry, Chestnut, Cornel Cherry, Date Palm, Fig, Lemon, Olive, Orange, Pear, Walnut *Food Plants (can be harvested): Wheat, Grapevines and/or Vinyard, different vegtable patches *Non-Food Trees (eye candy): Bushes, Elm, Laurel, Plane, Yew, Really Big Tree *Non-Food Plants (eye candy): Flowers, Lilies, Tall Grass, Giant Fennel, Papyrus, Blue Nile Lily, other marsh plants, northern European bog plants *Dead/Burnt Trees (with some branches and bark remaining): broadleaf, white birch, pine/cyprus/cedar, spruce/fir, poplar, palm *Tree stumps (chopped, not sawed): large with brown bark, large with white birch bark, small with brown bark, small with white birch bark *Log (rotted, no branches) *Fallen/Uprooted Trees (with some bark and branches remaining): broadleaf, white birch, pine/cyprus/cedar, spruce/fir, poplar, palm *Snag (dead tree with no bark or branches remaining) *Tree roots Fauna *Large Domestic Dog: wanders around settlements, solitary, dangerous to enemies of its civ *Domestic Birds: Goose, Duck (should be herdable and provide the same benefits as chickens) *Domestic Mammals: Small/Maltese Dog, Cat (both solitary, eye-candy) *Cheetah (solitary, dangerous) (lived in Iran as well as Africa, and probably other parts of the Middle East) *Wild Donkey (small herd, edible) (color varieties?: African and Asian) *Asian/Syrian Elephant (herd, dangerous, edible) (extinct, larger than North African elephants) *Elk/Moose (solitary, edible) don't know if they're really dangerous to humans *Great Auk (flock, flightless, edible) (they lived in northwest Europe) *Hippopotamus (herd, violent or aggressive, edible) only for north Africa; usually stays around open water *Wild Horse (Tarpan) (small herd, dangerous, edible) refs: http://www.petermaas.nl/extinct/speciesinfo/tarpan.htm and an image linked from http://www.livescience.com/animals/091127-...rses-botai.html *Striped Hyena (pack, dangerous) ref: http://animaldiversity.ummz.umich.edu/site...ena_hyaena.html *Golden Jackal (solitary, dangerous) (maybe with an additional color variant: side-striped?) *Leopard (solitary, dangerous) (maybe with a melanistic color variant for African and Indian forests?) *Lynx (solitary, dangerous) *Monkey (pack, edible) only for Africa and Asia *Raven/Crow (flock, flying, eye candy) *Red Squirrel (solitary, skittish, eye candy) *Swan (small flock, flying, edible) *Wild Wisent (small herd, dangerous, edible) (European bison, now nearly extinct) ref: http://animaldiversity.ummz.umich.edu/site...on_bonasus.html *Whales (done?) *different kinds of fish *more kinds of birds (guinea fowl? peacock? ring-neck pheasant?)(perhaps they can make realistic sounds, or various bird-songs could be placeable sounds) Units *Babies (one for each civ?) *Children (two for each civ?) that play and run from enemy soldiers *Woman with infant (one for each civ?) that do chores animations (no game effects) and run from enemy soldiers *Old geezers (two for each civ?) *Lepers *Non-rescueable Gaia versions of every unit in the game Corpses (is it possible to just use the dead model/animation of each unit and animal as an editor object?) *Human corpse - fresh, decayed, skeleton (done?), frozen, smoldering pile of corpses *Dead animals Special Effects and Props *floating stuff meant to be placed on water (food, sticks, very small rocks, etc.) *Falling rain effects -- light to heavy (animated) *Falling snow effects (animated) *Falling hail effects (animated) *Rain storm effect (animated) *Snow storm effect (animated) *Sand storm effect (animated) *Lightning effect (animated) *Mist/Fog *Ground Mist *small sand wirlwind (animated) *Avalanche (animated, has to be triggered to go off) *Explosion (animated) (temporary bursts of fire, useful for a few things, including volcanoes) *Stars *Clouds *Aurora borealis *Rainbow *Spot Light (animated/AI) - Follows Unit *Frost Wind (animated) *Sun Rays Through Clouds (animated) *Flies (animated) *Fire Flies (animated/AI) *Frog (animated/AI) *Butterflies (animated) *Waves (animated) *Blowing Leaves (animated) *Falling Ash (animated) *Falling Ash + Fire (animated) *Volcano *Large Crater with Burning Meteor (animated) *Volcanic eruption (animated) Placeable Sounds *crickets *busy market square *gurgling water In-Game Effects *damage effects on buildings (the more damage the building has taken, the more beat up it looks). *long lasting tracks in the ground (lasting about 3-5mins) *maybe a graphic icon in the middle-top to tell what season it is? Interactive Eyecandy (This is just an idea; it could be a possibility for some scenario makers???) *Usable Weapons - can be picked up by units & may change their attack *Armour - can be picked up by units & increases their HP *Food Items – increases unit's health *Resource Piles – increases resources when picked up *Plague Rats - hurts units! *Thief unit Misc. Editor-Only Requests (totally anachronistic, fantastic, mythical, or silly; wildlife not native to the area; gods; extra heroes; jokes, etc.) Zenobia of Palmyra Dido of Carthage Cleopatra of Alexandria Artimesia of Hallicarnasus Jesus Sword in a Rock Burning Bush! (animated) Shrine to Evil Shrine to Good Dancing Banana Fast Food Outlet A classic American Midwest "barn." Dwarven Forges (varied, like in AOM) (definately have one type with long pipes going down into the ground)(ref: http://www.reocities.com/kan_apo/DwarvenForge.html) Small industrial-looking buildings that you can overlap to make factories, etc. A university-type building (asian) Asian buildings (from what part of Asia?) Modern famous buildings (eg. CN Tower, Eiffel Tower, Sydney Opera House, Empire State Building, etc.) redesigned as anchient buildings in the style of different civilizations. -- i.e. Roman style Empire State Building. Snowman Crashed Spaceship Loch Ness Parking Meter Trash Can Street Light coal mine shaft-things (shack, pulley-thing, rope going down a hole in the ground) Moai (from Easter Island) Trojan Horse!!! (also a Pythonic Rabbit?) Cars cart full of coal with horses pulling it (moving and taskable) Panzer tank Sherman tank Flying machine Redwood tree Cactus Tumble Weed (animated/AI) Ents Wizard Kangaroo Dragon (done?) various Dinosaurs Balrog UFO Trooper Dwarf Ares Zeus Posidion Neptune Hercules Aphrodite Town Police Units Cannons cowboys Indians town marshall 7th Cavalry (Custer's regiment) General Custer Crazy Horse Capitalist Pig Pinko Commie Lady Godiva Amazon warrioress of the steppes Helen of Troy King Kong Cindy Crawford Photon men E=MC2 troopers living colossus.......could match the statue of the 7 wonders collosus but become alive just by a change unit type effect and turned into a playable colossus....huge large myth unit made from stone Hydra other greek myth creatures Achilles heroes for the other civs roman and other civ myth creatures some mythical structures or at least elements to build some in the editor yourself a laser bear with a Canadian flag tied on it Minotaurs Anubytes (& Anubis) Sphinx an American and German WW2 soldier that traveled back in time because of a malfunctiun in hitlers time machine and now work together to survive in ancient times stone golem Robot Sea Monster mythological "Gaia units" of the sorts of nature spirits believed in by each civ: Greek Satyrs, Dryads, Naiads, and River Gods. Roman Fauns, etc. Some for the other civs
  2. I'm willing to compile a list of all suggestions from this thread, and let somebody else point out which have already been done, aren't realistic for the time period, etc.
  3. Heroes who transform between cavalry and infantry, at least for non-combat animations, would indeed be very cool. Then Alexander can get off of his horse sometimes, and Boudicca isn't stapled to her chariot, etc.
  4. I don't personally know how large the blocks are, though it is possible that you are thinking of the structural blocks. The overlying white limestone (now almost all gone) were smaller than the structural blocks, though I think those are absolutely huge so you could be right about the limestone. I don't know offhand when the last pyramids were built, but they were probably stopped because of looting problems, since the New Kingdom pharaohs and queens were generally buried in the hidden Valley of Kings and Valley of Queens. The Egyptians didn't change religion during the 18th dynasty, except very briefly under Akhenaton. EDIT: The last pyramids were built in the Old Kindom or maybe, maybe small ones in the First Intermediate Period.
  5. It looks amazing! My only suggestion is to use more variety of tree species. Whoever made those ground textures did a fantastic job, too.
  6. Once Fog of War and Shroud of Darkness have been programmed, they could be used at least as stopgap measures to hide the edge. Extending the map with randomly generated terrain that can't be walked on would be awesome, but if that's not feasible would it be possible to put in some sort of backdrop (kind of like the Sky textures in Doom) that create an illusion of more space? The problem with that is that somebody would have to draw huge textures for them that could reach 360 degrees around the largest map size, and there would need to be multiple textures, at least one for each biome set. Actually, that sounds harder to me than random terrains extending the map.
  7. I really, really hate to criticize the pyramids because they are awesome and beautiful, but I have two questions about them: Were the gold caps really that proportionately big? I'm just asking, I have no clue if they were. By 500 B.C., were the pyramids still in such good shape, with the limestone and gold caps still intact? They look awesome, and as editor-only units it doesn't matter much if they're a bit anachronistic, but if a modder wanted to use them to create a map for the game, if possible it would be best to check to make sure depicting them in good condition is historically accurate. Again, I'm not trying to say the models aren't good, because all three rock.
  8. Yay! Congratulations! I almost missed this since these things aren't announced on the forum. Very cool. Even though the changes have been gradual, it suddenly makes 0 A.D. jump out and seem much more of a "real" game that'll be playable. I'm very impressed that you all kept this project going for 9 years without quitting. Keep up the good work!
  9. Nice job Brightgalrs! Those look good. EDIT: Awesome pyramids!
  10. If you look in Game Modification, there's an Eye Candy thread where folks have been posting suggestions for several years. http://www.wildfiregames.com/forum/index.php?showtopic=196 I would love to see them, and I posted a long list of suggestions on that thread. Since the programmers and artists are understandably focusing on the essentials right now, the appearance of eye-candy and editor-only buildings depends on how many capable artists sign up to model them.
  11. That's beautiful. The one question I have is why the barren sand comes so close to the river. AFAIK the land right along the river valley was so fertile it was called "black" and made Egypt the grainary of the Roman Empire. The modern Nile Valley is rapidly losing its fertility ever since the river was dammed, so that photo might not even capture how it used to be. But I haven't researched this subject. Regardless, the new map is lovely.
  12. I know, but I had mentioned Akhekh earlier as a potential Egyptian unit, and I wanted to correct/update what I told you.
  13. By the way, I was reading about Egyptian griffins and apparently Akhekh, Sefer, and Teshtesh are all names for the same animal, the griffin. I don't know the name of the griffin that has a Set-animal head, but I now doubt the source that claimed they can have antelope hooves.
  14. Can't you fill in the missing unit types mainly with myth units? So the Cro Magnons don't have any mortal siege units, but they can get mammoths/Anancus/whatever, plus firestarters, both being anti-building myth units. That would allow you to fill in "holes" in each civilization with slightly less fiction.
  15. It would be a lot easier to follow if there was a master document with the latest version of your plans in outline form somewhere online for easy reference. EDIT: It would also provide at least one backup if you suffer another total hardware implosion...
  16. Since I'm usually the only person who replies to you on this thread and I don't know much about ancient Greek military, I think that's a question for the philhellene experts in the 0 A.D. team. Sorry. Pacific Northwest is an interesting idea for a North American faction. Their architecture is substantial and distinctive, too, and they'll be able to launch large war canoes.
  17. Other things: If no other idea comes to you, Ma'et's God Power could be Offering Ma'et to the Gods or Presentation of Ma'et or somesuch, which temporarily boosts all the bonuses of every god currently used by the player, including Ma'et's own. This is based roughly on the practice that, when presenting offerings of food and beer to the gods, a pharaoh could substitute an image of Ma'et or even just her feather instead of food and beer, and the theology that the gods "live on" ma'et. The idea is that Ma'et uses her god power to strengthen the other gods, and also at the same time boosts her own bonus, whatever it is. For Khepri or Re: the bonus could be a boost to all units' line-of-sight. For a potential Sacred Bull unit: Bakh (Buchis) was credited with healing powers, especially healing eye disease. So a Sacred Bull could perhaps be a combat unit that also heals nearby units, or boosts their line-of-sight. I wasn't suggesting otherwise, just that Uraei could reasonably have arms or wings. True. I don't really have an opinion. Unless some Egyptians gave it a name, Suez Whale is as good as any other.
  18. The reason I suggested Uraei could upgrade to have arms is because they sometimes do get arms in artwork. Sometimes they get wings instead. There's no hard, clear line that distinguishes Uraei from Serpents of the Duat, really. Hm, But the plagues in Egypt were caused by the Hebrew God, aka the Supreme Being, right? So that makes more sense as a Christian thing supplied by an angel, with the Egyptian gods doing their traditional things. Sekhmet was often blamed for both plagues and overly hot desert winds. I can't think of anything else for Anubis and Boils works for him, but having a rain of fire would be very cool for Sekhmet. And she's Legend Phase, right? So that should be OK.I once made a list of the way different Greek gods (including Titans) would smite people. For reasons now unknown to me, I had Kronos smiting people with "ice meteors." I still have no idea where that came from, but depending on whether you are treating Kronos as a sky god or an agricultural god similar to Saturn, you could give him icy hail that hurts units and wrecks crops. (OK, a rain of fire would also wreck crops, actually.) Well actually, Bastet, Sakhmet, Hathor, and Wadjet were all considered to be fire-breathing "Eyes" of Re, and to some extent interchangeable in the myths. Wadjet was even occasionally depicted with the head of a lioness because of her association with Sekhmet. That's why I suggested giving the Uraeus to one of the three, because they are closely associated, and Uraei aren't associated with the river or water, so they don't really fit with Khnum, whereas Apep is associated with water.Yeah, the two-headed bull doesn't seem so promising to me. But the whale could be nice. Supposedly it washed up from the Gulf of Suez, so if I can find out the ancient Egyptian name of the Sinai penninsula or the Gulf of Suez, it could be named the Beast of XYZ or something. Or just Beast of Suez, I guess. Tusked Whale would work too.
  19. Hmm... I really like the Major gods and the way you distributed the Minor gods among them. MAJOR GODS Osiris Bonus: Living Gods - makes Viziers as strong as Pharaohs http://education.meetup.com/71/ Technology: Can he increase farm output? He's the agriculture god after all. God Power: (missing) Ra Bonus: (missing) Technology: (missing) God Power: Baking an area with heat that gives enemy units extra fatigue? I don't know if fatigue is in the game at all. Set Bonus: Slavery - a percentage of killed enemy mortals become Slaves Technology: Can he increase the speed at which units can traverse desert terrain? If it's normally hard or slow to pass over, could he change the pathfinding equations for Egyptian units to make desert as easy as grass to cross? Alternatively, this could be a bonus and Slavery could be the tech, since it isn't so supernatural. God Power: Drought - slows down enemy food production (great idea!) MINOR GODS Bastet, goddess of cats She's also a fertility goddess, if that helps with ideas. Technology: Sacred Cats - increases food production (cats kill vermin) This is a great idea. Myth Units: (missing) God Power: (missing) Availability: Ra, Set Ma'at, goddess of law and truth Technology: Petsuchos (makes Ammit stronger), Crocodilopolis (effects undecided) I didn't know that upgrading a myth unit has to be a technology separate from having the unit itself. Hmm. Myth Units: Ammit (regenerates health by fighting, loses health by hunger) God Power: (missing) Availability: Osiris, Ra Sobek, god of crocodiles Technology: Maybe making boats faster or harder to destroy? Myth Units: Reme pa-Yar (terrestrial, splits into spawn when killed, heals wounds in water), El Naddahah (naval, effects undecided, but will probably be a nastier version of the Celtic Lake Maiden) God Power: Maybe summoning 3 or 4 crocodiles to just ambush somebody from the water and then go back underwater? Is that too boring? Availability: Osiris, Set Hathor, goddess of love and motherhood Technology: Perhaps speeds up the breeding and food output of corralled livestock? I know, that's kind of weak. Myth Units: Sphinx (effects undecided) God Power: (missing) Availability: Osiris, Ra Khepri, god of beetles Mainly he's a god of the sun and resurrection. Technology: (missing) Myth Units: Giant Scarab (living siege, bleeds upon death to hurt nearby enemies) God Power: Maybe he resurrects one dead Egyptian unit, or else Osiris could do that. Or if you can't think up anything better, they both could, since you can't have both in the same game. Availability: Ra, Set Khnum, god of the Nile Technology: Osirica (effects undecided, but benefits buildings) Because Ptah is the god of buildings and architects, and Khnum is the god of pottery and the maker of human souls on his potter's wheel, what about Khnum making human reproduction (and thus new support and citizen-solider units) cheaper, while Ptah improves the strength of buildings and/or the weapons and armor? Myth Units: Uraeus (effects undecided, but will probably be a rehash of AOM's Wadjet) Since Uraei were associated with fire instead of water, here's my idea: The Uraeus starts out as a venom-spitting cobra. It can be upgraded to breathe fire, and again to give it arms and a big bronze knife. Give it to Bastet or Sekhmet, and give Khnum the Apep-spawn since it is a naval/water unit and he's a naval/water god. Does that make sense? God Power: If you think it's too powerful for the River-man to have, you can give Khnum a flood that hurts enemy units. Availability: Osiris, Set Anubis, god of mummification Technology: Bow of Fatality (makes archers stronger), Canopic Jars (makes Pharaohs revive faster) Nice idea, interesting. Is that literally reviving after dying? Myth Units: Khaty God Power: Boils - afflicts enemies in an area with boils, hurting them and preventing them from working or fighting Availability: Osiris, Ra, Set Isis, goddess of nature and magic Technology: She could increase the abilities of healers, since healing is one of her areas. She's also more about royalty than nature, I think. Myth Units: Serpent of Duat (effects undecided; it fits since Osiris is the god of the underworld and Isis is his wife) Makes sense. But, wait! Were you planning to give magician units to any civilization? Because they'd be perfect for Isis, if you did. But the Serpent of the Duat is too cool not to use. My idea was that it starts out with four legs, one head, and a venomous bite. Its upgrades are: Multiple heads, increases bite attack; More heads replacing the tail, giving it two separate attacks and the ability to attack in two different directions, against two different units; A third pair of legs, increasing land speed; And wings, letting it fly over water and some obstacles. God Power: She could heal units or temporarily increase the ability of healers in an area. Availability: Osiris, Ra Ptah, god of creation Technology: He's the god of craftsmen, including smiths and architects, so anything that improves buildings, armor, or weapons would be excellent. Myth Units: Crocodile-ram (terrestrial, effects undecided), Apep-spawn (naval, effects undecided) God Power: (missing) Availability: Set Horus, god of kings Technology: (missing) Myth Units: Tjatjau (effects undecided, but will probably be a rehash of <a href="http://java script: newwindow('avenger.htm',520,450)" target="_blank">AOM's Avenger</a>) Tjatjau is plural, Tjatja would be the singular. God Power: Son of Osiris - transforms a Pharaoh into a Son of Osiris hero, borrowed from AOM (this is a great idea) Availability: Osiris, Ra Sekhmet, goddess of war and the desert Technology: She could improve weapon quality, or something related to weapons. Myth Units: I recommend Uraeus, or else you could choose to give her a fire-breathing, spear-wielding, lioness-headed female Khatyt, if that's not too repetitive. The name I finally thought of is Mastyt, meaning "executioner." God Power: Hail - calls on a storm of fire and ice to slow down all movement and hurt all enemies, especially their buildings (note: this used to be Sandstorm, but was replaced for situations, because not all maps will have sand) I really like this, but just make it fire and hot wind, not ice. She was considered responsible for scorching winds, and for plague too for that matter. You could even give her a plague power (even give her Boils, but I don't have an idea for Anubis' power then) and give scorching winds to Bastet or Hathor. Availability: Ra, Set Thoth, god of scribes Technology: Thoth is also god of the measurement of time... there's got to be some technology he can provide that's relevant to an RTS. Writing and calendars really aren't, though, are they? Myth Units: Mummy (can curse enemies to kill them and turn them into Minions) God Power: (missing) Availability: Osiris, Set So for Bastet: If you decide to give a Khatyt/Mastyt sort of unit to Sekhmet, Bastet could have the Uraeus. If you give Isis a Magician/Mage, Bastet could have the Serpent of the Duat. If you decide to give a Sacred Bull to Hathor, Bastet could have the Sphinx. Otherwise, an option is to give her the Set-animal, if you can think of a unique set of abilities for it. Or give a Sacred Bull to Ptah, and the Crocodile-ram to Bastet, though that's a bit awkward for her. I'm sorry I don't have many ideas for additional myth units. But here are some that might inspire you: Winged giraffe. It know it sounds ridiculous, but apparently they show up in Middle Kingdom art. A giraffe could have a powerful kick, and it if flew up and then came down with all four hooves on a unit, the trample damage could be useful. http://www.touregypt.net/featurestories/beasts.htm Akhekh: sometimes this name just refers to a griffin, but an akhekh can also have the body of an antelope instead of a lion, and/or the head of a Set-animal instead of a falcon. Two-headed bull: I don't know what this would be or do, but supposedly it was once illustrated on an ancient Egyptian artifact. Tusked whale/cryptid/thing: According to cryptozoo, a whale-sized cryptid once washed up on a beach in Egypt. It supposedly had two long tusks sticking out sideways from its mouth, "cilia like appendages" around its lips, and no sign of eyes. http://cryptozoo-oscity.blogspot.com/2010/...n-cryptids.html Different topic, but I was going to say, the Green Knight's instant-kill ability should be decapitating somebody with a huge axe, 'cause that's what everybody expects him to do to Gawain.
  20. Well, you still need something for Bastet, right? I suggested Reme pa-Yar for Sobek because he's one of the river-gods. In the same way, since El Nadaha is a river-spirit (she looks like some kind of ghost?) she could go with Sobek, and Reme pa-Yar could go with Khnum.I know Ammut is crocodile-headed, but Sobek isn't strongly associated with the underworld or the judgement. And there's the crocodile-ram if you want to give him a crocodile-headed unit. (Wepwawet is associated with Ma'et, but I'd rather see him replaced with something else). Does the Set animal overlap too much with dog-like myth units?Tjatjau: I think these guys could serve well as a myth unit for Horus. The information I have is from Budge's translation of the Amduat and the Book of Gates which you can read here: http://www.bibliotecapleyades.net/egipto/e...ts.htm#contents Budge's translations of the text and transliterations of the names aren't always accurate, but there you can see a lot of Khatyu (all the gate guardians with their knives might be Khatyu), Uraei, and Serpents of the Duat. I'm re-reading it all right now to find the section with the Tjatjau so I can give you the url and details. Since you still need more myth units for the Egyptians, I don't think it makes sense to get rid of any that you have now, except Shezmu and Wepwawet. Apep-spawn seem like the most naval of your myth units, though Reme pa-Yar could be naval and El Naddaha could stand on the water and get units to jump off of ships (and when they run out of units their player can't control them anymore, and they just drift until boarded!). The crocodile-ram doesn't seem naval to me, since it has hooves, but you could make Ammut amphibious.EDIT: from reading from Budge, here are some small groups of deities in the Duat: http://www.bibliotecapleyades.net/egipto/e...l/bat/bat09.htm Heteptyu (satisfied ones, or they of the offerings), four bearded, male, human-headed mummified gods. Re says to them: "O ye gods who dwell in the Tuat, ye Heteptiu who keep ward over your masters, ... protect ye Osiris from those who would act with violence and wrong against him. The work of these gods in the Tuat is to give offerings to the gods of the Tuat, who are masters of their offerings and of the food which proceedeth forth from the mouth of this great god." http://www.bibliotecapleyades.net/egipto/e...l/bat/bat12.htm Tjatjau (sovereign divine chiefs), twelve bearded, male, human-headed mummified gods. "Those who are in this picture in the Tuat are seated firmly on their instruments for weaving, and they are in the form of the figures which Horus made. Ra saith to them:--O ye who are swathed in your holy swathings, who are arrayed in your garments, whom Horus covered up when he hid his father in the Tuat, which concealeth the gods, uncover ye your heads, O ye gods, unveil ye your faces, and perform ye the things which must be done for Osiris! Ascribe ye praise to the lord of AMENTET, and make ye your word maat against his enemies every day. These beings are the tchatcha (i.e., divine sovereign chiefs) of this god, and they avenge by their words Osiris each day; and the work which they do in the Tuat is to overthrow the enemies of Osiris." http://www.bibliotecapleyades.net/egipto/e...l/bat/bat13.htm Twelve gods or human souls, 4 with disks instead of heads and 8 with human heads, armed with javelins and bows and arrows. They aren't referred to by any collective name. "To those who are in this picture with their arrows, and to those with javelins, and to those with their bows, who are in the presence of this great god, and who make their appearance with him in the Eastern Horizon of the sky, this great god saith:--Speed ye your arrows, make ready your javelins, bend your bows, and destroy ye for me my enemies who are in darkness; be ye at the portal of your horizon, and follow ye in my train when I unite myself to those who make adoration to my flesh in the MANTIT BOAT. It is, they who drive back the SEBI serpent of NEHA-HRA in the thick darkness, and when this great. god passeth on into the Eastern Hall of the horizon, they also travel on in the train of this god." The gods I saw with nets must have been in a different book, maybe the Book of the Sky. The nets are for capturing Apep or fishes that symbolize chaos. Another option is to give female, lioness-headed goddesses as myth units to one of the gods. I don't know what to call them... Eye of Re? Khatyt? Sekhmet Warrior? Pakhet Warrior? I don't know of a collective name for such goddesses. Some can breathe fire as you see near the bottom of this page: http://www.bibliotecapleyades.net/egipto/e...l/bat/bat14.htm
  21. I don't see the need to replace the Apep-spawn as much as to replace Shezmu and Wepwawet. Apep-spawn isn't perfect, but if something else isn't available I think it works better than Wepwawet or Shezmu. OK, not knowing which major god gets each of the minor gods, here's my suggestions: Bastet: Ma'et (Ma'at is a misspelling): Ammut, because if you fail Ma'et's test at the weighing of the heart, Ammut is the one who eats your soul. Sobek: El Naddahah is good. She kind of reminds me of the River-Man, actually, but it shouldn't be too hard to make them distinct from each other -- she doesn't strike me as something that actually gets in a fight. Hathor: Khepri: Giant Scarab is perfect Khnum: River-Man/Mud-Man/Reme pa-Yar Anubis: Mummy Isis: Ptah: Horus: Khaty Sekhmet: Uraeus Thoth: Set-animal could go to any minor god who is associated with Set in your set-up. Serpent of the Duat would work for Thoth, Ptah, Anubis, or Isis. Uraeus works best with Sekhmet but could go with Bastet or Hathor instead. Sphinx fits with Sekhmet, Bastet, or Hathor fine, I'm hazy on concrete suggestions for it. Apep-spawn is the hard one, but any minor god not connected with Re should be OK. Khaty best fit Anubis or Horus but could be given to any god. Or like Mummy, you could give it to two different minor gods, each associated with a different major god. Personally, I don't see the River-Men as being made of mud, but I don't know whether or not that's the concept behind them, so I don't see anything wrong with using that idea. If you want to you can include a myth unit or demigod with a net, and give it to Horus or any minor god connected with Osiris or Re. I don't know how that would work as a unit, though. They could be similar in appearance to Khatyu, but with a different head, and they could be armed primarily with nets. I'm kind of going off of some of the minor deities in the Book of the Dead. Budge called them Tjatjau (singular Tjatja), though there's no telling with Budge whether his transliteration is close to accurate or wildly off. Another idea I have is for a Sacred Bull. I don't know if this would be too similar to the Mesopotamian Bull of Heaven (could the Bull of Heaven fly?) The sacred bulls were worshiped as gods but also incarnated in actual bulls which lived and died and were mummified, so it doesn't seem too far of a stretch to use them as myth units, as long as they are more impressive than the ordinary bulls that are already in 0 A.D. as animals. There's Hap (Apis), Bakh (Buchis), Men-wer (Mnevis), Kem-wer, Gem, and the Sky-Bull (Bull of the West). They are associated with Ptah, Re, and Osiris, but at a stretch Bull of the West can be associated with Hathor. There was supposed to be only one at a time of each (and I don't know that the Bull of the West ever had an actual earthly representative) but since there were 5 or 6 different bulls, that provides some justification for having multiples of them (more than there is for multiples of Ammut, at least) as myth units. The question is whether they can be made distinct enough from the Bull of Heaven. Other than that, there are the crocodile-rams that show up in artwork, which may or may not represent gods, that are just as usable as sphinxes: a crocodile-ram has the head of a crocodile and the body and horns of a Khnum-ram. Khnum and Sobek are the most obvious gods to associate with these, but if they already have El Naddahah and River-Man then you could give it to another god.
  22. I hadn't thought of that at all, but you're right: serpopards are so similar to sirrush that they might very well be the Egyptian interpretation of the same exact concept. (Plus, sirrush look cooler.) And yeah, Ammut is technically a "netjeret" (though the word has more meanings than the English "god") but she was never worshiped, as far as I know. One could say that Apep and his spawn are "netjeru" though I don't know if they were described as such, but nobody would think of worshiping them! Of course, not even the gods would let them run around on a battlefield, but some leeway is necessary in a game. I think the River Man in either Coptic or Late Period Egyptian was called Reme pa-Iar or Reme pa-Yar. I don't have JSTOR access anymore so I can't be certain, sorry! Losing strength outside of water is an interesting idea. Here's another: what about giving him the ability to cause small localized floods that harm land units? I don't know whether that can be programmed, or if it's too similar to other myth units you have already. Which were the two gods whom you gave Shezmu and Wepwawet to? Or what is your current line up for all myth units and which gods grant them? If you have a river or earth god (like Khnum, Hapy, or Geb) that would be the best way to grant the River Man, and of course Set is the guy to grant a Set Animal if you go with that (sorry that I don't have a lot of creative ideas for its attacks). Any underworld god, such as Wesir/Osiris or Inepu/Anubis, could grant the Serpent of the Duat, Ammut, or Mummy (Akh is another possible name). My ideas: Ammit, Mummy, Serpent of the Duat: an underworld god Apep-spawn: nearly any god really, but not Re (he's Apep's main adversary) and probably not Set (Re's bodyguard), but this is a hard one El Naddahah: no idea, I don't know what this is Giant Scarab: a sun god such as Re is the best choice Inpu Warrior: (or Khaty) would work just fine for any god, since I think any god could command them, and would fit well with Heru/Horus since he and Osiris both have lots of servants in the underworld Sphinx: I can't think of any specifics here, sorry. I guess it depends if you use a human-headed, ram-headed, or hawk-headed sphinx -- the ram-headed ones are associated with Amun, for example Uraeus: Practically any god could grant a Uraeus, though underworld gods, sun gods (especially Re) and Re's Eye goddesses (Wadjet, Sakhmet, Bastet, etc.) are the best choices for Uraeus
  23. I like the Qareen idea, that's unique. Asanbosan is spelled wrong. The correct name is Sasabonsam. For Egyptian myth units, there are some mythical creatures you have not included that would be more appropriate than using Shezmu and Wepwawet: Setja: (aka Serpopard) has the body and head of a lion or leopard, but the neck of a snake, so it can attack at longer range, like a spearman. You could make it poisonous, too, since it is part snake. Serpent of the Duat: these are dragons and since they vary so much in appearance, you could give them anywhere from 0 to 8 legs, make them winged or wingless, give them humanoid arms or not, and could give them up to 4 heads at the front end and up to 4 heads at the back end as well. They could also spit fire if you like. There's a lot of potential to customize these guys however you want, and/or to make them upgradeable. Sha: the Set-animal, which I always thought looks like an aardvark-headed dog, but it could have some minor magical abilities related to deserts or storms. Or it could be like a very tough dog-like unit, but with higher hit points and a stronger bite attack. River Man: a muddy, plant-covered amphibious unit that can come up out of of water and/or drag people into it. Technically these guys are probably deities, but unlike Shezmu and Wepwawet they aren't a unique, singular deity. Like the minor guardian deities in the Duat, they are very minor and exist in large numbers. They're more comparable to Greek satyrs or nymphs than to major deities like Shezmu and Wepwawet. I also recommend renaming the Inpu warriors: if they are meant to be very minor underworld deities, then naming them Khatyu (plural) and Khaty (singular) would work well. Khatyu are very minor deities (in the same way that Greek nymphs are minor deities) who are sent out by major gods to punish those who offend them, and when not going on such missions Khatyu can be found in the Duat punishing the wicked dead and protecting the righteous dead. Several of the knife-wielding "demons" in the Duat are probably Khatyu. As far as I can tell, your concept for Inpu warriors would fit the Khatyu well, and in fact you could switch it up and give them human, ram, baboon, shrew, or catfish heads, or make them female (Khatyut plural, Khatyt singular) with snake or lioness heads, if you prefer that instead of jackal heads (but jackal heads work too). Yeah, I know, shrew-headed and catfish-headed Khatyu sound odd, but I'm just mentioning your options.
  24. While it won't work for large fish like tuna and sturgeon, small fish could be stationary but represented with an animated model that consists of many small individual fish swimming around in a fairly large volume of water. I don't know whether this is feasible, but it would create both the impression of movement and of many small fish instead of a few huge ones, or a few small ones. Presumably large fish like tuna and sturgeons would be represented in whatever way sharks and dolphins are represented.
  25. I like the Hamadryad and Teumessian Fox. I am confused why you gave Antaeus to the Christians, though. He's an ancient Greek myth. It makes sense to make multiples of mythical monsters that supposedly were unique, since it gives you far more options, but I would not use Shezmu and Wepwawet. They're gods, not monsters.
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