- 
                Posts1.786
- 
                Joined
- 
                Last visited
- 
                Days Won4
Everything posted by gameboy
- 
	Please help
- 
	@vladislavbelov I tested the latest svn25445 and found a problem: when I rotated the camera, I found a shiny boundary line. The map I used was: Mediterranean Coves (2) commands.txt
- 
	Today, I tested the latest SVN25444. I used the compilation tool VS2017 to compile. This error message appeared and the compilation failed. The operating system I use is win10 64 bit 17>test_TextureConverter.cpp 17>d:\trunk\source\graphics\tests\test_camera.h(414): error C2039:'GetBoundsInViewPort': is not a member of'CCamera' (compiling source file ..\..\..\source\ graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\camera.h(41): note: see declaration of'CCamera' (compiling source file ..\..\..\source\graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\tests\test_camera.h(481): error C2039:'GetBoundsInViewPort': is not a member of'CCamera' (compiling source file ..\..\..\source\ graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\camera.h(41): note: see declaration of'CCamera' (compiling source file ..\..\..\source\graphics\tests\test_Camera.cpp)
- 
	@Langbart Nice work, friend. It should be officially introduced. It's really nice.
- 
	@Stan`
- 
	@Freagarach I have finished testing your patch and found that this issue has been resolved.
- 
	Okay, my friend, I am testing.
- 
	@Freagarach Today, I tested the latest SVN25243. When I was going through the game tutorial, when loading the game progress, an error appeared: ERROR: RelaxNGValidator: Validation error: (null):0: Extra element food in interleave ERROR: RelaxNGValidator: Validation error: units/athen/infantry_javelineer_b:1: Element Resources failed to validate content ERROR: RelaxNGValidator: Validation error: (null):0: Extra element food in interleave ERROR: RelaxNGValidator: Validation error: units/athen/infantry_javelineer_b:1: Element Loot failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/athen/infantry_javelineer_b' ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b' ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b' ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b' ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'
- 
	@Freagarach This happened yesterday. I tried it twice. If I have some problems with my operation, could you please teach me what I should do?
- 
	I tested the latest svn25226 and found a problem in the tutorial. When I right-click on the built granary, I let the female farmers who are about to complete the construction gather in the granary. However, the female farmers did not gather and collect the grain in the farmland.
- 
	ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Expecting an element List, got nothing ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Element GarrisonHolder failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'skirmish/structures/iber_wall_tower' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'
- 
	Just now, I tested SVN25144 again, and when I started a new game, when I selected soldiers and female farmers, an error appeared. ERROR: Errors executing script event "Tick" ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onTick@gui/session/session.js:619:3 __eventhandler58 (Tick)@session Tick:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onSimulationUpdate@gui/session/session.js:662:2 __eventhandler60 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onSimulationUpdate@gui/session/session.js:662:2 __eventhandler60 (SimulationUpdate)@session SimulationUpdate:1:1
- 
	@wraitii Today, I tested SVN25144. When I loaded the newly saved game, the loading failed and an error message appeared. ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Expecting an element List, got nothing ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Element GarrisonHolder failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'structures/sele/wall_tower' ERROR: Multiple components for interface 19
- 
	  Game slowed/crashed when enemy team showed upgameboy replied to forensicstom's topic in Bug reports @forensicstom Please upload your archive file
- 
	  Game slowed/crashed when enemy team showed upgameboy replied to forensicstom's topic in Bug reports @wraitii
- 
	@wraitii Today, I tested the latest SVN25136. After I played the game for more than half an hour, the game suddenly lags and freezes. There was no such problem before. Then there is no response from the game. commands.txt
- 
	Today, I tested the latest SVN25073 and an error message appeared. When I saved the game, the game crashed. ERROR: CCmpPosition::GetPosition2D called on entity when IsInWorld is false ERROR: Cannot serialise JS objects of type 'function': (unnamed) Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue")) Location: binaryserializer.cpp:411 (CBinarySerializerScriptImpl::HandleScriptVal) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) commands.txt crashlog.txt
- 
	@DanW58 My friend, how is your latest progress? I am very eager to see it. What surprises will you bring to us?
- 
	  A "psychic" shader mod; development begins...gameboy replied to DanW58's topic in Applications and Contributions It will be wonderful.
- 
	ERROR: JavaScript error: simulation/components/UnitAI.js line 2181 this.order is undefined Attacked@simulation/components/UnitAI.js:2181:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.OnAttacked@simulation/components/UnitAI.js:4238:15 Attacking.prototype.HandleAttackEffects@simulation/helpers/Attacking.js:325:9 DelayedDamage.prototype.MissileHit@simulation/components/DelayedDamage.js:71:13 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 ERROR: Script message handler OnAttacked failed
- 
	@wraitii @Angen Today, I tested the latest svn24965, and there was an error message in the game: ERROR: Error in timer on entity 9297, IID99, function TimerHandler: TypeError: this.order is undefined UnitAI.prototype.FindWalkAndFightTargets@simulation/components/UnitAI.js:5982:7 Timer@simulation/components/UnitAI.js:1691:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4150:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 ERROR: Error in timer on entity 9313, IID99, function TimerHandler: TypeError: this.order is undefined UnitAI.prototype.FindWalkAndFightTargets@simulation/components/UnitAI.js:5982:7 Timer@simulation/components/UnitAI.js:1691:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4150:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 commands.txt

 
         
                     
					
						 
					
						 
					
						