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gameboy

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Everything posted by gameboy

  1. @stanislas69 Yes, I've already enabled GLSL, and my computer supports the preferred GLSL. When I cancel the choice of preferred GLSL in the game options, then enter the game game to crash, but I have set up preferglsl = true in default.cfg. Why is the game crash?
  2. When I set the option in default.cfg gpuskinning = true, and when I play the game, the game crashes when the game is loaded to 100%. ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk gpuskinning = true
  3. @elexis Thank you very much, my friend. Thank you for helping me solve this problem. In accordance with your reminding, I have solved this problem. Thank you very much. Merry Christmas, my friend.
  4. Just now I tested the latest SVN20679, the error still exists
  5. It's unbelievable that I've built a new solution, but the problem still exists.
  6. Today, I tested the latest SVN20678, and when I chose a soldier to build it, the wrong message appeared: ERROR: Error in timer on entity 1684, IID97, function TimerHandler: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.COMBAT.ATTACKING.Timer@simulation/components/UnitAI.js:1974:8 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3947:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
  7. @elexisCan you apply this patch to Terra Magna?
  8. @elexis It seems that only the Chinese (Han) faction has this problem, and the other factions do not have the problem. When will you release the patch into the SVN? D900.???
  9. @The Undying Nephalim My friend, such a good mod has kept us waiting for a long time. Christmas is coming. Please release it. Let's see what surprises it brings to us. It's my Christmas gift. Thank you.
  10. @niektb @elexis The mistake still exists. Just today, I tested the latest Terra Magna, which still exists: ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress' https://github.com/0ADMods/terra_magna https://github.com/0ADMods/terra_magna/pull/7
  11. @elexis My friend, have you fixed this error? If yes, I will test this patch for you, thank you.
  12. @elexis Why does it produce such a warning that such a warning can be a little more friendly?
  13. @elexis I tested the latest SVN20674, when I entered the replay list and selected a replay, there was a warning message: WARNING: JavaScript warning: gui/common/gamedescription.js line 178 reference to undefined property playerData.AIBehavior WARNING: JavaScript warning: gui/common/gamedescription.js line 178 reference to undefined property playerData.AIBehavior
  14. @niektb, @s0600204 Please fix it, thank you.
  15. @s0600204 @niektb Today I tested the latest latest Terra Magna, and I chose Chinese (Han) again when I was in the building wall and found a mistake: https://github.com/0ADMods/terra_magna ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress'
  16. How can these problems be resolved? Everyone is busy. My god, what should I do with these problems?
  17. @niektb Please take time to fix these questions, thank you, my friend.
  18. @s0600204 @niektbToday, I tested the latest Terra Magna, found the wrong information and found a bug: female farmer missing the walking animation. I chose a faction called Chinese. https://github.com/0ADMods/terra_magna ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_base.xml" ERROR: Could not open path biped/female_base.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_food_idle.xml" ERROR: Could not open path biped/female_carry_food_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_meat_idle.xml" ERROR: Could not open path biped/female_carry_meat_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_wood_idle.xml" ERROR: Could not open path biped/female_carry_wood_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_stone_idle.xml" ERROR: Could not open path biped/female_carry_stone_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_metal_idle.xml" ERROR: Could not open path biped/female_carry_metal_idle.xml
  19. My friend, I solved this problem according to your method. Thank you very much for helping me solve this problem. Thank you.
  20. @elexis Well, my friend, if you can find this "a broken json file (trailing comma)." You can fix this error, right?
  21. @elexis Can you fix this? I didn't see the game's own mod on the mod selection page, I didn't use the other mod.
  22. @elexisThis is a strange mistake. Even the original mod of the game is not shown. I didn't use any third party mod, thank you.
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