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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. One the best, but haven't walls and Units in Unapropiatte Ages(see Pretorians Units).But Very good Diplomacy, Perfect Trade, Lot of Special Units(Spies, Generals, Academics), Best GUI, Best game sesion Popups/alerts. good presentation. Very game modes, One the most Perfect RTS.
  2. hahaha, yes its really Weird and its not the best but i like fight for treasures, make alliance, Ai messages are good, create a Tradepost for train local/native. cheap mercenaries. i love colonial defenders, and choose Colonial Governor.
  3. Today Im remember Rick Good Who is This Man? In 1995 Goodman co-founded Ensemble Studios.together with his brother, Tony Goodman, and John Boog-Scott. Their first project was Age of Empires. fter the game's release, it became an overnight sensation and Goodman became one of the most recognized game developers in the world. Because of the success of the game, some said that Goodman had invented in AoE "the most well recognized game interface for RTS games", because, in many games like it afterward began to use the AoE game interface: a mini map, unit and building controls, the name of your civilization and the age which you are currently in on top of the screen and others. In 2001, Stainless Steel, under Goodman, created Empire Earth. The game, which was published by Sierra Entertainment, offered many new features, including a 3D view of the world, impressive zoom-in and zoom-out features, and a timeline that spanned from pre-history to the twenty-second century (over 500,000 years). Goodman would soon break up with Sierra and start working on a new game Empires: Dawn of the Modern World. The game is very similar to Goodman's previous successes, except the game spans only a millennium of entire history of humanity, from 950 to 1950, which is said to be the most pivotal years in human history. The game was released in 2003 and published by Activision. Ironically, although it wasn't much of hit, the game was rated, in some reviews and websites, higher than Empire Earth. Goodman's last game was real time strategy game Rise and Fall: Civilizations at War published and partially developed by Midway Games and was released on July 12, 2006. Goodman is currently a board member of 8D World, which built a virtual world where Chinese children learn English. Source. http://en.wikipedia.org/wiki/Rick_Goodman _____________________________________________________________________ this man made ​​me love the genre RTS.
  4. This my first audio contribution. All my Voice(For now) 20 Voices. DOWNLOAD NOW http://depositfiles.com/files/d5vsaiyht Pro Familia mea v2 Exaro http://soundcloud.co...cio-duron/exaro Domine? http://soundcloud.co...io-duron/domine http://soundcloud.co...o-duron/domine2 Construo http://soundcloud.co...-duron/construo Quo Modo Serviamte? http://soundcloud.co...modo-serviante2 Quid? http://soundcloud.co...rcio-duron/quid
  5. Any of you guys know a page where a upload my Audio files for you listen my demo Latin voices without you download it?. a kind youtube but, only for Audio. thanks you for read and Answer
  6. Some times the music is wrong faction. Double Destroy button for Buildings
  7. The Ai dont want be my friend Diplomacy* sorry Tribute always must confirmed. Ai can use Chat, Predeterminated chat now for interaction. like. Player 2: Hello my Enemy today i send you dinner to hell. Player 2: now we go, good luck with rushing hahahahaha. Player2:send me Gold or your little Civ Center can be down haha Player2: i want see how look romans when running for their lives. player 2: You think that little army can survive my defenses . Player3 send me 2000 gold and we are friends, for a while...hahaha
  8. Position: The position or role you are applying for. See the list above for the current available staff roles in Wildfire Games. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes, i love that Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Marcio Josué Duron Ramirez aka Lion Kanzen lion.kanzen@ gmail.com MSN Messenger: brookhaven_evil@hotmail.com Location: eg: Tegucigalpa, Honduras Central America (-6 GTM). Availability: 21 hours in my Study/Class Period and Vacations 14 Hours Age: 26 Occupation: Student Advertising and Communication Skills and Experience: Editing in Photoshop, (Programs Skills)Advanced Create graphic in Adobe Illustrator(Program Skills)Advanced Photographer (Professional Skill) Medium Digital Illustrator(Professional Formation Skill) Medium Audio Editor(Professional Formation Skill) Medium Video Editor(Professional Formation Skill) Medium Adobe premiere(Program Skills) After effects(Program Skills) Adobe Audition(Program Skills) Concept Creative designer(Professional Formation Skill) Advanced Writing Script (Professional Formation Skill) little exp Producer(Professional Formation Skill) (really don't like but i know do it) CSS3(Skill) little exp HTML5(skill) little exp What experience have you had in the past? Motivation: Im very Creative, very Visual blessed, and i love this game. Personality: Loyality to Death in Battle Short Essay: Improved the game, i think the oportunity in 2004 to have a Perfect RTS and 2011 i was play my first Alphas and GUI not like too much. principal the textures, the same for all Game. Interests and Hobbies: Art, Photography, Gaming, Tv (Make and Watch), Movies(Make, watch and enjoy). Staff: Nope, but Spanish Speaker like Enrique like to be friends. and Mythos are great Leader Community: This. Favorite Game: 0 aD Rome Total War Fifa Series AOE series Zelda series Silent Hill Series Work Examples:
  9. if i wanna create mod but not wll be complex like Kimball´s mod my question is how i can named? first named 0ad (Mod name) or (Mod name): 0 AD. and how far can use the game to my desires, i want imiting my favorite rts that my possibilities let me to do that?
  10. my question is. its possibilly use model placed in Atlas to modifiy in Blender for create a "new" building for the game. and what are the steps to import to atlass and later in game. in first case a Structure give propieties HP Units to Train Assing to the Civilization profile Second case a Unit to mod. i know in Developers section are already a instruction for that but is not clearly for me or for common people. its posibble upload to thecomunnity an micro tutorial in video, its very simple you only capture a video.
  11. I was playnig me (Persian) and Aegis Bot Lorraine Plain Random map. ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory
  12. In Fortress Map with new update ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/resource|gaia/fauna_sheep.xml" ERROR: Failed to load entity template 'resource|gaia/fauna_sheep' ERROR: Error in timer on entity 167, IID 69, function TimerHandler: TypeError: cmpCorpsePosition is null (true)@simulation/components/Health.js:195 (13)@simulation/components/Health.js:127 (5,10,0)@simulation/components/Armour.js:49 ([object Object])@simulation/components/Attack.js:684 ("Melee",3236)@simulation/components/Attack.js:479 ([object Object])@simulation/components/UnitAI.js:892 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:2142 ([object Object])@simulation/components/Timer.js:93 Engine exited successfully on 2012-08-19 at 20:29:06 with 495 message(s), 75 error(s) and 0 warning(s).
  13. ERROR: Failed to compile shader 'shaders/glsl/terrain_common.vs': ERROR: 0:1: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/terrain_common.vs': ERROR: 0:1: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/terrain_common.vs': ERROR: 0:1: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: 0:111: 'clamp' : no matching overloaded function found ERROR: 0:111: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:119: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'clamp' : no matching overloaded function found ERROR: 0:128: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' a... ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: 0:111: 'clamp' : no matching overloaded function found ERROR: 0:111: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:119: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'clamp' : no matching overloaded function found ERROR: 0:128: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' a... ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: 0:111: 'clamp' : no matching overloaded function found ERROR: 0:111: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:119: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'clamp' : no matching overloaded function found ERROR: 0:128: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' a... ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
  14. I post it the bugs that ruined my day. The new GUI some buttons are useless, i try to use i they didn't respond. attached screenshot.
  15. necropolis against demobot svn 24may jhelum x wdbg_sym_WriteMinidump: unable to generate minidump. Location: wdbg_sym.cpp:1776 (wdbg_sym_WriteMinidump) Call stack: (error while dumping stack: No stack frames found) errno = 12 (Not enough memory) OS error = -2147024865 (Uno de los dispositivos conectados al sistema no funciona.)
  16. The table the planned features is in the trac of the game community you can see, and clear doubts http://trac.wildfiregames.com/wiki/GameplayFeatureStatus
  17. that was mentioned by Michael aka mythos Ruler http://www.wildfireg...pic=15987&st=20 whats a Minifactions are faction from an existing factions or mixed factions like Pontus: greeks and persian mix Galatians: Celts and Greek Partians Rebelds, Slaves and Pirates Jews Numidians
  18. This a series of minor modifications The Changes Roman can build basic Wall palisade https://rapidshare.c...an_palisade.rar Player Limit 200 (soon) Lion's GUI (for Final version) New balancing (soon) Scenario (Soon) add New Gameplay
  19. the walls are cool but its important have gates for next release an animation for units that are healing by a priest performance (Ai, pathfinder, multi-core processors) more visual indicatores new units sounds, or variety improved GUI improved AI for sea maps Ai must be the same tech restriction than player/human ________________________________________________ why Romans don't have regular Palisade? its only that for now. but the game are incredible.
  20. i found a bugs and i will to use this post for report some bugs the first are fishing in land - Hyrcanian Shores Random map. .
  21. A software different from FRAPS and don't use a lot of hardware resources
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