Jump to content

Lion.Kanzen

Balancing Advisors
  • Posts

    25.684
  • Joined

  • Days Won

    302

Posts posted by Lion.Kanzen

    • Convertion like Age of Empires.
    • Mercenaries Buildings (see trading outpost) that are in rMS controled for first user to spot it or for Outpost Controlling.
    • Mobile grand Tent(pack and unpack Buildings)
    • Units can use skills.
    • mod tech for Bronze needs (Forging bonze)
    • RMS to own needs.
    • and oher. only gameplay. no much Technical. but Conversion can be hard but i miss that, but i dont want priest Rush.
    • Ships turn in to Wagons(Pack/unpack)
    • Wagon to store resources.
    • A Civilization can turn in other or asimilate others. Sea People into Philistines.
    • Diplomacy traits (AOE3)

    all can benefits all of this , 0 .A.D., FES Projects, ROE Kimball Project. Moder Warfare 0.A.D, and future.

    know i ask to much but, i look the way to attract more people here.

    Many people asking to me if i can help with his ideas for a MOD. or how start one.

    but for now im interesting in Main Project to be Beta and 0.1.

    but i want train to Inexperts. and all can Learn.

  1. People check this Guide Before to Mod.

    :)

    http://trac.wildfire...i/Modding_Guide

    ____________________________________________________________________________________------

    The Egyptians are Near!, With the accession of Ahmose I, I would succeed in expelling the Hyksos from Egypt and placing the country under a centralised administrative control for the first time since many centuries,the Egypt can Expanding The empire?

    ______________________________________________________________________________

    When people Join to do something together, and believe in good project that project,rises, and to be successful.

    Thank team of FES we are working fast. and Thank you WFG Team for share your Project with players.

    We are in Expansion.

    Now all member can participate in

    https://sourceforge....teia/wiki/Home/

    And i want discuss some task and time.

    and we dont forget our sites, especially update with news. and Invite more people to join, find some talents and responsable people how want admin our sites. and make Desing Document. Civ Profile. THank you.

    we are nearly to have a SVN.

    http://svnbook.red-b...m/index.en.html

    Now we are start to do things more fast.

    as a village that growns to convert in mighty Empire!

    now we can to know how create a SVN

    _______________________________________________________________________

    Programmers Needed!

    If you're interested in making mods for 0 A.D., then we need your help! We are currently beginning work on a series of 0 AD DLC modpacks focused around the Bronze Age Mediterranean. We are in need of Programmers, 3D Modelers, Painters, and anyone else willing and able to help. Please reply to this post

    [in Modify this When change our Needs ]

    whe need Add some Features. or possibly. we are interesting in if is possibly take some task with our own Programmers, and do things that are discarded by Team WFG.

    I need Pin this.

  2. Hmm... This kind of thing was originally in the game, but was taken out in one of the alphas by Philip (I think). This was done to simplify pathfinding. Also, as a multiplayer gamer, I don't see how players will have time to build roads when they have 100 other things to take care of. :) Though, I could definitely see including roads in scenarios.

    in ROn was automatic the roads, they formed fo where units was passed between cities. but i dont know if that can slow performance.
  3. Now that is closer to what we need! Lots of good detail not hidden by shadows. A few things: I think the shaft of the spear could use some stronger highlights to make it stand out from the black horse. Speaking of the horse, perhaps it could be brown instead of black to help it stand out from the background.

    and Colorful.
    afRqauO.jpg

  4. Well the sentry towers should be taller than the wall turrets if they work the same as in the main game, wouldn't want shorter towers outranging taller ones.

    ...again

    yeah we see how, looks, i have in mind design document about visual unity.

    hey nice Italian XD Cavalry, you can draw the Romans :P

  5. I notice that a lot of the "concept art" for the Egyptian units uses reconstructions by modern-day artists. Why not look at how the real ancient Egyptians depicted their own soldiers during the time period in question? Attached are authentic Egyptian images of their own soldiers. In contrast to some of the reconstructions posted earlier, these tend not to wear much protective armor; most of them simply have loincloths and cowhide shields. Also note their dark cocoa-brown skin colors.

    post-8690-0-92198300-1364422651_thumb.gi post-8690-0-56883900-1364422675_thumb.pn post-8690-0-32969500-1364422775_thumb.jp

    we dont mod the skin yet. only create shields and emblem. and we need, a doc civilization profile.
  6. I love that tower!!!

    I'm gonna make that one xD

    I'll continue to work on the walls I have now as well.

    The first one dates from 2700~ BC, so that's a really nice eyecandy thing anyway.

    The second one is from the walls around some Egyptian temple complex, not really meant to keep an army out, just thieves. So it would be great scenery as well, even if we don't use it.

    I think the Egyptian tower should have extra defence against non-siege weapons, because the door is really high and so the tower would have been really difficult to take over.

    And Assyrian and their Tanks ?

    Chek this link

    https://www.dropbox.com/s/we69razxg940nrj/Osprey%20-%20for098%20-%20The%20Fortifications%20of%20Ancient%20Egypt%203000-1780%20BC%20%28ocr%29.pdf

  7. They look great! Just one concern: the Ankh design looks a little weird to me with the hole in the shield... the Ankh was rarely used as an isolated symbol in Egyptian art. I would replace it with something a god (I know the Egyptian military named their battalions after gods like Ra or Ptah). 579.gifthat is Ptah

    and this is ra: 319.gif (I am learning Middle Egyptian)

    Other than that, Great Work!

    i Change it
  8. What do you guys think? Two walls for the Egyptians?

    post-4287-0-53897900-1364402912_thumb.jppost-4287-0-35632100-1364402913_thumb.jp

    Big strong wall and a small weaker wall.

    @Lion: Do you think you could make a desert block texture for the big wall and a plaster texture with playercolor triangles at the top border for the small wall?

    yeh but its more easy but that txture for faces.

    These videos should give you an idea about how to make UV maps and texture an object.

    If you've got any direct question I will gladly help you.

    Yeah now its for Learning :D

    post-4287-0-42201000-1364400078_thumb.pn

    You forgot to remove the white lines from the black/white shield texture.

    And could you make the ankh shield with playercolor?

    post-4287-0-03317700-1364400436_thumb.jp

    upload to FES Webpages XD now nobody can say we dont do anything
×
×
  • Create New...