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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. "why he can attack people standing walls": Guess standing behind the wall (since there are no units upon the wall)?

    FoOKhak.png

    they dont rech the Dropsite, the Wall impides to do.

    but units the path obvius is for the gate, why dont use the gate? because is no programmed to do that task.

  2. IMO ranged units should be able to shoot above a wall but only target units visual to the player the unit is owned by. And walls should block sight. So an owner of a wall has an advantage because the towers grant sight on the enemy exclusively to him (and his allies) while an enemy of the walls owner would have to get a unit into the wall first to enable his units to attack units inside (on the other side).

    Is any kind of "line of sight" implemented at all or is everything inside a specific range revealed?

    good idea the opposite player can no see a army in other side waiting for destroy them
  3. Not attack the wall, hit the wall of people, Is the wall of the enemy can attack the walls of the people directly, rather than destroy the wall first, and then attack the walls of the people?

    hmm i know what you mean the melee try to reach target, but the wall dont let them, that because Pathfinding or Ai dont recognizes walls yet.
    • Convertion like Age of Empires.
    • Mercenaries Buildings (see trading outpost) that are in rMS controled for first user to spot it or for Outpost Controlling.
    • Mobile grand Tent(pack and unpack Buildings)
    • Units can use skills.
    • mod tech for Bronze needs (Forging bonze)
    • RMS to own needs.
    • and oher. only gameplay. no much Technical. but Conversion can be hard but i miss that, but i dont want priest Rush.
    • Ships turn in to Wagons(Pack/unpack)
    • Wagon to store resources.
    • A Civilization can turn in other or asimilate others. Sea People into Philistines.
    • Diplomacy traits (AOE3)

    all can benefits all of this , 0 .A.D., FES Projects, ROE Kimball Project. Moder Warfare 0.A.D, and future.

    know i ask to much but, i look the way to attract more people here.

    Many people asking to me if i can help with his ideas for a MOD. or how start one.

    but for now im interesting in Main Project to be Beta and 0.1.

    but i want train to Inexperts. and all can Learn.

  4. People check this Guide Before to Mod.

    :)

    http://trac.wildfire...i/Modding_Guide

    ____________________________________________________________________________________------

    The Egyptians are Near!, With the accession of Ahmose I, I would succeed in expelling the Hyksos from Egypt and placing the country under a centralised administrative control for the first time since many centuries,the Egypt can Expanding The empire?

    ______________________________________________________________________________

    When people Join to do something together, and believe in good project that project,rises, and to be successful.

    Thank team of FES we are working fast. and Thank you WFG Team for share your Project with players.

    We are in Expansion.

    Now all member can participate in

    https://sourceforge....teia/wiki/Home/

    And i want discuss some task and time.

    and we dont forget our sites, especially update with news. and Invite more people to join, find some talents and responsable people how want admin our sites. and make Desing Document. Civ Profile. THank you.

    we are nearly to have a SVN.

    http://svnbook.red-b...m/index.en.html

    Now we are start to do things more fast.

    as a village that growns to convert in mighty Empire!

    now we can to know how create a SVN

    _______________________________________________________________________

    Programmers Needed!

    If you're interested in making mods for 0 A.D., then we need your help! We are currently beginning work on a series of 0 AD DLC modpacks focused around the Bronze Age Mediterranean. We are in need of Programmers, 3D Modelers, Painters, and anyone else willing and able to help. Please reply to this post

    [in Modify this When change our Needs ]

    whe need Add some Features. or possibly. we are interesting in if is possibly take some task with our own Programmers, and do things that are discarded by Team WFG.

    I need Pin this.

  5. Hmm... This kind of thing was originally in the game, but was taken out in one of the alphas by Philip (I think). This was done to simplify pathfinding. Also, as a multiplayer gamer, I don't see how players will have time to build roads when they have 100 other things to take care of. :) Though, I could definitely see including roads in scenarios.

    in ROn was automatic the roads, they formed fo where units was passed between cities. but i dont know if that can slow performance.
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