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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. "why he can attack people standing walls": Guess standing behind the wall (since there are no units upon the wall)?

    FoOKhak.png

    they dont rech the Dropsite, the Wall impides to do.

    but units the path obvius is for the gate, why dont use the gate? because is no programmed to do that task.

  2. IMO ranged units should be able to shoot above a wall but only target units visual to the player the unit is owned by. And walls should block sight. So an owner of a wall has an advantage because the towers grant sight on the enemy exclusively to him (and his allies) while an enemy of the walls owner would have to get a unit into the wall first to enable his units to attack units inside (on the other side).

    Is any kind of "line of sight" implemented at all or is everything inside a specific range revealed?

    good idea the opposite player can no see a army in other side waiting for destroy them
  3. Not attack the wall, hit the wall of people, Is the wall of the enemy can attack the walls of the people directly, rather than destroy the wall first, and then attack the walls of the people?

    hmm i know what you mean the melee try to reach target, but the wall dont let them, that because Pathfinding or Ai dont recognizes walls yet.
    • Convertion like Age of Empires.
    • Mercenaries Buildings (see trading outpost) that are in rMS controled for first user to spot it or for Outpost Controlling.
    • Mobile grand Tent(pack and unpack Buildings)
    • Units can use skills.
    • mod tech for Bronze needs (Forging bonze)
    • RMS to own needs.
    • and oher. only gameplay. no much Technical. but Conversion can be hard but i miss that, but i dont want priest Rush.
    • Ships turn in to Wagons(Pack/unpack)
    • Wagon to store resources.
    • A Civilization can turn in other or asimilate others. Sea People into Philistines.
    • Diplomacy traits (AOE3)

    all can benefits all of this , 0 .A.D., FES Projects, ROE Kimball Project. Moder Warfare 0.A.D, and future.

    know i ask to much but, i look the way to attract more people here.

    Many people asking to me if i can help with his ideas for a MOD. or how start one.

    but for now im interesting in Main Project to be Beta and 0.1.

    but i want train to Inexperts. and all can Learn.

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