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Posts
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Joined
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Posts posted by Lion.Kanzen
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98% only left a fix a thing, and nobody take it. XD. in facebook 0.A.D all ask me when is come out.

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only in shooter i do that. in RTS never XDWe still need to have a default option
I would guess most people don't change the default key bindings (I know I don't in most games) 
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yeah, Marketing Searching that the way of Products will be improvement and managing decision

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uh, tht is the adventaje our mod, when we mod, check the units

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ok i do it
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here is v1


HaIR- / Pelo(spanish)
Link-Enlace
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hmmm that give me idea to discuss.Or like wesnoth, they have a mod server.
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ask about polygons i want to know.ok i will do that guys excuse me i'm a noob
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but i want one way to install. a Updated a something like AOEO have.

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When we finish Bronze Mod.[Aristeia] maybe can do one for Japan and Korea- or Mayan and precolumbian.
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now you was know XD. even me dont want to Work today.
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many when formations feature are availableElephants eat greek hoplites for breakfast though. I was really surprised that spears do not counter elephants.
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i think the terrain can convertd in to Cobblestonde by Town borders.I would say that it would be a great feature to see by far in game. More city building elements is always a plus to me.
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sorry i was do it quickly - i must do it in Illustrator XD.You're right, I mean, there need to be perfected, this aspect should be perfect.
BTW : A very good legend!
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"why he can attack people standing walls": Guess standing behind the wall (since there are no units upon the wall)?

they dont rech the Dropsite, the Wall impides to do.
but units the path obvius is for the gate, why dont use the gate? because is no programmed to do that task.
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thinking if they don't know and have order to attack all units(enemy) its like civilian try to reach a dropsite that are behind a wall. try to test that.Enemy standing on the wall, he can not see the walls, why he can attack people standing walls?
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good idea the opposite player can no see a army in other side waiting for destroy themIMO ranged units should be able to shoot above a wall but only target units visual to the player the unit is owned by. And walls should block sight. So an owner of a wall has an advantage because the towers grant sight on the enemy exclusively to him (and his allies) while an enemy of the walls owner would have to get a unit into the wall first to enable his units to attack units inside (on the other side).
Is any kind of "line of sight" implemented at all or is everything inside a specific range revealed?
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hmm i know what you mean the melee try to reach target, but the wall dont let them, that because Pathfinding or Ai dont recognizes walls yet.Not attack the wall, hit the wall of people, Is the wall of the enemy can attack the walls of the people directly, rather than destroy the wall first, and then attack the walls of the people?
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ok i see what happens. than you again
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that we discuss with Idawin if start a git or a svn. thank you so much. i tell to my team mates especillay idawin.
you know other site for discussion that can help us to bring Programmers?
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- Convertion like Age of Empires.
- Mercenaries Buildings (see trading outpost) that are in rMS controled for first user to spot it or for Outpost Controlling.
- Mobile grand Tent(pack and unpack Buildings)
- Units can use skills.
- mod tech for Bronze needs (Forging bonze)
- RMS to own needs.
- and oher. only gameplay. no much Technical. but Conversion can be hard but i miss that, but i dont want priest Rush.
- Ships turn in to Wagons(Pack/unpack)
- Wagon to store resources.
- A Civilization can turn in other or asimilate others. Sea People into Philistines.
- Diplomacy traits (AOE3)
all can benefits all of this , 0 .A.D., FES Projects, ROE Kimball Project. Moder Warfare 0.A.D, and future.
know i ask to much but, i look the way to attract more people here.
Many people asking to me if i can help with his ideas for a MOD. or how start one.
but for now im interesting in Main Project to be Beta and 0.1.
but i want train to Inexperts. and all can Learn.
- Convertion like Age of Empires.
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People check this Guide Before to Mod.

http://trac.wildfire...i/Modding_Guide
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The Egyptians are Near!, With the accession of Ahmose I, I would succeed in expelling the Hyksos from Egypt and placing the country under a centralised administrative control for the first time since many centuries,the Egypt can Expanding The empire?
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When people Join to do something together, and believe in good project that project,rises, and to be successful.
Thank team of FES we are working fast. and Thank you WFG Team for share your Project with players.
We are in Expansion.
Now all member can participate in
https://sourceforge....teia/wiki/Home/
And i want discuss some task and time.
and we dont forget our sites, especially update with news. and Invite more people to join, find some talents and responsable people how want admin our sites. and make Desing Document. Civ Profile. THank you.
we are nearly to have a SVN.
http://svnbook.red-b...m/index.en.html
Now we are start to do things more fast.
as a village that growns to convert in mighty Empire!
now we can to know how create a SVN
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Programmers Needed!
If you're interested in making mods for 0 A.D., then we need your help! We are currently beginning work on a series of 0 AD DLC modpacks focused around the Bronze Age Mediterranean. We are in need of Programmers, 3D Modelers, Painters, and anyone else willing and able to help. Please reply to this post
[in Modify this When change our Needs ]
whe need Add some Features. or possibly. we are interesting in if is possibly take some task with our own Programmers, and do things that are discarded by Team WFG.
I need Pin this.
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in ROn was automatic the roads, they formed fo where units was passed between cities. but i dont know if that can slow performance.Hmm... This kind of thing was originally in the game, but was taken out in one of the alphas by Philip (I think). This was done to simplify pathfinding. Also, as a multiplayer gamer, I don't see how players will have time to build roads when they have 100 other things to take care of.
Though, I could definitely see including roads in scenarios.


Modding vs. Source Code, help getting started.
in Game Modification
Posted
is very outdated somethings. but f you ask they reply you fast. don't discourage, and try use the last version of game, the SVN