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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. I voted as soon as i heard the "contest" was open. The love for this game and this community kept me here since alpha 4, i just couldn't deny it my vote.

    yeah its Best Comunnity from an RTS, the team and we User/contributor make this game with Love, not Money, well a some little amoung money hahaha :D
  2. Done for me too. The game has really become playable this year, and it's been amazing.

    yeah its more very moe than last. but Pathfinder and CPU are great obstacles to have great Performence and experience.

    I set ever session in 100 Units Population Max. But its very Adictive, i wish play with 300 against 4 player in 2013.

    And Improve new Stuff and the Features.

    But The game its More and more, The project growns, User and Contributors, are more every day.

  3. Bu it's not only the time period, but also de geographical approach.

    mayans are in other timeline but thier Military Tech are like too some Barbarians Tribes in Europe and Asia.

    they dont use Metals and Horses but uses Obsidian, and Cotton Armor, uses Bows, Slings, Spears. etc.

    they ae very like to Greek because their City States, Copan in my Country(Honduras), Tikal and others i dont remember XD.

  4. If you haven't modified any of the files in SVN, then there's no risk to using Revert. Someone else had a problem updating today, one of the animations became corrupted.

    only too Files, a Portrait made by me and player.js i set by default 200 pop Max for scenarios, too much lag for more than 250 units.
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