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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. YOU MUST UPDATE THE DESCRIPTION in http://sourceforge.net

    0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, each depicted at their peak of economic growth and military prowess. The six factions are: The Hellenic States (aka The Greeks), the Roman Republic, The Celtic Tribes, the Persian Empire, the Iberian Tribes, and the Carthaginian Empire, each complete with unique artwork, technologies and civilisation bonuses.
  2. Good shot LordGood

    !

    I think the tall building is not necessary, or much lower at least, and with a simpler roof (without those spikes at the top, that look very military).

    Also, the gate is a nice idea but may not be necessary as well, or in a simpler form maybe.

    The rest is very good.

    i igree with Ludo, must be more Humble, think in Greek Market Model.
  3. I like the suggestion to put more emphasis in battle.

    Just because you increase the map size, it doesnt mean that it will slow down combat. The only difference is the delay of time to get to the battle scene. The battles will still end quickly.

    The only problem I see about slowing down combat speed, is that battles will grow larger, because players can produce troops fast enough to constantly reinforce. One ongoing battle could determine the winner.

    but you can perfom control units in a battle. may becan be set in options.
  4. I'm sorry, but i don't see this poisoning/sabotaging as a funny thing. It would be an interesting thing to test, but i think it'd add a whole new level of micro-managing and distractions for the player and coming back when your army is already down isn't a funny thing, imo.

    would be a Prank, you need do someything and: upss... what happes... Why i Train my UNits.. OMG im been sabotaged T-T.

    or the gate don't works ;) and your city its rush because a Unit (Special Commando) Saboating the gates. i think that issue of Gates can be protecte if you put a Outpost near or Elite, guarding gates, maybe some stances can be used to catch out the Special Unit.

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