-
Posts
24.625 -
Joined
-
Days Won
277
Posts posted by Lion.Kanzen
-
-
that is i like from this guy, go ahead Zoot.Okay, I've done a bit of sleuthing on this. I take the above back, the bug also applies to UnitAI kills. The offending call seems to be on selection.js:318. Apparently, what happens is that when a unit in the selection is promoted (as a consequence of killing its target), the selection gets rebuilt and the side-effect of this is that the selection sound is played.
The easy fix is to add a flag to the rebuildSelection() function to indicate whether the sound should be suppressed: https://github.com/z...ad/compare/1713
-
what is most possible? a total war type campaing(strategy map per turns) or narrative?Well, if people are asking only for triggers, then that shouldn't be a problem. We just don't have the manpower to create actual narrative campaigns and folks just need to accept that. I suspect though we'll still get post after post asking why we haven't included a campaign.
-
same i was thinkinghey welcome
I thought: woo Amish brother is also here
welcome to the game!
-
they want to make a new site before 2011Did you see? did you see? they made a new website JUST because i suggested it. I'm important :3
I think i'll (try to) do the zombie mod myself is just adding one unit with almost no ia.
-
I'd normally agree with you, oshron, but i've already thought of this and i'm counting with the possibility of the player abusing of these detectors. For heroes, it's ok, they are unique. But champion units are less common early, and then the player could just have 10 of them patrolling the base streets to prevent any spies and have a control group set on them to fastly get them to counter any massive attack as needed. About Outposts i'd agree, also, but still the player can intentionally build outposts next to base entrances so that any spies are killed on spot. For fortresses, it's the same, though i bet the team will make restrictions for how close to other fortresses/civ centres one can build a fortress.
In Starcraft 2, for example, the Protoss race has only 2 kinds of detectors: The Photon Cannons (their guard towers) and the Observers (an invisible flying unit meant only to spy). Spamming any of these is a dumb thing to do because you'll be wasting resources your opponent will not, and yet, not having any is as dumb as spamming, cause your opponent could take advantage of that and get invisible units to destroy your whole resource production and then your army (yes, SC2's emphasis is on controlling resource spots). But this system can't be applied to 0 A.D. for 3 reasons:
1 - Buildings are harder, and thus slower, to destroy, making the tactic of "destroy the detector for the spy to come in" a bit of a fail, it would only drive the enemy's attention to that spot(while in SC2, when the enemy sees it, the spy is already in and will hardly be spotted).
2 - Resources aren't as precious here as they are in SC2, where even buildings have an optimized order of construction to save time/resources, thus it wouldn't matter much if you spam outposts to detect spies.
3 - In SC2, information is the key to winning, you must always send spies to scout and see what you'll need to build/train next. The longer your enemy stays hidden, the greater his chances of winning. This is not true, at least not yet, for 0 A.D., where the size of the army and the positioning of the fight are more important to win.
- Sabotage in a building like a ancient Black ops Mission ,
- Steal intelligence(Technologies) for your faction.
- Sabotage in a building like a ancient Black ops Mission ,
-
a timed a skill for move between Outpost. each level spy the time its long for doing this.Maybe if the spy had an ability to temporarily hide even from outposts, or if outposts had a detection range smaller than the LoS...
-
of course, i thinks that too but, now we had more 3d modellers. Lordgood its one fastestDude, If you get around doing it, i'm sure no one will complain, why would they? I like to see things changing visually when i upgrade them, it gives me the feel that i really advanced.
-
you are very good create buildings, may be you can propose the Civ Center change in Every Phase.what about being able to research additions and upgrades to existing structures in the later phases? Maybe upgrading a house would raise it's health and population bonus, as well as look more upper class. This way we can have more realistic looking poor and rich districts and add to the city building capabilities of the game. I'm all for making temples and civ centers look grander.
-
i agree with you, but i like see some Neutral that if you capture or put a Outpost change to your own and make Mercenaries(Cheap Units and Weak)I disagree. Firstly, I don't think this is meant to be a fast paced game like Starcraft or others of that nature. Second, building barracks right outside a base and rushing isn't very realistic for a historic game. When you're waging a war, you're going to march your army into enemy territory. You're not going to be able to start recruiting locals as soldiers right outside of their own city.
Edit - I see others addressed this before me, but I'll add my two cents
-
is funny see the Evolution of Game, i remember when the game run very slowly. now run better but with 100 units per Faction.
-
1
-
-
i'd say make spies invisible (cloaked, hidden, etc.) to all units and buildings except for a select few of each, namely:
- Heroes: these will be uncommon enough to warrant them being used to spot enemy spies
- Champion units: (maybe) because they will also be less-common than citizen soldiers and non-combat units
- Outposts: a standing tower in the wilderness will be suspicious of anything that doesn't look familiar, so they'd likely single out a passing spy
- Fortresses: forts would be on high-alert and single out anyone approaching them that shouldn't be
- other spies: naturally, spies would be trained to spot other spies
good Brainstorming
- Heroes: these will be uncommon enough to warrant them being used to spot enemy spies
-
I Like that type ideas. that Unconvencional Warfare. put new level to naval gameplay for some factions.
Same Thing can be work with a great ball of Fire (Or Rolling) to destroy a huge group of enemy soldiers.
-
i didnt know that. very good idea. i like may be add Heroes and Champion units.Maybe it would be nice if like in AOE3 where the spies (or hidden units) could be discovered by heroes. in addition to the other ideas that already have been mentioned
-
i figure like heroes, pop limit max 5 maybe.I try to take Starcraft invisible units as an example, but we must take care to not make our spies so great an advantage as those from SC2, where you only find you are losing when you see the nuclear bombs falling, the cloaked voodoo ships attacking your workers, the zerglings burried beneath your whole marine army or the dark templars destroying wherever you don't have detectors...
-
yes that why always are guys, suggesting same topics in forum.This is an indicator of project's activity and part of its history, "A newcomer is not interested when a certain feature was implemented" - this is probably usually true, but many people may be interested to see an overview, how much the project evolved in e.g. last few months/year.
-
some theses countries can answer a lawyer friend.I would appeal to as wide an audience as possible.
The game isn't very graphic at the moment and I have no problem with my 11 year old brother playing it. Bare breasts might change that, on the other hand the people are pretty tiny and the bikini bra isn't much better. I'd still err on the side of conservative and keep it.
The swastika is historically accurate and probably won't turn many/any players away. If it's legal, I'd say keep it.
-
ANd what are the unuts that are Visible. i like that, remembers me Starcraft Cloaked units, ghost that make mission, like Black Ops missions.for simplicity, i'd say that all that's really needed for a spy unit is to give them an enormous line of sight and make them invisible to most units and buildings, so they can travel unhindered to most places and observe for the player
-
I Think we put in Installer with some Disclaimer about this issue, and regional/country settings.
and Age or Rating for gore(blood) and Nudity.
-
-
that i agree with that we must be askTo be honest, it's not the law that I am most concerned about, it's things like download sites and magazines (as Jeru said, distribution venues). They will readily exclude a game just on the suspicion that there could be a conflict, if not with the law, then with public opinion (read: branding).
One of the Wolfenstein games was pulled, not by the authorities, but by the publisher, because a tiny inconspicious swastika slipped through: http://kotaku.com/53...-german-shelves
-
What are you talking aboutAre you trying to provoke someone by spamming that image? I don't think you have much success
see again.
We must be Tolerant. about others.
-
even feel diferent.
here was a Nazi and India symbol. but its gone.
-
TOTALLY I AGREE.I'm perfectly okay with a toggle or even a Germany-only version that removes the "offending" textures (as long as this doesn't cause multiplayer incompatibilities).
However, there is a distinction between the Nazi swastika as commonly portrayed, and the Hindu swastika we use in the game. I thought we talked about this before and concluded that Hindu cultural symbols (i.e. swastikas) are indeed not banned by German law. Is there not a court precedence in Germany that sheds light on the issue?
And here's another thought: What if we were developing a World War 2 RTS? Would we be "insensitive" if we included Nazi symbolism in such a game? If you can be honest with yourself and say, "We would obviously have to use Nazi symbolism in such a game, whether some people like it or not," then you should be honest with yourself and come to the conclusion that we should use Hindu symbolism in 0 A.D., whether some people like it or not.
for me this not same.
that is only for you guys see why are not same. eve if put in same context
-
i Only a make Critic about laws in these. and Bruno yes is Imperialist.
http://en.wikipedia....Eagle_(heraldry).
i was Make many Versions, that why i make many shields.
but for me its Indian not Nazi.
Put 0.AD Swastika banned Version for these countries. same with girls.
and the people even ofenden with this.
http://www.symbols.n...ide/solarcross/
MAURYAN SHIELDS.
http://www.wildfiregames.com/forum/index.php?showtopic=16653&st=40#entry253219
Some suggestions
in General Discussion
Posted