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Posts
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Joined
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274
Posts posted by Lion.Kanzen
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I post it the bugs that ruined my day.
The new GUI some buttons are useless, i try to use i they didn't respond.
attached screenshot.
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necropolis against demobot svn 24may jhelum x
wdbg_sym_WriteMinidump: unable to generate minidump.
Location: wdbg_sym.cpp:1776 (wdbg_sym_WriteMinidump)
Call stack:
(error while dumping stack: No stack frames found)
errno = 12 (Not enough memory)
OS error = -2147024865 (Uno de los dispositivos conectados al sistema no funciona.)
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The table the planned features is in the trac of the game community you can see, and clear doubts
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that was mentioned by Michael aka mythos Ruler
http://www.wildfireg...pic=15987&st=20
whats a Minifactions are faction from an existing factions or mixed factions
like
Pontus: greeks and persian mix
Galatians: Celts and Greek
Partians
Rebelds, Slaves and Pirates
Jews
Numidians
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This a series of minor modifications
The Changes
- Roman can build basic Wall palisade
https://rapidshare.c...an_palisade.rar
- Player Limit 200 (soon)
- Lion's GUI (for Final version)
- New balancing (soon)
- Scenario (Soon)
- add New Gameplay
- Roman can build basic Wall palisade
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- the walls are cool but its important have gates for next release
- an animation for units that are healing by a priest
- performance (Ai, pathfinder, multi-core processors)
- more visual indicatores
- new units sounds, or variety
- improved GUI
- improved AI for sea maps
- Ai must be the same tech restriction than player/human
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why Romans don't have regular Palisade?
its only that for now. but the game are incredible.
- the walls are cool but its important have gates for next release
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i found a bugs and i will to use this post for report some bugs the first are fishing in land - Hyrcanian Shores Random map.
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A software different from FRAPS and don't use a lot of hardware resources
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1- how i can make Outpost attacks when units are garrisoned?
where and what i must Program or set. want only attack if are garrison soldiers
2- how i mod Palisades are available in all City Phases?
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http://ageofempireso...s/blog-20120326
reading this article found a information that can be useful for Campaign mode (i know so far yet)
"...As we worked on Greece and Egypt we became more familiar with scenarios, and we started to add bits here and there. We became more comfortable with the notion that not everything needed to follow the rules of skirmish, not every quest needed to be the same for every skill level and play style. We also became more aware of how multiple quests of the same type tended to blend into each other, so the player felt like they were simply playing the same quest over and over again."
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Replace alpha-blending with alpha-testing, for performance experiments
forcealphatest = true
i set "true" and the game performs better XD, thank you, that get a game improved gameplay don't lag and run normal, with a bit lag. but thank you this game every day are more playable. the next release a i swear post in Taringa the most huge community online from Latin-america.
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Hastati this my first artwork for my own interface mod
New Hastati
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how i can to fix this message?
"The ai serialize call fail" thats happens when i save one my custom maps.
when i load the map saved in single player game the ai get an error code with api.
i noticed that happens with jubot.
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A Map divided y Five Zone for 4 players, you have enough room for place your city, but every zone lacks 2 or more resources, In this map you must be careful to spend resources, 4 of the 5 zones you have poor metal mining except for middle zone, where are a a lot of metal, but are kept for a large Army of Mercenaries from all world.
Rome Zone, you have a lot of wood but lacks metal, food and stone.
Persia Zone. they have the most balanced Zone, but they dont have metal
Carthage Zone, They have a lot of stone quarry, but they lacks wood, metal and food
Greece Zone, They have a lot farming and flora food, but lacks stone, metal and wood
hints
- you must use the system of trade and Bartering system.
-build a defensive city, and try to create a large army for combat against mercenary and the other factions.
- be careful the Mercenary Army(Gaia) are too dangerous and they can invade your homeland and destroy it.
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The Alley of Death v1.2
Four Civilization into a strech corridor and a rich mineral in middle
1- Grecce
2- Rome.
3-Carthage
4- Persia
perfect for defensive players and multiplayer
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Looking Republican Cohort i find this interesting material about the evolution of Roman Army since early roman Phalanx to Late Roman comitatenses
To Download to PDF
To view only http://www.scribd.com/doc/45795634/Osprey-The-Roman-Army-The-Greatest-War-Machine-of-the-Ancient-World
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check the Water XD}
This in the Random Map "Phoenician Levant "
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Why the game runs slow? , if oher RTS like Spartan ancient Wars or Starcraft 2 run normal, and they are more Graphical complex?
my profile Log has been attached
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its like a Metal Gear and Splinter Cell 2d plataformer
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What is best config for the best Perform for Win 7 32 bits Intel Core Duo 2.00 GHZ chi-set graphic card, 4 gb RAM. Thanks for reply
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Its just for Fun
Thanks to raulfabi for the illustration.
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play Age of empires III a few minutes and don't remember the game has a Gaia warriors or actors that if beaten gives us a treasure, and The Trade post for recruit mercenaries.
In AoE Online and Warcraft are these features and we must recruit mercenaries like Total War Series in camping mode.
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Download Lion's User Interface Art textures
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Hello there how i can change the population limit?
how i cant create my own Random maps script?
How create my own Ai or mod a existing script?
Graphic Invisible Objects Problem Issue
in Bug reports
Posted · Edited by Lion.Kanzen
ERROR: Failed to compile shader 'shaders/glsl/terrain_common.vs': ERROR: 0:1: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/terrain_common.vs': ERROR: 0:1: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/terrain_common.vs': ERROR: 0:1: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: 0:111: 'clamp' : no matching overloaded function found ERROR: 0:111: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:119: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'clamp' : no matching overloaded function found ERROR: 0:128: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' a...
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: 0:111: 'clamp' : no matching overloaded function found ERROR: 0:111: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:119: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'clamp' : no matching overloaded function found ERROR: 0:128: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' a...
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2 ERROR: 0:111: 'clamp' : no matching overloaded function found ERROR: 0:111: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:119: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'clamp' : no matching overloaded function found ERROR: 0:128: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' a...
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2
ERROR: Failed to compile shader 'shaders/glsl/model_common.vs': ERROR: 0:5: '' : Version number not supported by GL2