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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. I noticed that many PPL like formations and I think it could turn out to be a good thing. But at the moment it is pretty much destroying my style of play. I can't order a vast amount of troops even to go to a point on the map without having them stupidly running far into enemy territory not to mention the time lost by the units stupidly tangling around instead of attacking. So I really want something like a "no formation" formation that gives the order to each selected unit individually at least.

    in some games the units can go individually or in group (Battalions). if we implement that, we can need a comman to ungruop and other to grup, the adventaje is special skill in grup, think in a group spearman, kill cavalry, or Archers grup to fire arrows over a building. etc.

    this change the game, and bring to other level, beyond AOK, more Like Total War, but own style, and building constructor.

  2. Here is the link to our official wordpress page. http://fallenempires....wordpress.com/

    Also, @ Lion.Kanzen, When I have more time (maybe over the weekend) I can do one or two of the more important civ's complete design documents. Once they are done I'll share them with you on Google Drive and I can send a public link to each civ's thread with that civ's design document.

    i want show the page when filled with basic info, im studing too, i was talk to you for email :).

    tomorrow i go for Shopping Center [Mall] to buy some gift for Valentines days., only in the night you can contact me my time zone is central -6 hours GTM.

  3. Carthaginian troops

    *Regular units

    - Libyan Spearman (Spearman)

    - Mauritanian Archer (Archer)

    - Numidian Cavalry (Cavalry Javelinist)

    *Champion units

    -Sacred Band (Pikeman)

    -Sacred Band Cavalry (Cavalry Spearman) I don't know if this unit will remain in standart games

    -War Elephant (Elephant)

    Mercenaries

    *Celts

    -Gallic Mercenary (Swordman)

    -Gallic Mercenary Cavalry (Cavalry Swordman)

    *Italic

    -Itallian Allied Swordman (Swordman)

    -Italic Cavalry (Cavalry Spearman)

    *Iberians

    -Balearic Slinger (Slinger)

    -Iberian Heavy Cavalry (Cavalry Swordman)

    They only lack rams and cavalry archers.

    So my point, carthaginians are designed to be the civ with most kinds of units. My suggestion is to make the embassies limited to one faction. Why?

    This way everytime that you play as Carthaginian you will have to specialise in one or another tactics, making an important choice that you will carry with all the game.

    As everytime you face this civ you won't know what kind of units will the enemy deploy, but in a closer range of units.

    Also every embassy could have a few special techs, like aoe3 native post.

    I know that players don't like to be restricted about the options, but it's a opinion that I wanted to share.

    i i agree with you, when you limited heroes you can limited special buildings, when avance to city phase can select what especial tecnologies and buildings , you want to select, a bad decision from player can bring to ruin him/her. like AOK with Minor gods selection.

    this way persian can have other special building.

    greek can have stoa or a other embassy kind building [balkan mecnaries] or tech building.

    Gallic and Briton have a blacksmith or access other special building.

    Roman use can usse Special building like Army camp or Mercenary train building, or Special building.

    Macedonian with Siege Workshop or the Lybrerie or Theatron.

    that aplicable all faction

  4. Because the player shown in TotalNoobPL's screenshot is not an AI.

    hmm,i didn't notice, so are two similar bugs?.

    now i see, its similar to border bug, that can reach a tree in border. that was fixed, right?

    the mine is a Ai bug. other similar to these is unitsin border stand by, ai must be generate a order in that cases, like EE never stop to build , or find resources., or ai must be resign.

  5. Is that a video of TotalNoobPL's game?

    no, its not but may be can be same bug, this video is from SNV last Build. is a regular gameplay and is no first time a saw this behavior. the unit dont end to cutting even 20/20, may be TotalNoobPL can be givve us a video or screenshot.

    if noticed is diferente that when The AI tries to reach a tree that is outside of the map.

    no, its not but may be can be same bug, this video is from SNV last Build. is a regular gameplay and is no first time a saw this behavior. the unit dont end to cutting even 20/20, may be TotalNoobPL can be givve us a video or screenshot.

    if noticed is diferente that when The AI tries to reach a tree that is outside of the map.

    i try to do.

    steps to replicate this bug:

    conquest all map building in all territory possible and destroy all AI buildings.

    even when a replay she stop, after a few minutes, start again try to cutt over her capacity and dont go a dropsite, obviusly

  6. What makes you so sure this is due to there not being a dropsite? I've seen this when the tree is unreachable too. Also, this doesn't look like the AI player - the civ emblem is Iberian and so are the buildings in screenshot.

    There is a similar issue with qBot though, where it will try gathering from a resource and then stop if there is no drop site and then start again over and over, but that is an issue in qBot, not in UnitAI.

    after i was destroyed all they buildings they continues cutting and do it economic task. and they are no to close to border.

    another bug, the units dont do anything in border, stacked next to other units. but i take a shoot for confirm.

  7. I think it's a known bug. The AI tries to reach a tree that is outside of the map. The woodcutters aren't able to take wood out of it, and chop forever.

    that is different bug, this is when ai don't have a warehouse/mill/dropsite. or any building, same thing happens with farming and mining
  8. I quickly found some things I didn't like so I'm attaching a new image. These include, slightly larger paddles and some decoration on the wooden support for the ropes. Also, don't pay too much attention to the sails since those are duplicated planes and produce weird results upon rendering, but it should look fine in game.

    GZVtcLt.jpg

    great work. , waht program uses to do that? blender only?
  9. The armored elephant is a champion unit. It does not gain ranks. The non-armored elephant will have up to 3 riders, one more each gained rank.

    Adding grunge maps to the metal make it look like wet from a distance, looks ok when zooming, but I think is not necessary.

    Argyraspides and Hyspapit too? ;).

    Not the actuallooks some leather or plastic only this, is my opinion, the other textures are very cool.

  10. Okay Lion,

    I'll email you shortly (I just don't want it posted publicly)

    send me at email. [lion.kanzen] google mail ;) you know

    ;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

    libyphoeniciancavalry.jpg

    phoeniciancoin2a.jpg:/

    Relief_Sargon.jpg

  11. Just a reminder the Phoenicians colonized Carthage they where the parent civ.

    Enjoy the Choice :)

    yes that we buildings have same with other texturs more Levant materials than North African-South Spain

    Brief History (off the top of my head.... I can do more later):

    The Phoenicians began as a tribe of Canaanites who settled in the agriculturally fertile region in the Northern Levant (Lebanon and Coastal Syria). They formed city-states, much like the Greek poleis. Some of the most famous of these city-states were: Sidon, Tyre, Byblos, and Baalbek. Most of these cities are still inhabited today. It's hard to find Phoenician ruins because they are buried under later Greek, Roman, Byzantine, Arab, Ottoman, and Modern buildings. The city-state of Tyre, in southern Lebanon, sent a princess, named Elissa (Latin: Dido) to found Carthage. The myth goes that she was running away from her evil father and she fled to Africa, where she made a deal with a local chief that if she could surround land with her shirt, she could own the land for free. She cut up her shirt and tied it up into a long rope and encircled the area of the city-state of Carthage, and it was given to her for free! The Phoenicians were also master merchants and sailors, establishing trade routes to as north as England, and possiby as south as what is now Ghana and Cote-d'-Ivoire. They are a very unique culture, and I am proud to have them represented in this game!

    too long yet. Focus in Phonicia, not refernces to Carthage until Final.

    remember the Structure.History; Origin, Rise to power(Without Carthage), Colonies, Forces and Fall.

    in 9 lines :).

    Atenmeses i need your Email to show you some ideas before presented in forum.

    And show you Emblems.

    i need a idea for Phoenician Emblem

  12. in my last game session uses, Wololo cheat for, use an ally units[Note: i set that ally without an AI ] was very interesting Fuse Persian and Roman in a unique force.

    if you dont set AI a ally the units can be, capturings instantly to yours own faction if you send a unit to capturing with unit´s LOS.

  13. Some units/structures, that have errors in their xml's in alpha 12 are not included. Beside that, most works.

    I'll implement the technology-part hopefully next week.

    @Lion.Kanzen:

    Actually, it is a bit too early to implement background-graphics, as the basic structure of the .tex-files should not change (or they will be replaced and manual adjustments will be lost).

    Nevertheless, I'd prefer to have not really background-graphics as this will decrease readability, unless you mean something along "make the background look as if it was old paper". What could be done is making sketches or comparable pictures to that of the extraordinarius in the first .pdf i uploaded (see page 1 of this thread). As you can see, they should be quite higher than wide, so i don't know if this is easily possible for all units/structures. Edit: Ideally, the sketches et.c should be available as vectorgraphics (svg or pdf). Thanks for your help! :)

    Another point thats quite visible in the .pdf is the short or missing history for many units/structures. I don't know if the <History> is used somewhere ingame (or if it's planned), but I guess there are some that could need some extension/rewrite -- this could be a task for someone that is willing to help, but not really skilled with graphical programms or programming

    not, i speak aestethic not screen, for example art sketch/layout like loordgood drawings and micheal art concept.
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