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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. FAQ. Section.

    How join to Team?

    Do something like:

    • Art.Contribute with 2d 3d Models, animate, Texturing-
    • Help to Programming (add Gameplay)
    • Add Maps.
    • Contribute With Info. Text historical and Visual.
    • Traduce something for theTeam,

    How Upload a Document or File?

    use the account of : team@fallenempires.mygbiz.com

    you must ask me the Password.

    Other Studio or Team of Developer can Help?

    yeah, its for all how want do something or improve something

    You have other future packs in mind?

    Other Faction in 0.A.D. timeframe.

    like Dacian, Numidians, Scythians, may be Far Asian.

  2. OK i understand

    http://www.wildfireg...showtopic=10848

    or recruit Programmers in other Forum.

    we must ask first to know how kind Programmer we must find

    ________________________________________________________________

    Swordman basic and Spearman. we make work like romans and iberians. Civic centre. Woman, Swordman, Scout, and Archers.

    Later Mercenary Barracks theme like Carthaginians.

    willers12a.jpg
  3. Yeah i've thinking about if you take 5 Ox-carts or more you could transform them into a civ-center

    the Problem is in 0A don have that Command yet. one thing = transform in other like civ Center.

    a Entity transform in Other, we must request for Help to a Programmer. may be Quatumstate or Historic_Bruno, or Contributor Flexor, Zoot and Alpha123.

    we need:

    Entity Evolving/Upgrade.

    Capture Feature: Convert/take Buildings

    Stockpile Reward for race. if you detroy you take a loot.

  4. We have a Symbol to start a Emblem

    328552.jpg

    _______________________________________________________

    I Propose use Ox Car Battle and Ox cart Support Dropsite(like Mauryans) .

    I Phase Settlement

    II Phase Colorization

    III City State

    b20120810_005.jpg

  5. So perhaps it would be good to add the Lukka ?

    Its difficult find some Infomation of Them. im main interesting in buildings, that is so Had to do.

    Sardians.Sicels(Nuragic)

    Anatolians(Trojans)

    Minoans.

    They we have Many references.

    And the Mixed very fast With Canaan Natives.

    and they are very like to Carthage, is Amazing, they Convert as Philistines, later to Phoenicians, and Later to Carthaginians. and Invades Sicilian XD.

    The gameplay Style can be Race/rush, fast Building and train units, but main units can be Weaks and their Champios can be Expensive.

  6. Pleshet or Peleset, were a people who as part of the Sea Peoples appeared in the southern coastal area of Canaan at the beginning of the Iron Age (circa 1175 BC), most probably from the Aegean region. According to the Bible, they ruled the five city-states (the "Philistine Pentapolis") of Gaza, Ashkelon, Ashdod, Ekron and Gath, from Wadi Gaza in the south to the Yarqon River in the north, but with no fixed border to the east.[2] The Bible paints them as the Kingdom of Israel's most dangerous enemy

  7. About Sea People razing Ugarit:

    Destruction

    See also: Bronze Age collapse

    The last Bronze Age king of Ugarit, Ammurapi, (circa 1215 to 1180 BC) was a contemporary of the Hittite king Suppiluliuma II. The exact dates of his reign are unknown. However, a letter[4] by the king is preserved, in which Ammurapi stresses the seriousness of the crisis faced by many Near Eastern states from invasion by the advancing Sea Peoples in a dramatic response to a plea for assistance from the king of Alasiya. Ammurapi highlights the desperate situation Ugarit faced:

    My father, behold, the enemy's ships came (here); my cities(?) were burned, and they did evil things in my country. Does not my father know that all my troops and chariots(?) are in the Land of Hatti, and all my ships are in the Land of Lukka?...Thus, the country is abandoned to itself. May my father know it: the seven ships of the enemy that came here inflicted much damage upon us.[5]

    The Lukka lands are often mentioned in Hittite texts from the 2nd millennium BC. It denotes a region in the southwestern part of Anatolia. The Lukka lands were never put under permanent Hittite control and were viewed as hostile by the Hittites.

    It is commonly accepted that the Bronze Age toponym Lukka is cognate with classical Lycia. There is a contrast between the maximalist and the minimalist views with regard to the extent of the Lukka Lands. The maximalist view is upheld by Trevor Bryce, who discusses the occurrences of Lukka in Bronze Age texts.[1]

    From these texts we can conclude the Lukka, or Lukka lands, referred to a regions extending from the western end of
    , through
    ,
    and
    .

    The minimalist view is upheld by Ilya Yakubovich, who concludes based on the analysis of textual evidence:[2]

    [W]e have positive philological arguments for the presence of Bronze Age Lukka settlements in classical
    , but not anywhere else in Asia Minor or beyond it.

    Soldiers from the Lukka lands fought on the Hittite side in the famous Battle of Kadesh (c. 1274 BC) against the Egyptian Pharaoh Ramesses II. A century later the Lukka had turned against the Hittites. The Hittite king Suppiluliuma II tried in vain to defeat the Lukka. They contributed to the collapse of the Hittite empire.

    The Lukka is also known from ancient Egyptian texts. They were one of the tribes that constituted the Sea Peoples who invaded Egypt and the Eastern Mediterranean in the 12th century BC.[3]

  8. Wonder: Dagon Temple: what you think guys?

    dagon_temple.gif

    The results strongly support previous scholarly assertions that the Philistines likely originated from settlements on the Greek mainland, though some may have landed for a time in parts of Cyprus before settling in the land of Southern Canaan. These settlers carried notions of Aegean building traditions with them to their new settlements and built according to the practices of their homeland. While there is strong evidence for cultural contact, there is little support for any assertion that the indigenous populations controlled or built the structures of Philistia proper. Finally, the domestic architecture is used to suggest details regarding Philistine household structure.

    http://udini.proquest.com/view/philistine-domestic-architecture-in-pqid:1908118151/

  9. Ya, like tents as houses , heads on spikes ,execution yard with head piles (their temple with shamans), and

    wooden palisade barracks ,Great tent with wooden furnitures inside and decorations outside as decorations

    as their Hun town center,

    wooden piles and stashes as storage , rectangular wooden palisade sheepyard ,but what about huns's building

    civ's spec name and they MUST have horse archers ,with animation MUST be implemented!

    RACE!

    many Exotic Units XD, Raceeeeeeeeeee, and Rise of Bizatium, and Middle Age.

    Whole Gameplay, wull be New.

    I Hope some, changes fo this New Alpha XIV, Alpha XIII be good.

  10. (in blender)

    Scaling: select everything with 'a' and scale with 's'

    About the stairs I'm not sure, but the sides of the stairs look ... unreal. There should be a slope, a wall or stairs on the sides as well.

    I like that gate in the last picture you posted, I wanna make it!!! xD

    "s" hmm, now i know XD, that mean more little but add some other levels?
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