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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The last patch have idle villager hotkey button, but haven't a interface equivalent .
  2. Yes Its true, that re ver me, The first AoE I was AoE (1) Gold Edition, so I have Rise of Rome as default.
  3. @Palaxin 0AD have the same potencial, even beyond than Total War, because the mod possibilities. If any one don't like vanilla can have a mod, example Delenda Est mod. do, that is why I ask many features... Not as default, but just a features avaible to get more mod possibilities. you can get the engine/public mod as you own need if you are trying create an rts , even we can try get far modding the engine itself.
  4. Yeah, you must play that before AOE 2 is hard play a game with archaic gameplay.
  5. Yes but with Pythian Apollo temple in the middle. https://en.m.wikisource.org/wiki/1911_Encyclopædia_Britannica/Antioch
  6. http://kotaku.com/5759801/developer-age-of-empires-3-was-a-huge-mistake was a mistake? Interview with Bruce Shelley.
  7. The nostalgia is very strong in this, may be this why started Aristeia with @Atenmeses52
  8. But I want dark Templar unit as a spy or Ghost unit like an Assasin to kill a hero a later run away... EE 2 and RoN have spies and was fun. Yeah I like battalion system but not like Praetorians, that is boring, I like have single units to do things. The fans wants a battalion system but have the chance to toggle/switch between mass troop and individuals.
  9. @wowgetoffyourcellphone AoeO try to back their gameplay origins... I Enjoy the campaigns, and objectives system, and y very enjoy Inventory system. When AOE online was released I started to play 0AD and I desire a lot of features from AoEo and be simplistic, even I like some differences and other stuff for example immortals have two attacks ( yeah we will have that now) Babylonians have ox carts, I love ox carts...( yeah like the Mauryan elephant) but I love the treasure guardians from AOE 3 and see there... I love. And the other thing, you only have a scout unit for each session, you can't train more. And like AOM you can use superior slots from top, to doing things or get some relevant actions. And the last thing, the Druid unit can attack.
  10. I finally this comment. Reedit have good points. Probably we never try this. Is bad idea for an rts. Specially remove dropsites. When I got my new PC I found out the graphics really were beautiful and the Ballistic effects were awesome. If ensemble weren't lynched by Microsoft I think Age of Empires 4 would've topped all of the previous games, with all the polished elements from the previous installations.
  11. Ok a developer mode to correct a thing... Expansions. the expansions can will happy all. If some day we want new modes without incomodates someone else we can make extra content.
  12. yes I live in that utopia because this game... Age of Empires and Microsoft probably don't make Aoe IV because they aren't focus in games right now. make an RTS is very expensive, the Ensemble Studios always create a bad planning about the time and money the cost each Age of empires project / and mythology, success, yes, but not in time, but over the time, they still selling nostalgia. Hd Editon, new DLC... AoE under siege (Clash of clan AoE version).
  13. @Enrique But who have these skills? If I post this in sub forum nobody can answer. We have a plane in the game and other fantasy units, so I don't see the problem, obviusly I'm not asking by my own need. So we need await from more animators, we can learn but... After try to do an anthropomorphic model, to animate some expert say ago it's need learn about natural anatomy and how the human body moves. so was simple suggest... So no problem. i know the horses are more important because the old models aren't enough good right now,neither actual standard. @Palaxin no offenses but the images looks tiny for me I will try to put in spoilers.
  14. I like abilities based in stamina/mana/energy bar. so Starcfrat is an rts based in that micro, that a thing I love, but the thing Imdesire to 0AD are special units with those abilities to be support units, like the Dark Templar, can be nice include spies and units with stamina or energy to get their skill to create another layer( optional of course) of gameplay, unconventional warfare based in spies and assassins, AOE 3 have that idea.
  15. I'm recycling from Reddit post and other the strongest points.
  16. Even a guy like me the release of AOE 3 don't be good. But after a decade the game have a good feeling now, even is most play by fans than AOE I. I found several topics in other community, I'm very interested in the developemnt of this, because they make errors, that 0AD don't be make. Here is an interview about the hard was develop this game. http://www.eurogamer.net/articles/2011-02-14-age-of-empires-iii-a-huge-mistake
  17. Yeah , I though this but... In 0AD we create the finished unit stats and later it's implement in technology, 0AD have yet a differentiate tech tree by civs.
  18. Searching things a found some interesting definitions. My concept is little different... But I love this concept. http://ageofempires.wikia.com/wiki/Mercenaries_(Age_of_Empires_III) in 0AD we can call Rebels and Mercenaries Rebels Rebelds are like Mercenaries, but they are improved versions of units, but unlike Mercenaries they are the improved version of a very basic units. They usually cost more Population but less metal compared to Mercenaries. Examples: Zealots (Judean Mercenary Fanatic) Pirates (Cilician Swordman Mercenary) Certorius army-men (Iberian Romanized) probably swordman Gladiator Rebel (Gladiator Units) from Spartacus and Servilian Wars. swordman and pikeman, even other types of units Bandits (from everywhere) melee unit Amazon (Rebel woman from Scythian clans) Archer may be over horse or Infantry.
  19. Ok this the point where we dont are total war I expect this game mix both AoE and Total War.
  20. For modding reasons can be nice adding some type of models with different pants. this I think is almost same unit actor This can be nice for the second part of Millenium, the Renaissance units And for later units.
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