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Everything posted by Lion.Kanzen
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I can have acces even have a couple candidates ( good voices) for Latin voices to add, I have a friend with a console based in Pro Tools program , my friend have a studio in their house where have a isolated room to record, he is musician. And have experience have audio edition. if you record voice and show me how pronounce that , I can have people have talent to imitate even Germanic pitch, tone etc. so can't be difficult with the other Europeans.
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I can update with my others modders like @niektb and @stanislas69 may be even @wackyserious can help. the programmer part isn't my best.
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Ariisteia needs a lot of improvements...
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This isn't needed pinned anymore right?
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Here are some different styles explained by this guy.
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I found this, is very similar to your animation.
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That is perfect, this even better than I can imagine.
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No problem, I will ask to @Thorfinn the Shallow Minded
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In that case the eyecandy repo can be splitted by old art sets ( abandoned obsolete) and miscellaneous ( too much variants of a existent or modding stuff)
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===[COMMITTED]=== Seleucid Structures
Lion.Kanzen replied to LordGood's topic in Completed Art Tasks
So the name don't be anymore Paradise of Daphne? Can be Temple of Apollo at Daphne? -
@GunChleoc what You think about that ?
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I was take a decision to make a blog with some useful tutorial , like : SVN tutorial. relese notes for each alpha this in order to help my Spanish community 0A.D in Spanish or "0.A.D en español" this can be useful even for profesional bloggers editor like our friend @Jarkendia.
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- dutch
- portuguese
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Hmm... Nuh at last with my voice no...
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I'm not sure but this can be pinned ? here can be nice merge all eyecandy by the volunteers.
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==[Task]== Tiny icons set (simple)
Lion.Kanzen replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Recently I found this topic in the game wiki. http://trac.wildfiregames.com/wiki/GUI_-_Asset_List- 79 replies
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- lion.kanzen
- gui
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Tagged with:
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Needs more than that, have advanced diplomacy stuff.
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Can be possible if a map defines the textures by biomes, texturing by buildings, kind clothes( summer , winter, etc) for the units and winter props? Creates a Persian or Egyptian in winter map isn't realistic but only have a slightly variant may be with color tone and less saturation?
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@Thorfinn the Shallow Minded You know if Europa Barbarorum have good source, because I have plenty of doubts. but here I can found some interesting sources. http://www.europabarbarorum.com/links.html I mean we need prove the sources are you suggested first.
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@av93 Vale la pena verlo y esa música... It's nice to see that scene many times and that music...
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About Romans... And another graffiti cultures.
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Yeah basically modding.
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the other I by human interactivity in this case destroy, but even vandalism is realistic form, in Roman times they like using primitive graffiti with some connotations.
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The ruins need have texture and prop variety that depends by environment desert dust, moss texturing by Britain weather, sea weather damage ( by the marine salt).