Jump to content

Lion.Kanzen

Balancing Advisors
  • Posts

    25684
  • Joined

  • Days Won

    302

Everything posted by Lion.Kanzen

  1. 1-for now we have Lag on gigantic map, I'm not sure but we can go far to our own maximum size. @FeXoR can help me with that question? 2-ladder to climb walls need a lot of code and modify the pathfinder. 3-many time ago the time decided say no to regeneration, but still open in discuss each time a player ask for that. 4-I'm not sure how difficult can be that, remember RoN isn't a full 3D engine. Our game is full 3D. With sappers we discuss that and its possibly but again another things hard to implement easily. Metal represent gold, silver, iron, copper, bronze. about tunnels. 5-I'm against this, the game is not based in RoN, and that one things why RoN wasn't funny for me, probably implement this broke the meta and take lot of time, if will be implement must be in mods. 0 A.D is based in AoE series, mostly influencies by AOK and AoM. 6- yes I love RoN interface and alerts to but for now no are plans to evolving a new interface, we evolving in A16-17 and previously in A8-9. The evolving his open but we are evolving with our 3D art and create more high resolution icons. 7-that's we call wonders, and have their own real scale compared with our real scale about 2/3, isn't planned change that. 8- one my favorites topic of all the time, the team says no and another guys (like me) say yes, but we must have first many features in gameplay , before implement a monk conversion. Because the game needs several situation where an entity pass for one player to another. I give the technical discuss to you have an idea how hard to implement is it, but will be funny for devs and modders http://trac.wildfiregames.com/ticket/997 Hard copies can be avaible?
  2. I get this bunch of bugs is kind of curious I only have a one siege machine but the ballista was able to clone its self upgrading towers the centry model still over the defensive tower, was most bug match I ever seen before.
  3. Yes I share before. But is interesting why wasn't implement.
  4. This an example. Works like AoE but is AoM modding hotkeys to build. In this other chart you can se we lack some sets. The only done is the green set to build units. the blue it's called cycle entities. And red it's the building command. So that is why I'm against camera, and only camera, central panel is using some keys as command, example G to guard.
  5. The problem is the economy no one single unit.
  6. Yes, there are another hotkeys to do that. The arrow for example a combination with mouse to rotate.
  7. I upload a tutorial but basically is using many kinds of faces textures or colors over a existent face or statue. so in the way get people with same facial features. Mix of art painting , photo manipulation.
  8. Needs change central panel keys and camera movement keys (QWEASD)
  9. I planned give to him armor and helmet and change background. This a project I have many years ago. he need wear military costume.
  10. This topic need an updated, many task are done. Example buildings.
  11. Is a list of all (total) villager/citizen-soldiers working in a resource.
  12. Before A16 the game had hard counters.
  13. But was necessary the romans(imperial) need metal for everything in DE -The actual counter system is petry bad in Vanilla game. -pair of tech can be great if are balanced, example defense vs attack, armor vs shield , wood vs food, stone vs gold.
  14. I will try to make an alpha artifacts using Blender.
  15. There are similar. http://trac.wildfiregames.com/ticket/1899
×
×
  • Create New...