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Everything posted by Lion.Kanzen
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That texture looks unpleasant with units, look weird, what you think @wackyserious
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Yes, its planned have a elephant with different actors (garrisoned in the tower) . but is an featured not full implemented. similar to wall units.
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Empires Apart. ==Freemium==
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
The betas don't give me a break. NEW Mongols added These nomadic horseback warriors can pack up and move their buildings at will and feature Bloodlust fueled Cavalry and Horse Archers, backed by the might of Dschingis Khan! NEW Winterwald Map Set in the midst of a deep, frozen forest, this map forces bloody contests in the narrow paths between the trees Saving and Loading now works fully in Single Player Skirmish games Projectiles such as arrows have been changed so that the units will attempt to lead their targets. This makes ranged units more predictable whilst still giving a good micro player the chance to dodge their fire. Full localised voice overs for Chinese, Byzantines and Mongols Male and Female villagers and House model rotations/variants added. Update to the tech tree for Town Centers. You can now build one additional town centre upon researching Basic Economic Development (for a total of two) and then two more upon researching Advanced Economic Developement (for a total of four). And much much more!- 209 replies
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[Request] Yakhchāl - aka "Ice Pit"
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Art Development
https://www.enca.com/life/unesco-adds-4-new-heritage-sites -
[Request] Yakhchāl - aka "Ice Pit"
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Art Development
Yes I saw this news. -
Tech tree (aesthetic ) good examples
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
Only for merchandising proposes. collectors love this. -
I can modify yours to be great and useful, other things with actual. yellow don't have proper contrast with white.
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@stanislas69 you need the second proposal?
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however I'm not much fan of vanilla machanic , in AoE 1-2 you havent a thing like ranged cavalry (hit and run) in early, that's why is the most used early rush since many alphas. I dont like that, I'm not big fan of "suppress things" and add new variants... I love the simplify of AoE 1.the fans of first game are more micro than AoE2 average player. ----- in all games like this the defenses are more value than Sc1-2 for example. you need expand easily over resources making bases because you haven't storehouses.
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indeed. bell mechanics have double impact(negative and positive) and 0 A.D its the firts one have two levels. even in AoE 2 have this impact, in early is too bad have the CC or TC "idle".
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0 A.D was conceived after AoE 2 , for the epoch was revolutionary and realist. now is considerate old school. Remember AoE 1 don't have things like a siege ram or capturing , you can't camping(turtle) in 0 A.D like you do in AoE franchise. The first you can use houses to turtling. "even in offensive"
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But the liion is for a banner bearer than standard rally point flag.
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Civ: Eastern Romans/Early Byzantines
Lion.Kanzen replied to Mythos_Ruler's topic in Game Modification
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in General Discussion
http://medievalpoc.tumblr.com/search/Hellenistic I'm not sure if they are Kushite or from East Africa.- 1044 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in General Discussion
I found this https://seetobehumanityearth.wordpress.com/tag/silk-road/- 1044 replies
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The banner don't request so much details. unless you uses for many proposes.
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Looks petty fun to animate those gentlemen in the top. @Alexandermb
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Because is an feature in mostly of AoE franchise.
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Creating Textures in Photoshop
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
More tuto. https://www.pluralsight.com/blog/film-games/tips-techniques-creating-seamless-textures https://www.gamasutra.com/view/feature/131482/the_power_of_the_high_pass_filter.php
