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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Pilgrims and the making of pilgrimages are common in many religions, including the faiths of ancient Egypt, Persia in the Mithraic period, India, China, and Japan. The Greek and Roman customs of consulting the gods at local oracles, such as those at Dodona or Delphi, both in Greece, are widely known. In Greece, pilgrimages could either be personal or state-sponsored.[7] The Eleusinian mysteries included a pilgrimage. The procession to Eleusis began at the Athenian cemetery Kerameikos and from there the participants walked to Eleusis, along the Sacred Way (Ἱερὰ Ὁδός, Hierá Hodós). https://en.m.wikipedia.org/wiki/Pilgrimage Maybe they could generate gold instead of glory.
  2. Among the Spartans, the Hippeis composed the royal guard, which numbered 300 young men under thirty years of age. These at first served in the heavy infantry, and later served in the cavalry. I didn't know anything about this.
  3. Hippeus!? An Hoplite unit called hippeus!?
  4. The battles between Persians and Greeks are a highlight. I would reserve it for the first campaign trilogy. I would build the story of how the Greeks became problematic for the Persians.
  5. The trend now is single player content. This is what most RTS fans ask their developers for.
  6. This is 2 steps worse I think. The first one we can say is an excuse for the failure of AoE DE. Now this is offering money to a group of modders and releasing more content. They already did that, with Forgotten Empires.
  7. I have thought about the others, but with mollusks, especially the one that gives purple and crimson tints. https://en.m.wikipedia.org/wiki/Tyrian_purple
  8. Haha They are basically taking ideas from modders, working with them and selling their ideas as mods, basically paid mods on testosterone. I don't want to sound bad, but we already did this, even though we took it from their franchises and adapted it to ours. They only need a mercenary camp and slave units, Wow is right about they are taking a lot inspiration. It wouldn't be difficult for them to release an AoE I with a AoE II DE engine and new mechanics. The only thing missing was the scout ship.
  9. Everything they didn't release for AoEDE they release for AoE II DE.
  10. I know, I just wanted to reiterate to ensure we're all on the same page I'm still not sure, we should do a survey(poll) before making any scenario. In fact we should make a story with characters and a historical background. That needs to be decided too. I can think of a group of Greek colonists founding colonies and helping their neighbors against a common enemy.
  11. Yes, that's basically what the video says about how to make a good tutorial.
  12. Then the author was missing. Or are you going to leave it like that? Or is it anonymous?
  13. That's the main question, either way, it would be the first campaign and it would be easy, but not boring. We can do it like this: Learning scenario and then 3 different scenarios to practice the first one. And then another and again more scenarios to practice.
  14. It sounds more like the Statue of Liberty in New York. Wouldn't something more poetic like breaking our chains or we broke our chains be better.
  15. Let's think about the first scenario, it's the longest for someone who has never played. I found a couple of videos, they can teach us what a player needs in the first few minutes. Let's not forget the basic controls.
  16. That's going to take time. We do not agree on how to implement the learning campaign. We do not know which factions will comprise it. If we compare the current tutorial, it doesn't have a story, it's just a bunch of instructions. It has no immersion. Even youtubers use it to show game content, it's not very entertaining. It's not that it's bad, it just lacks personality, a kind of sharing. It's good to practice.
  17. Because you have to select campaigns and I think that's how it already works.
  18. It always starts with a small idea and develops little by little making it a little more complex. First screen - campaign selection - What is sought is to have a fairly graphical interface, with a map and the different factions on it. Obviously we'll start simple with a list and a drawing of the map. Second screen. -Scenario selection - On the second map there will be a list of scenarios, difficulty selection, back and play buttons. On the left side three buttons: instructions, hints and history. Below is an illustrative map. And above the name of the campaign. On the right side is a list of scenarios that should be unlocked.
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