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Posts
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Everything posted by Lion.Kanzen
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I will share in Spanish FB, now in Portuguese too.
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No pudo, no los encontrĂ³.
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So we have a trench, with some small defenses, we only have to garrison the wagons, and archers. Then the building that would be made would be an earth trench with some small defenses, like palisade and fences, with spikes, a pit (decoration) may be healing them. Later I will do the sketch. Now what I need is for normal wagons to turn into wagons of war, That what would amount to is a small siege tower,It will house only archers and spearmen, and it will garrison that trench. There will already be at least 3 versions of it, of different level and capacity.
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Eureka. I know how to implement it. At least for now. First, we create a base building, the carts are only garrisoned there, And archers, same philosophy of the wall segments, with prop actors.
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Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
It must be taken into account that China is the only one finished. The rest are playable concepts. So it was 0 A.D between Alpha 6 and alpha 20. -
Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
I'm not sure what he needs but we could help him because of time constraints, for that, but that's what the CoM exists for. @Lopess can help. I'm just ideas/artist 2D. (One founders of CoM) In fact with the help of Stanislas, NiekTB we resurrected the China mod (Rise of the East) around 2011...2013 -
Stan` is the best
Lion.Kanzen replied to noob_player's topic in Introductions & Off-Topic Discussion
In personal conversations he told me how stressed he was from having so many responsibilities and that is why he needed to take a break. -
[localization] project languages
Lion.Kanzen replied to Nescio's topic in Game Development & Technical Discussion
Thanks a lot you have links for this? -
Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
that is what we are trying to do. https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/?do= -
Stan` is the best
Lion.Kanzen replied to noob_player's topic in Introductions & Off-Topic Discussion
Stan is too busy, long enough, he is the man who connects all the pieces of this project. -
We need have to give to them a technical and scientific boost for workshop. Even more siege power.
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The territory of the civic center does not give enough space to create the perfect environment to create a farmland in early.
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yes it is what I have always said the people who were offended were people who got used to winning in multiplayer for 3 years in a row and now that we change the rules of the game (to put it in some way)This person who are quite scandalous who did not blame that they are good players in Alpha 23 but that things had to change because the game before 24, It was quite imprecise and very disorganized, Now games are much more organized and the screen feels a little more controlled, you can micromanage the game much better. What it does is that Alpha 24 still feels incomplete regarding some things and has some bad decisions regarding some of its structures. The Romans for example are quite limited with their special buildings, most of them were ruined) But we will launch an update to silence those criticisms ( Or at least that's what we're going to try to do this time). From there, away from the usual suspects, there were no criticisms from the general public. No criticism on social media beyond some trolls even less than that, a single one. The game in Alpha version was not intended to always be balanced. We are all just Alfa testers. We have to start looking for how to restore the functionality of some factions. How to fix the due operation of many structures. And how to go further, with asymmetrical factions.
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There are always going to be changes, beyond the alpha state. you guys are forgetting the game still missing many planned features.
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@Stan` is solved.
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that doesn't represent the majority of players.
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All civic, temples specially those nations. that their religion is part of their cultural identity.
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Some of us like roleplaying to play.
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I want this too. @Stan` How's Omri free time?
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a macabre idea is in my mind, that they (Elephants) end up turning into food, in other words: huntable for enemy troops, I mean for the enemy is feasible get food if this units is outside of territory like if was a wild animal and turn it into a source of food.
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Differentiating civilizations by economic structures
Lion.Kanzen replied to Nescio's topic in Gameplay Discussion
In Alpha 6 the boats could walk on land I remember. -
Differentiating civilizations by economic structures
Lion.Kanzen replied to Nescio's topic in Gameplay Discussion
The lack of units in the fortresses bothers me too. But without a doubt we must add new ones and not go back to the Alpha 23 because it is a setback in a lot of aspects, Although a24 also brought small setbacks to some civilizations. But in the absence of deficiencies we can move things and create new things for strengths. I think that the type of units that can be created in the fortress are for the defense of a city or a position (a perimeter). Then they would be units that serve to defend fortresses and maximize defenses. Basically anti siege units. And trash units ( to bulk faster the army) some auxiliary units. -
Differentiating civilizations by economic structures
Lion.Kanzen replied to Nescio's topic in Gameplay Discussion
I have the feeling because of the questions they ask me on the page that I administer and the forum. what people consider our project as something close something finished just because it can be played Yes, because the industry standard has dropped a lot, triple AAA releases games completely full of bugs and errors. Not that 0 A.D doesn't have any of that, but people compare some disasters to some partially complete games with what we have + we are an indie project, which means that they are even more lenient with us.