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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I think I've seen this a couple of times. They stop training when they run out of resources. And you have to reassign the queue.
  2. ccromanodae.blend I'm going to leave a version here. it is quite advanced.
  3. there is no alarm for when some player start to build a wonder.
  4. I'm looking to save work, I want to see if we have some low poly files in the .blend extension, like: -barrel -pottery -village props (tools, Or some hay) -some cart. I don't want to use prop prop points, yet.
  5. I'm going to try to see how I make the textures work and make my rocks/stones low poly. You know use a retopology technique.
  6. Pinus devoniana is a species of conifer in the family Pinaceae. It is found in more than 15 states of Mexico - from S. Sinaloa to Chiapas - and Guatemala in montane, relatively open pine or pine-oak forests at altitudes from 900 to 2500 m.
  7. In Guatemala, where most of the current Mayan groups and ruins are concentrated,The following pine species are the most common. P. ayacahuite P. setrobus var. chiapensis P. caribea var. hondurensis P. hartwegii P. maximinoi P. devoniana P. pseudostrobus P. montezumae P. oocarpa P. tecunumanii
  8. If I think I mentioned something like this somewhere. We want this to be tested. Don't just stay on paper (concept)
  9. we should do a single mod. in this way the set of solutions is tested.
  10. xNormal is a free software that we used before the Substance Painter It is recommended to use Substance painter for all the baking possible But in some cases XNormal might be needed, for example if the Substance Painter is buggy and slow and no other solution is available with alpha maps, as it's not possible to get the alpha map easily out of Substance Painter When baking a normal map, use setting -Y when baking because the inverted way is used in our editors When baking a color id map you might want to use Antialiasing x1 to create crisp edges for masking in Substance Painter Baking an alpha map in XNormal and adding it in Painter Start with XNormal Select the low poly mesh WIP [Space reserved]
  11. In the mods there are several of those factions.
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