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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. You should get a base programmer(Permanent). So you would add new mechanics, I want to try out some new ideas that have come to mind.
  2. This group, they are definitely the worst. Latium was not far from this group. Volcanic maps would need new ideas and mechanics. Anatolian plains is very boring, is a empty map, almost a demo map. Northern Lights needs more concentrated resources( closer together).Maybe more fishing and hunting. Maps with little wood can be improved by creating groves with lots of wood and perhaps having them regenerate.
  3. This is one of the trends of RTS. Battle Aces. From former Blizzard employees. It's made for short games. Very mobile style. It's interesting that you can create a deck before the game starts.
  4. https://en.m.wikipedia.org/wiki/Massylii Regarding Massilian it refers to Massylii.
  5. It is said to have been found in present-day Algeria. From the 4th-3rd century BC. I don't know if this corresponds to this faction or to the Berbers. The text says: This is how the royal mausoleum of Amdghassen looked like in Batna province Its construction dates back to around the 4th 3rd century BC of the Massilian period according to : carbon 14 diagnosis of the wood found inside the mausoleum. The mausoleum, according to the historian Al-Bakri, was subjected to several attempts to demolish it and they failed to demolish it and caused several gaps in the building. In the 16th and 19th centuries, the copper supports that supported the mausoleum were stolen, causing the building to become fragile and threatened with collapse at any moment.
  6. Yes, but it should be less effective against its counter. If not, the strategy to win will be to use champion melee cavalry.
  7. Multiple ideas can be used at once to stop spam. It also needs to be nerfed a bit. The cost is not going to take away the unfair power over their own counter unit; the spear infantry (Hoplites, pikemen, spearmen).
  8. The capture system had not been implemented.
  9. That balance was introduced before A15 when there was a counter system.
  10. That is why the other alternative is to regulate it with population capacity. In many games the cav usually costs 2 capacity.
  11. Spamming happens due to many circumstances, a snowball effect of CS, a product of citizens being soldiers and collecting resources. Therefore they can also build barracks, therefore they can create more CS to collect more resources. Another problem in my opinion is the population cost of the units, a horseman = a foot soldier, what changes is the resources, but when you reach the middle is pointless.At that stage, 10-20k of wood and food are already reached. It's easy to spam anything that costs wood and food, as well as getting metal through bartering(In case of not having metal mines).
  12. All this explains why they destroyed my spearman and swordman + range units armies and then I trained a sword cav battalion and destroyed the opposing army, even with Astharthe cav+ hoplites(Carthaginian champ cav).
  13. Infantry are supposed to be able to scale walls and enter through tower doors, speaking to how battles worked in ancient times and medieval.
  14. It is unreal that a horse rider can take a fortress. The capture rate or capture power should be reduced dramatically.
  15. It doesn't matter, it is not important at this stage, the topography must be done first.
  16. The first criteria must be gameplay. The second performance. The third beauty. The fifth... originality.
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