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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. You lost, you got kicked out and now you blame the game. Very original.
  2. I've never played them but they were playable scenarios in development. Alexander's campaign is complete
  3. There are already some campaigns underway but they do not have a basis or structure to support them. By support I mean the code. ----- ---- The second thing is to implement it in each alpha.
  4. It would have to be planned to build the edges of the mountain. Similar to RoN mines.Or something like that.
  5. NABATÆANS: By: Executive Committee of the Editorial Board., George A. Barton Table of Contents Not Identical with Nebajoth. Semitic tribe or group of tribes which overran the ancient Edomite country and established a kingdom which extended from Damascus on the north to Hegra (Al-Hajr) on the south. Their power at one period was felt in central Arabia as far east as Al-Jauf. They also occupied the Sinaitic Peninsula. The capital of their kingdom was Petra, the Selah of the Old Testament (comp. II Kings xiv. 7). The Nabatæans were in possession of some of this country as early as 312 B.C.; for Antigonus, and afterward his son Demetrius, tried in vain to conquer them (Diodorus Siculus, ed. Dindorf, book xix., ch. xcv., xcvi., c.). At the time of the Maccabean struggle Judas and Jonathan, the sons of Mattathias, had relations with them (comp. I Macc. v. 25, ix. 35). It is probable that they had begun to overrun this country a century and a half earlier than this, and that they are alluded to in Malachi i. 2-4. Their occupation of Edom forced the Edomites up into southern Judah, causing the former inhabitants of Seir to occupy the Judean cities. It thus happened that in the Maccabean period Hebron was an Edomite city, the Judean border town on the south being Beth-zur. Not Identical with Nebajoth. It was formerly thought that the Nabatæans were identical with the Nebajoth of Gen. xxv. 13, and with the Na-ba-a-a-ti of the annals of Assurbanipal; but Glaser has shown ("Skizze der Gesch. und Geographie Arabiens," ii. 418 et seq.) that the two were distinct. The name of the Nabatæans was spelled with a ט; that of the Nebajoth, with a ה. According to R. Judah b. Hai the Nabatæans are to be identified with the Kadmonites of Gen. xv. 19 (Yer. Sheb. vi. 1). A large number of inscriptions of the Nabatæans have been recovered (comp. "C. I. S." part 2, vol. i., pp. 183-486). They are written in the Aramaic language. The Nabatæans were, therefore, either of Aramaic extraction or Arabs who had come under Aramaic influence. Their inscriptions are for the most part funerary ones, and contain little historical material beyond the names of kings and the years of their reigns. The commerce of the Nabatæans was very important. Caravans passed from Egypt and Gaza through Petra to central Arabia and even to Babylonia. Many other avenues of trade were opened by them. Some idea of their commercial enterprise may be gained from the fact that a colony of Nabatæans established themselves at Puteoli, an Italian port, where they existed in sufficiently large numbers to erect and maintain for more than fifty years a temple to their native deity (comp. G. A. Cooke, "North Semitic Inscriptions," pp. 256 et seq.). For this trade a coinage was developed as early as the second century B.C. (comp. Head, "Historia Nummorum," pp. 685 et seq.). These coins bear the names of the following rulers: Malchus I. (Maliku), c. 145 B.C.; Obodas I. (Obodath), c. 97-85; Aretas III. (Haretath Melek Nabaṭu), c. 85-62; Obodas II. (Obodath Melek Nabaṭu); Aretas IV. (Haretath), 2-50 C.E.; Malchus III., 50-70; and Rabel, 70-95. Alexander Jannæus, Hasmonean king of Judea, took some trans-Jordanic cities from Obodas I. and struck coins in them. During the early part of the first century B.C. the Nabatæans controlled the country from the Arnon to Damascus. During the latter part of that century they lost the Hauran and Peræa to Herod, though they retained a line of fortresses, like Salchah (Salchad) on the edge of the desert, as Aramaic inscriptions show. These fortresses connected their southern dominions with the region around Damascus, over which they still held a protectorate. In the time of Augustus the Nabatæan kingdom, like the Judean, became dependent on Rome. Most of the extant dated Nabatæan inscriptions come from Aretas IV., Malchus III., and Rabel, kings of this period. It was this Aretas (Haretath) whose daughter was divorced by Herod Antipas in favor of the beautiful Herodias (Josephus, "Ant." xviii. 5, § 1; Matt. xiv. 3 et seq.), and during whose rule Paul made his escape from Damascus (II Cor. xi. 32). As allies of the Romans the Nabatæans furnished aid to the army of Titus during the siege of Jerusalem (Josephus, l.c. xvii. 10, § 9). Under Trajan the Romans terminated the Nabatæan kingdom, erecting the nearer portions of it into the Roman province of Arabia. Teima, Hegra, Al-Jauf, and other parts of the Nabatæan dominions in the interior of Arabia were then abandoned by the Romans.
  6. Hebron was an Edomite city, the Judean border town on the south being Beth-zur. Not Identical with Nebajoth. It was formerly thought that the Nabatæans were identical with the Nebajoth of Gen. xxv. 13, and with the Na-ba-a-a-ti of the annals of Assurbanipal; but Glaser has shown ("Skizze der Gesch. und Geographie Arabiens," ii. 418 et seq.) that the two were distinct. The name of the Nabatæans was spelled with a ט; that of the Nebajoth, with a ה. According to R. Judah b. Hai the Nabatæans are to be identified with the Kadmonites of Gen. xv. 19 (Yer. Sheb. vi. 1). A large number of inscriptions of the Nabatæans have been recovered (comp. "C. I. S." part 2, vol. i., pp. 183-486). They are written in the Aramaic language. The Nabatæans were, therefore, either of Aramaic extraction or Arabs who had come under Aramaic influence. Their inscriptions are for the most part funerary ones, and contain little historical material beyond the names of kings and the years of their reigns. https://www.jewishencyclopedia.com/articles/11259-nabataeans The commerce of the Nabatæans was very important. Caravans passed from Egypt and Gaza through Petra to central Arabia and even to Babylonia. Many other avenues of trade were opened by them. Some idea of their commercial enterprise may be gained from the fact that a colony of Nabatæans established themselves at Puteoli, an Italian port, where they existed in sufficiently large numbers to erect and maintain for more than fifty years a temple to their native deity (comp. G. A. Cooke, "North Semitic Inscriptions," pp. 256 et seq.). For this trade a coinage was developed as early as the second century B.C. (comp. Head, "Historia Nummorum," pp. 685 et seq.). These coins bear the names of the following rulers: Malchus I. (Maliku), c. 145 B.C.; Obodas I. (Obodath), c. 97-85; Aretas III. (Haretath Melek Nabaṭu), c. 85-62; Obodas II. (Obodath Melek Nabaṭu); Aretas IV. (Haretath), 2-50 C.E.; Malchus III., 50-70; and Rabel, 70-95. Alexander Jannæus, Hasmonean king of Judea, took some trans-Jordanic cities from Obodas I. and struck coins in them.
  7. I want a Bedouin faction with camels and desert people, that is, Semites. Since Egyptian times these people were feared and hated. Here we have the Nabateans who expelled the Idumeans. (But not everyone agrees with this version.) The Nabateans were an ancient Semitic people whose presence and influence are indirectly mentioned in Scripture. Renowned for their control over critical trade routes and their impressive architectural designs, particularly in Petra, their history and interactions with neighboring nations offer valuable insights into the biblio-historical context of their time. The Nabateans were an Arabian tribe who, by the fourth century BC, had established themselves in the region of southeast Israel, where they had frequent encounters with the Edomites. In Malachi 1:1–5, the prophet references the Edomites, hinting at the Nabatean presence in the area previously occupied by Edom. Josephus, a Roman-Jewish historian, noted that the Nabateans had become so numerous that the territory between the Red Sea and the Euphrates was simply referred to as Nabatene (Antiquities, I, xii, 4). Wiki says. The Nabataeans were one among several nomadic Bedouin Arab tribes that roamed the Arabian Desert and moved with their herds to wherever they could find pasture and water.[1] They became familiar with their area as seasons passed, and they struggled to survive during bad years when seasonal rainfall diminished.[1] The origin of the specific tribe of Arab nomads remains uncertain. One hypothesis locates their original homeland in today's Yemen, in the southwest of the Arabian Peninsula, but their deities, language and script share nothing with those of southern Arabia.[1] Another hypothesis argues that they came from the eastern coast of the peninsula.[1] The suggestion that they came from the Hejaz area is considered to be more convincing, as they share many deities with the ancient people there; nbṭw, the root consonant of the tribe's name, is found in the early Semitic languages of Hejaz.[1] Similarities between late Nabataean Arabic dialect and the ones found in Mesopotamia during the Neo-Assyrian period, as well as a group with the name of "Nabatu" being listed by the Assyrians as one of several rebellious Arab tribes in the region, suggests a connection between the two.[1] The Nabataeans might have originated from there and migrated west between the 6th and 4th centuries BC into northwestern Arabia and much of what is now modern-day Jordan. ------- Nabateans were Arabian nomads from the Negev Desert who amassed their wealth first as traders on the Incense Routes which wound from Qataban (in modern-day Yemen) through neighboring Saba (a powerful trade hub) and on toward Gaza on the Mediterranean Sea. Their constant travel on these routes intimately familiarized them with the area and their skill in finding, and preserving, sources of water enabled them to transport goods more quickly and efficiently than others. https://www.worldhistory.org/Kingdom_of_Nabatea/ Early Trade on the Incense Routes The term 'Incense Routes' refers to a number of different directions traders took between southern Arabia and the port of Gaza between the 7th/6th centuries BC and the 2nd century AD. Trade along these routes seems to have become most lucrative c. 3rd century BC by which time the Nabateans had control of the most important cities along the routes. The Incense Routes do not describe a single road or roads between Arabia and Gaza but a general direction merchants traveled between those two points. According to Pliny the Elder (23-79 AD), the routes encompassed 1,200 miles (1,931 km) and took 65 days to travel one way with a stopover at a city, ideally, every night. These stops were not merely for rest but were an important aspect of business. The city of Mamshit, for example, was famous for their Arabian horses which commanded high prices. Merchants would therefore move from city to city, trading their goods at each stop before reaching the final destination of the port at Gaza. As certain cities began taxing merchants more heavily, trade would veer toward others which were considered more hospitable. The cities controlled by the Nabateans by the 3rd century BC, however, had become such an integral part of trade along the routes that they could not be avoided. It is thought that they were able to become so successful through their early control of water along the routes. While other Arabian tribes had to barter for water, the Nabateans dug cisterns which filled with rainwater and then covered them and left signs which only they would recognize. Following this policy, they were able to travel with greater ease than their competition in trade. They were also able to solve the problem of water for Petra through technological ingenuity. The Nabateans orchestrated an elaborate system of water transportation and conservation which was unrivaled in its day and has not yet been surpassed in the region. The area is subject to flash floods, and through a careful construction of dams, cisterns, and aqueducts, the Nabateans were able to create an artificial oasis in an arid district which not only sustained them but elevated them to the most powerful kingdom in the region. Precisely when cities like Petra and Hegra were constructed is unclear but they were well established by the later 4th century BC when the wealth of the Nabateans attracted the attention of the Greek general (and future king) Antigonus I (r. 306-301 BC). In 312 BC, Antigonus pretended friendship with the Nabateans and then sent his son Demetrius in a surprise attack on Petra. The Nabateans had not been fooled, however, and were prepared for Demetrius. His offensive failed and he came to terms with the Nabateans and returned to his father; both were driven from the region by the Nabateans in a later engagement.
  8. There will be multiplayer adaptations of these ideas, but for now we need control and development in SP. I was thinking of splitting the game into 2 parts since we never agree. The single player match and some non-competitive matches, with all those ideas and options as well as maps. And the most limited competitive multiplayer without such avant-garde ideas. The single player and non-competitive community will enjoy more extensive gameplay and more maps. Why this way or means? This way we can add more game modes and things to the scenarios and maps. As you once said: "not all ideas are welcome in competitive."
  9. Ideas and concepts in this section may be provided by our(best/pro) players. You will use the basic structure of the campaign, which will be objectives, some introductions, instructions and achievements. Just like the campaign, the player will set the difficulty and handicap settings. The method of unlocking scenarios will be followed. I would like players to be able to share their achievements on some external data (optional).
  10. Here is the other alternative mode to the narrative campaign, the challenges. It will serve to practice and improve as a player.
  11. Here we can take an idea of a challenge for the first scenario. the challenge of creating a population boom in a short period of time.
  12. It is similar to the campaign narrative mode but without a marked narrative and the faction can be selected. I don't know if we should give it a name to distinguish it. There is a similar mode in Starcraft 2 as well as in AoE II that serves to improve your game. "Tactical Command is a basic challenge in StarCraft II." "The challenge has its focus on teaching the player what terran units to use to counter zerg units." And it has reward points. https://starcraft.fandom.com/wiki/Tactical_Command In AoE II. "The Art of War is a campaign in Age of Empires II: Definitive Edition. It is a series of short scenarios that serve as challenges to test the player's skills in using more advanced strategies such as booming, rushing, and turtling, while also expanding on game mechanics such as unit counters and battle formations." Scenarios In each scenario, the player will obtain a medal (gold, silver, or bronze) depending on how fast they could complete the scenario (or based on the number of units they lose, in the case of the Land Battle, Naval Battle, and Battle Formations scenarios). https://ageofempires.fandom.com/wiki/The_Art_of_War_(Age_of_Empires_II) They are basically short scenarios with simple objectives and rewarded for competence in the use of resources and time.
  13. I would prefer each faction to have its own starting scenario in its starting campaign.
  14. Let me clarify. Single player mode: •SP matches. •Campaigns mode: Narrative and Grand Strategy. •Challenges mode.( Very similar to campaigns without narrative or historical background). •Other custom modes: Tower defense, CBA...etc. Within the campaign mode narrative: •Learning campaign (tutorial campaign) •each faction campaigns.(From 500-27 BC) •custom campaigns (from mods made by users).
  15. It is another single player game mode, without narrative. It's called Art of War in AoEII. Very similar to a campaign.
  16. There is a task to be done.Or at least open in gitea @Stan` @wowgetoffyourcellphone
  17. This is a different discussion but we need a challenge mode.
  18. All of this should appear somewhere, treasures income, trade, etc.
  19. I like the way it looks. Basically Warcraft III. Even have creeps in the maps.
  20. Is it due to trade? He says: collected and I don't think trade falls into that category.
  21. The truth is that I imagine something very fun, not so schematic. I would like to know what would happen to speed runners if they tried to go too fast. Something like a random event that is triggered if they are very curious. Speed runners are very good at challenging maps in short time, what would happen if we played a few little pranks on them? Hehe...
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