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Posts
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Everything posted by Lion.Kanzen
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in AoE Iv i was watching a spanish video and anti cavalry melee type units can stun a cavalry unit. what it means is that cavalry even if they have more mobility, they can be trapped by a spear. the video says it's a skill to increase the riskiness of the hit and run.
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- @stan
- @hannibal_barca @andybeauty
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I therefore propose to take advantage of this and make a bigger project to expand the technologies of the game. not in this post in the long term.
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@wowgetoffyourcellphone ideas. what kind of sacrifices?
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I think research is needed.
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the first and last ones can be improved. Tabasco ( can I call you that?) why don't we design and expand the whole tree of generic technologies (meaning those that belong to a broad group of civilisations)?
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I've been wanting to bring a karambit-type unit for a while now.
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my point of view is that dagger is a long knife, not even a sword.
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Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
there should be a competitive mode. That way we don't get into these controversies. -
Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
Let's improve the deal. What if only infantry have this ability? Except fire cavalry of course. -
Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
you just have to give fire less stats but better than pierce damage and cut damage. -
Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
We are not going to replace it, in any case, to capture the ideas that I brought from Empire Earth 2. A16 -
We'll see... a lot of people ask for them.
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Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
Why? in AoE iv they keep it simple. -
just a little bit. not much.
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or Mayans.
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Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
not all of them are easy to set on fire, a market is not the same as a wall. -
this factor would make me choose another design.
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that one should go in the CC and be almost cannon fodder, a trash unit. less attack than a swordman and less cost. good defence mediocre attack.
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Idea: Attack structures in a more "realistic" way.
Lion.Kanzen replied to Lopess's topic in Gameplay Discussion
It depends on the building, there are buildings like the sentry tower that would burn along with the garrisoned units. -
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@AIENDthese were imported from china, right?
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I have a question, aren't these weapons modifications of field tools? They look like tools like scythes turned into weapons.
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here's are more references if we do a second part with the Kofun period. https://imtw.ru/topic/8424-feodalnaya-yaponiya/page__st__20
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scout, hunter unit riding a pony would be a better alternative to the korean mercenary. the korean mercenary would be left for the embassy. Ainu horse mercenary archer suit well.
