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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. That would be my preference (and naked Celts as well), but consensus has concluded that some minor form of modesty is best, just as I suspect consensus here would say that depicting Hindu versions of the swastika is okay. IIRC, there is also a swastika depicted on a Samnite unit?
  2. The Nazi symbol was tilted 45 degrees, was it not? Germany allows the Hindu swastika to be portrayed in media, but apparently not the Nazi symbol (we had to remove it from our in-game airplane). There should be no problem.
  3. Perhaps parasol guy can use one of the the pikeman idles. Yes, we'll give one of the heroes, either Chandragupta or Ashoka, a chariot.
  4. You are right. There is no citizen-soldier chariot (only the Persians have that). The "three ranks" should probably just be the champion chariot's variations. They all look great though. One thing: Let's not put player color on the wheel spokes.
  5. Looks like the body needs scaled up relative to the head size (the head is too big and positioned awkwardly).I also think this body type would be good for "skinny" units like archers and such.
  6. Good work on the parasol. (BTW--archers generally hold the bow in their left hand and draw with their right )
  7. Hey Spah... Your avatar should be the Anusiya's in-game portrait. Can you post your image file?
  8. Indeed. Perhaps we can say in the structure's tooltip what phase structure it is.
  9. Yep! With dangly fringe at the bottom edge of the umbrella.
  10. I support the idea of DLC packs of civs (by culture). This may be the way we include the Seleucids and Ptolemies if we don't include them in the 1.0 release.
  11. That is a much better angle and gives us a better idea how the structure would look in the game. It's not bad, but I think it could be better. Let me trawl the concept sketches and give some suggested samples. EDIT: Maybe take some ideas from these: http://www.wildfiregames.com/0ad/album_page.php?pic_id=6929 http://www.wildfiregames.com/0ad/album_page.php?pic_id=6262 (upper left)
  12. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  13. You need to zoom out. There is too much distortion and foreshortening in your screenshot for us to see what the "problem" is.
  14. Everyone needs to zoom out on their screenshots of their work, for a game-like view of their structures. Building concepts album: http://www.wildfiregames.com/0ad/album_cat.php?cat_id=182
  15. That last one is actually quite amusing. I think we should have the staff make similar videos (minus the foul language and racial jokes ).
  16. http://www.youtube.com/watch?v=BGmiuu0uRq0
  17. Perhaps best for someone to draw some sketches... or use some of the older concept sketches for inspiration.
  18. Minoans as well. One of my favorites from this period. My amateur attempt at designing them: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=30443&st=20#post21
  19. Here's a suggested feature I'd like to see in our graphics options menu: Updates based on the graphics options selected by the user.
  20. Very cool. Though, I'm starting to think we should delete or archive our older videos and screenshots so people stop using them.
  21. A player will never never never see this in the game. Adding hundreds of polygons for Atlas screenshots is not recommended.
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