Mythos_Ruler
WFG Retired-
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Everything posted by Mythos_Ruler
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Historically Accurate Pathfinding
Mythos_Ruler replied to stwf's topic in Game Development & Technical Discussion
Hmm... This kind of thing was originally in the game, but was taken out in one of the alphas by Philip (I think). This was done to simplify pathfinding. Also, as a multiplayer gamer, I don't see how players will have time to build roads when they have 100 other things to take care of. Though, I could definitely see including roads in scenarios. -
Flow Fields for Pathfinding
Mythos_Ruler replied to Bitiquinho's topic in Game Development & Technical Discussion
@12:15 I see myconid's lighting stuff. BTW -- WFG should be doing videos like this. Maybe something I will remedy in the nearish future (say, this Summer, if "things" the team are currently discussing goes well). -
http://www.youtube.com/watch?v=FWMyjfaUGV8
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0 A.D. 1.0 Planning
Mythos_Ruler replied to feneur's topic in Game Development & Technical Discussion
Ships as they are currently are not acceptable for a 1.0 release, in my opinion. It's true that how ships behave in 1.0 could be less interesting than what we hope to eventually do, but they still should be worked on to improve them. -
That's better, Lordgood, but we still need the details (face, body, etc.) to come out more. The subject of the image is still too dark.
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That one is a lot better, but the "glow" on the shield isn't necessary. And the soldier should be much brighter compared to the background. His arm and hand are still a little too cartoony (chunky). If some of these things were fixed, then you're well on your way to a good style we could possibly use. The purple isn't bad for a top-tier unit. What about red? Red would probably stand out more.
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Good Voice to Dub the Tutorials
Mythos_Ruler replied to Revan Shan's topic in Applications and Contributions
I think it is precisely the fact that the team and fan-base is multicultural that any spoken-English we use have minimal ethnic accent. The voice should probably be either the "standard" American accent (the 'Midwestern' or West Coast accents used by TV news reporters, for instance), or whatever accent TV news reporters use in England. These are the accents the widest range of non-native English speakers will be able to understand (besides English in their native accents, of course). A slight Spanish accent would not be bad, but not ideal. A slight Spanish accent would be okay as long as enunciation is clear and correct. -
Good Voice to Dub the Tutorials
Mythos_Ruler replied to Revan Shan's topic in Applications and Contributions
No time right now, but do you have any YouTube video examples to show? You can just paste the URLs here. -
Overall, they're all too dark and lack detail. And the style (the elephant one for instance) is more akin to a comic book than to the current portrait style. Perhaps try a new direction? EDIT: I could definitely see you starting some kind of online comic book with this style.
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Good Voice to Dub the Tutorials
Mythos_Ruler replied to Revan Shan's topic in Applications and Contributions
Any examples? -
Mythos_Ruler's Playlist
Mythos_Ruler replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Ideally it would be important to get the same level of quality across the entire set of portraits. Minor differences in style can be compensated for, but they should all be a consistent quality and have a similar general look.
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===[COMMITTED]=== Mauryan Heroes
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
You should use the actual texture I posted. It fixes the ugly triceps area of the upper arms. -
0 A.D. is a very good game... Why?
Mythos_Ruler replied to Lion.Kanzen's topic in General Discussion
The benefits of the first two alphanumerics of the game being '0' and 'A'. -
===[COMMITTED]=== Mauryan Heroes
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
Very very nice man. I would use the base skin texture used with the other Mauryan units to get the same darkness to the skin. -
Doesn't surprise me at all, actually.
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===[COMMITTED]=== Mauryan Heroes
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
Well, he's also spec'd to "empower" buildings to do things faster, but it remains to be seen if such a thing will be implemented. Making him a strong healer for now would be good. -
I wish the units actually looked like that. lol
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Pretty cool detail on the helmet, m8. Here's what he looked like in real life: So, probably a narrower mouth and narrower nose bridge?
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Yeah, I think the fire effects look slightly better, and then the water, of course, which sticks out like a sore thumb. I really hate the style of the trailer too.... It's so... AOEO? AOK was a more serious game than AOEO, so why are they using AOEO-style marketing with the graphics and such? meh
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===[COMMITTED]=== Mauryan Heroes
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
Yeah, normal mapping soldiers would be a waste. Spec maps are noticeable though. Great texture! The sleeve that pokes out from under the scales would be another obvious choice for player color. -
Here is the wiki page for particles. It goes into detail what each parameter does.http://trac.wildfiregames.com/wiki/ParticleFormat
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No, but shift+'idle worker button' works!