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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. I think a hypothetical Hindu faction could still capture cattle, but not consume them. Allowing them the ability to still capture them would deprive enemy players from using them. Are Hindus against drinking a cow's milk as well? If not, the Hindu faction could still garrison cattle in their Corral building and gain a trickle of Food.
  2. We give the Greek player the ability to choose between Macedonians or City-States in the game. Likewise, the Celt player can choose between Britons and Gauls.
  3. Just thought I'd post a few things to liven the forums up a little bit. There will be a few new sky boxes for Alpha 8: Rally point feature: Xerxes face texture: A lot more graphics and images will be released with Alpha 8 sometime soon.
  4. We could make pigs trainable, instead of capturable animals. "Pigs" in the wild would basically be Boars that you hunt (and fight back).
  5. Nope. Sorry, Brosephus Maximus. More people complained when they took away stone than rejoiced.
  6. Blah. Whatever Alexander and his successors would have thought of as "Koine Greek." But maybe someone like Joshua (Lead Historian) could give his preference.
  7. correct. Only works for single units right now, but will work for groups in the future.
  8. Also check out binaries\data\mods\public\art\textures\ui\session\portraits\emblems for some faction emblems you can use in the PDF.
  9. It's not looking too shabby. You'll have a new faction to add to it soon!
  10. It has a few intriguing features. What are the ones that you propose be added to 0 A.D.?
  11. Only the Homoioi Spartans did not work. They are represented by the Spartiates champion infantry.
  12. Yep, you're right! They all snap together. Just playtested.
  13. Is that with all buildings or just Houses? I remember it with houses, definitely.
  14. There is a huge exploit now to use against qBot that is crippling for it. Right now, qBot garrisons all of its females and a lot of its soldiers whenever I send only a few soldiers into its base. This cripples qBot economically, as the units will remain garrisoned as long as I have my little raiding party in its base. Secondly, if a garrisonable building is already full, females will continue to crowd around this building and wait to be slaughtered by my men. Both behaviors are extremely damaging to the qBot player.
  15. I love how in every Alpha naming discussion we reach this critical mass settling on one name.
  16. Yeah, the idea would be that you would garrison your herd animals (goats, cows, sheep, etc.) into the corral to receive this trickle of food, basically just like a relic in AOK/AOM. Some factions can garrison camels and horses and elephants for bonuses specific to these animals.
  17. Unrelated discussion of walls: The cost wouldn't have bothered me so much if they weren't so darn weak. Seemed like any Uruk with a crossbow could take down a section of the wall. The Uruk siege weapon too was outrageously strong.
  18. I envision something more along the lines of Rome:Total War or Battle for Middle Earth II, actually. Only difference is that you can create and disband your battalions at-will. And if you batch train 20+ units, they will come out as a battalion. BfME2's battalions were very easy to use. The problem with R&F's "battalions" is that they didn't act like coherent units. This is nothing like how I want 0 A.D.'s battalions to behave. The ease of pathfinding and control from BfME2, with the formation cohesiveness and tactics of Rome:Total War, plus our own little touches, is how I envision them working.(another thing I love about BfME2 is its wall system--it's nearly perfect if you ask me, but that's a different discussion)
  19. I meant low level unit behavior is almost exactly at the AOE1 AOE2 level right now.
  20. The basic unit control already works well. What we have is the AOEO/AOE/AOM system. We are looking for ways to make it better and unique. Age of Empires should inspire us, but we should not be beholden to it.
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