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Stan`

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Posts posted by Stan`

  1. 14 minutes ago, oSoMoN said:

    Ouch… That explains it. I'll refrain from trying again in a while to give admins a chance to fix the issue then.

    Can I be notified here when it's safe to try again? Thanks!

    There is no ETA. For now your best bet is to keep trying. Hopefully you'll be faster than the dDOS IPs :)

    • Like 1
  2. 8 minutes ago, oSoMoN said:

    I tried again today, and the clone operation succeeded. The lfs pull one initially went through, and it pulled 1.8GB of objects before stalling and asking for a username. The last progress indicator was:

    Downloading LFS objects:  35% (5308/15255), 1.8 GB | 12 MB/s

    It doesn't really make sense to me that some objects could be fetched anonymously, while others require authentication. Or does it?

    It starts requiring authentication when the server crashes.

  3. 2 hours ago, Grapjas said:

    You can override the impactActorLifetime in the Attack component. There is also a DelayedDamage component, which I used in grapejuice as a workaround at some point (not anymore though). You're going to have to test OOS cases yourself although im fairly sure when doing it through DelayedDamage component it wont OOS.

    That's for impact actors not arrows, no ?

  4. 20 minutes ago, ShadowOfHassen said:

    The flatpak is in its very last steps of being good. I don't have edit control to the wiki so could someone real quick edit the wiki so the flatpak doesn't things like "Unsupported" or community maintained, because it isn't now.

    I'll give you access when Gitea is working again :/

    • Like 1
  5. 2 hours ago, oSoMoN said:

    I'm trying to fetch the code using the instructions:

    GIT_LFS_SKIP_SMUDGE=1 git clone https://gitea.wildfiregames.com/0ad/0ad.git
    cd 0ad
    git lfs pull

    Sometimes the clone operation fails, when it does it looks like the server replies with a 500 error.

    When it succeeds, the git lfs pull operation blocks, requesting a username and password:

    Username for 'https://gitea.wildfiregames.com':

    If I input my username and password, I'm prompted again, and again (it's seemingly requesting them for every single file/object it's pulling).

    Is this expected (i.e. is it not possible to get the source from git anonymously), or a known server hiccup?

    It's possible it's just that Gitea is down right now. :/

  6. 4 minutes ago, guerringuerrin said:

    I know that at some point it is adding more work to the devs but perhaps an official WildFires' AppImage would be the best approach. I don't doubt the good intentions of the github user "0ad-matters" but it is understandable that someone might doubt whether he is not incorporating some vulnerability in our system by installing this package.
     

    An official appimage is planned, but in the meantime I personnally trust @andy5995 We also made the flatpak official just a few days ago.

     

    Quote

    In any case, since this is a free software development native to GNU/Linux environments, perhaps the best thing would be to officially announce the release when it is available in the repositories of, at least, the most important Linux distributions.
    Afterall, having a new release that is first available with two clicks on Windows and MacOs before it is on Linux is a bit ironic.

    Yes, people can learn to compile and become better computer users. But this is a video game and the best strategy for spreading it is to not put obstacles in people's way.

    Just an opinion.

    It's as native on Windows than it is on macOS, BSD, Haiku and Linux. It's just that the distribution of the most performant version is a bit slower on Linux it's out of our control. We could wait for the maintainers to release but then just like when the trailer leaked, we'd get confusion in the lobby if they take 3 months like A26.






     

    • Like 1
    • Thanks 1
  7. 56 minutes ago, Viokottus said:

    No entiendo mucho de informática :unsure:, si te puede ayudar esto que me salió nada más arrancar el juego otra vez:

    0.937) Warning failed to create a vulkan window: failed loading vulkan-1.dll : no se puede encontrar el modulo especificado
    0.938) error unable to create device for vulkan backend, switching to GL

    Oh your GPU (graphics card) doesn't support Vulkan it seems. Can you try to update your drivers ? I know it's a bit techy, we'll help.

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